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-/* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */
-/* This code is GPL. */
-#include <stdio.h>
-#include <string.h>
-#include <gnome.h>
-#include "e-util/e-cursors.h"
-#include "e-table-simple.h"
-#include "e-table-header.h"
-#include "e-table-header-item.h"
-#include "e-table-item.h"
-#include "e-cell-text.h"
-#include "e-cell-checkbox.h"
-#include "e-table.h"
-
-#include <gdk-pixbuf/gdk-pixbuf.h>
-
-#include "table-test.h"
-
-/*
- * One way in which we make it simpler to build an ETableModel is through
- * the ETableSimple class. Instead of creating your own ETableModel
- * class, you simply create a new object of the ETableSimple class. You
- * give it a bunch of functions that act as callbacks.
- *
- * You also get to pass a void * to ETableSimple and it gets passed to
- * your callbacks. This would be for having multiple models of the same
- * type. This is just an example though, so we statically define all the
- * data and ignore the void *data parameter.
- *
- * In our example we will be creating a table model with 6 columns and 10
- * rows. This corresponds to having 6 different types of information and
- * 10 different sets of data in our database.
- *
- * The headers will be hard coded, as will be the example data.
- *
- */
-
-/*
- * There are two different meanings to the word "column". The first is
- * the model column. A model column corresponds to a specific type of
- * data. This is very much like the usage in a database table where a
- * column is a field in the database.
- *
- * The second type of column is a view column. A view column
- * corresponds to a visually displayed column. Each view column
- * corresponds to a specific model column, though a model column may
- * have any number of view columns associated with it, from zero to
- * greater than one.
- *
- * Also, a view column doesn't necessarily depend on only one model
- * column. In some cases, the view column renderer can be given a
- * reference to another column to get extra information about its
- * display.
-*/
-
-#define ROWS 10
-#define COLS 4
-
-#define IMPORTANCE_COLUMN 4
-#define COLOR_COLUMN 5
-
-/*
- * Here we define the initial layout of the table. This is an xml
- * format that allows you to change the initial ordering of the
- * columns or to do sorting or grouping initially. This specification
- * shows all 5 columns, but moves the importance column nearer to the
- * front. It also sorts by the "Full Name" column (ascending.)
- * Sorting and grouping take the model column as their arguments
- * (sorting is specified by the "column" argument to the leaf elemnt.
- */
-
-#define INITIAL_SPEC "<ETableSpecification> \
- <columns-shown> \
- <column> 0 </column> \
- <column> 4 </column> \
- <column> 1 </column> \
- <column> 2 </column> \
- <column> 3 </column> \
- </columns-shown> \
- <grouping> <leaf column=\"1\" ascending=\"1\"/> </grouping> \
-</ETableSpecification>"
-
-char *headers [COLS] = {
- "Email",
- "Full Name",
- "Address",
- "Phone"
-};
-
-/*
- * Virtual Column list:
- * 0 Email
- * 1 Full Name
- * 2 Address
- * 3 Phone
- */
-
-char *table_data [ROWS] [COLS];
-
-/*
- * ETableSimple callbacks
- * These are the callbacks that define the behavior of our custom model.
- */
-
-/*
- * Since our model is a constant size, we can just return its size in
- * the column and row count fields.
