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authorDan Winship <danw@src.gnome.org>2004-04-09 23:46:00 +0800
committerDan Winship <danw@src.gnome.org>2004-04-09 23:46:00 +0800
commit7f2badb024128819fbb1d2656057c5e476100cd8 (patch)
treec13bcea14f62769857b72307f6eef59f183babaa /shell/e-shell.h
parentfabe4f1d8ae42c7bf8f1674c98ef4103e2e53bf0 (diff)
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Change this a lot. Now each component will maintain its own
* e-user-creatable-items-handler.c: Change this a lot. Now each component will maintain its own EUserCreatableItemsHandler and merge the button and menus in and out of the UI as its controls are activated and deactivated. (This lets the connector component display the correct default for the New button). Also, update to the Product Design Team's new organization (separating object types from folder types) * e-shell.c: Remove all creatable_items_handler references * e-shell-window.c (e_shell_window_new): Remove creatable_items_handler reference * Makefile.am: Move e-user-creatable-items-handler from evolution to libeshell, and make libeshell depend on libemiscwidgets (for the combo button) * Evolution-Component.idl: add another field to CreatableItemType so we can distinguish object types from folder types. svn path=/trunk/; revision=25379
Diffstat (limited to 'shell/e-shell.h')
-rw-r--r--shell/e-shell.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/shell/e-shell.h b/shell/e-shell.h
index 976016da97..f9aa3855e0 100644
--- a/shell/e-shell.h
+++ b/shell/e-shell.h
@@ -39,7 +39,6 @@ typedef struct _EShellClass EShellClass;
#include "e-component-registry.h"
#include "e-shell-window.h"
-#include "e-user-creatable-items-handler.h"
#define E_TYPE_SHELL (e_shell_get_type ())
@@ -137,8 +136,6 @@ gboolean e_shell_quit (EShell *shell);
const char *e_shell_construct_result_to_string (EShellConstructResult result);
-EUserCreatableItemsHandler *e_shell_peek_user_creatable_items_handler (EShell *shell);
-
#ifdef __cplusplus
}