- */
-
-/* This function returns the number of columns in our ETableModel. */
-static int
-my_col_count (ETableModel *etc, void *data)
-{
- return COLS;
-}
-
-/* This function returns the number of rows in our ETableModel. */
-static int
-my_row_count (ETableModel *etc, void *data)
-{
- return ROWS;
-}
-
-/* This function returns the value at a particular point in our ETableModel. */
-static void *
-my_value_at (ETableModel *etc, int col, int row, void *data)
-{
- return (void *) table_data [row] [col];
-}
-
-/* This function sets the value at a particular point in our ETableModel. */
-static void
-my_set_value_at (ETableModel *etc, int col, int row, const void *val, void *data)
-{
- g_free (table_data [row] [col]);
- table_data [row] [col] = g_strdup (val);
-}
-
-/* This function returns whether a particular cell is editable. */
-static gboolean
-my_is_cell_editable (ETableModel *etc, int col, int row, void *data)
-{
- return TRUE;
-}
-
-/* This function duplicates the value passed to it. */
-static void *
-my_duplicate_value (ETableModel *etc, int col, const void *value, void *data)
-{
- return g_strdup (value);
-}
-
-/* This function frees the value passed to it. */
-static void
-my_free_value (ETableModel *etc, int col, void *value, void *data)
-{
- g_free (value);
-}
-
-/* This function is for when the model is unfrozen. This can mostly
- be ignored for simple models. */
-static void
-my_thaw (ETableModel *etc, void *data)
-{
-}
-
-/* We create a window containing our new table. */
-static void
-create_table (void)
-{
- GtkWidget *e_table, *window, *frame;
- ECell *cell_left_just;
- ETableHeader *e_table_header;
- int i, j;
- ETableModel *e_table_model = NULL;
-
- /* First we fill in the simple data. */
- for (i = 0; i < ROWS; i++){
- for (j = 0; j < COLS; j++)
- table_data [i] [j] = g_strdup ("");
- }
- /* Next we create our model. This uses the functions we defined
- earlier. */
- e_table_model = e_table_simple_new (
- my_col_count, my_row_count, my_value_at,
- my_set_value_at, my_is_cell_editable,
- my_duplicate_value, my_free_value, my_thaw, NULL);
- /*
- * Next we create a header. The ETableHeader is used in two
- * different way. The first is the full_header. This is the
- * list of possible columns in the view. The second use is
- * completely internal. Many of the ETableHeader functions are
- * for that purpose. The only functions we really need are
- * e_table_header_new and e_table_header_add_col.
- *
- * First we create the header.
- */
- e_table_header = e_table_header_new ();
-
- /*
- * Next we have to build renderers for all of the columns.
- * Since all our columns are text columns, we can simply use
- * the same renderer over and over again. If we had different
- * types of columns, we could use a different renderer for
- * each column.
- */
- cell_left_just = e_cell_text_new (e_table_model, NULL, GTK_JUSTIFY_LEFT);
-
- /*
- * Next we create a column object for each view column and add
- * them to the header. We don't create a column object for
- * the importance column since it will not be shown.
- */
- for (i = 0; i < COLS; i++) {
- /* Create the column. */
- ETableCol *ecol = e_table_col_new (
- i, headers [i],
- 1.0, 20, cell_left_just,
- g_str_compare, TRUE);
- /* Add it to the header. */
- e_table_header_add_column (e_table_header, ecol, i);
- }
-
- /*
- * Here we create a window for our new table. This window
- * will get shown and the person will be able to test their
- * item.
- */
- window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
-
- /* This frame is simply to get a bevel around our table. */
- frame = gtk_frame_new (NULL);
-
- /*
- * Here we create the table. We give it the three pieces of
- * the table we've created, the header, the model, and the
- * initial layout. It does the rest.
- */
- e_table = e_table_new (e_table_header, e_table_model, INITIAL_SPEC);
-
- /* Build the gtk widget hierarchy. */
- gtk_container_add (GTK_CONTAINER (frame), e_table);
- gtk_container_add (GTK_CONTAINER (window), frame);
-
- /* Size the initial window. */
- gtk_widget_set_usize (window, 200, 200);
-
- /* Show it all. */
- gtk_widget_show_all (window);
-}
-
-/* This is the main function which just initializes gnome and call our create_table function */
-
-int
-main (int argc, char *argv [])
-{
- gnome_init ("TableExample", "TableExample", argc, argv);
- e_cursors_init ();
-
- gtk_widget_push_visual (gdk_rgb_get_visual ());
- gtk_widget_push_colormap (gdk_rgb_get_cmap ());
-
- create_table ();
-
- gtk_main ();
-
- e_cursors_shutdown ();
- return 0;
-}
-