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Diffstat (limited to 'doc/html/hierarchy.html')
-rw-r--r-- | doc/html/hierarchy.html | 97 |
1 files changed, 20 insertions, 77 deletions
diff --git a/doc/html/hierarchy.html b/doc/html/hierarchy.html index 75680e0..f90db4c 100644 --- a/doc/html/hierarchy.html +++ b/doc/html/hierarchy.html @@ -28,7 +28,7 @@ <td id="projectlogo"><img alt="Logo" src="logo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Templates -- Meow -  <span id="projectnumber">1.2.11</span> +  <span id="projectnumber">2.0.-1</span> </div> <div id="projectbrief">A C++ template contains kinds of interesting classes and functions</div> </td> @@ -59,81 +59,24 @@ $(document).ready(function(){initNavTree('hierarchy.html','');}); </div><!--header--> <div class="contents"> <div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory"> -<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory"> -<tr id="row_0_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BinaryIndexTree.html" target="_self">meow::BinaryIndexTree< Value ></a></td><td class="desc">極度簡化的 <code><a class="el" href="classmeow_1_1SegmentTree.html" title="中文名 線段樹 ">SegmentTree</a></code> 已無區間更新的操作 </td></tr> -<tr id="row_1_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Color3__Space.html" target="_self">meow::Color3_Space< T ></a></td><td class="desc">Base class of color space with 3 channels </td></tr> -<tr id="row_2_" class="even"><td class="entry"><img id="arr_2_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('2_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Color3__Space.html" target="_self">meow::Color3_Space< double ></a></td><td class="desc"></td></tr> -<tr id="row_2_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1HSLf__Space.html" target="_self">meow::HSLf_Space</a></td><td class="desc">以浮點數<b>Y</b>(亮度), <b>U</b>(色度), <b>V</b>(濃度) 三個值所組成的色彩空間 </td></tr> -<tr id="row_2_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1HSVf__Space.html" target="_self">meow::HSVf_Space</a></td><td class="desc">以浮點數<b>Y</b>(亮度), <b>U</b>(色度), <b>V</b>(濃度) 三個值所組成的色彩空間 </td></tr> -<tr id="row_2_2_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1RGBf__Space.html" target="_self">meow::RGBf_Space</a></td><td class="desc">以浮點數<b>Red</b>, <b>Green</b>, <b>Blue</b> 三個值所組成的色彩空間 </td></tr> -<tr id="row_2_3_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1YUVf__Space.html" target="_self">meow::YUVf_Space</a></td><td class="desc">以浮點數<b>Y</b>(亮度), <b>U</b>(色度), <b>V</b>(濃度) 三個值所組成的色彩空間 </td></tr> -<tr id="row_3_"><td class="entry"><img id="arr_3_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('3_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Color3__Space.html" target="_self">meow::Color3_Space< int ></a></td><td class="desc"></td></tr> -<tr id="row_3_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1RGBi__Space.html" target="_self">meow::RGBi_Space</a></td><td class="desc">以整數 <b>Red</b>, <b>Green</b>, <b>Blue</b> 三個值所組成的色彩空間 </td></tr> -<tr id="row_4_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1DisjointSet.html" target="_self">meow::DisjointSet</a></td><td class="desc">用來維護一堆互斥集的資訊 </td></tr> -<tr id="row_5_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree_1_1Element.html" target="_self">meow::SplayTree< Key, Value >::Element</a></td><td class="desc">類似 <code>stl</code> 的 <code>iterator</code> ,不過這邊叫做<code><a class="el" href="classmeow_1_1SplayTree_1_1Element.html" title="類似 stl 的 iterator ,不過這邊叫做Element ">Element</a></code> </td></tr> -<tr id="row_6_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree__Range_1_1Element.html" target="_self">meow::SplayTree_Range< Key, Value >::Element</a></td><td class="desc">類似 <code>stl</code> 的 <code>iterator</code> ,不過這邊叫做<code><a class="el" href="classmeow_1_1SplayTree__Range_1_1Element.html" title="類似 stl 的 iterator ,不過這邊叫做Element ">Element</a></code> </td></tr> -<tr id="row_7_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structmeow_1_1EyesReferenceInfo.html" target="_self">meow::EyesReferenceInfo< Pixel ></a></td><td class="desc">記住每個 <code><a class="el" href="classmeow_1_1Eye.html" title="一個 Camera 加上一個offset transformation ">Eye</a></code> 的reference以及Flag </td></tr> -<tr id="row_8_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1HashTableList.html" target="_self">meow::HashTableList< Data, HashFunc ></a></td><td class="desc">一個當key相撞時會用list解決的hash_table </td></tr> -<tr id="row_9_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1KD__Tree.html" target="_self">meow::KD_Tree< Vector, Scalar ></a></td><td class="desc"><code>k-dimension</code> tree </td></tr> -<tr id="row_10_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">meow::Matrix< Entry ></a></td><td class="desc"><b>matrix</b> </td></tr> -<tr id="row_11_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">meow::Matrix< double ></a></td><td class="desc"></td></tr> -<tr id="row_12_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">meow::Matrix< Pixel ></a></td><td class="desc"></td></tr> -<tr id="row_13_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">meow::Matrix< Scalar ></a></td><td class="desc"></td></tr> -<tr id="row_14_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1MergeableHeap.html" target="_self">meow::MergeableHeap< Element ></a></td><td class="desc">一個用 <b>左偏樹</b> 實作的 <code>Maximum-Heap</code> , 除了原本heap有的功能外, 還支援 <code>merge</code> 功能 </td></tr> -<tr id="row_15_" class="even"><td class="entry"><img id="arr_15_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('15_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjBase.html" target="_self">meow::ObjBase</a></td><td class="desc">一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 </td></tr> -<tr id="row_15_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1IdentityPoints.html" target="_self">meow::IdentityPoints< int, double, Vector2D< double > ></a></td><td class="desc"></td></tr> -<tr id="row_15_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Bitmap.html" target="_self">meow::Bitmap< Pixel ></a></td><td class="desc">二維點陣資料 </td></tr> -<tr id="row_15_2_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_15_2_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('15_2_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BundleAdjustment.html" target="_self">meow::BundleAdjustment< Pixel ></a></td><td class="desc">這邊定義Bundle-Adjustment就是利用一系列場景來反推算出<b>相機資訊</b> (包含拍攝座標, 角度與焦距) 或是在已知相機資訊的情況下推算出底片中 物體如何移動 </td></tr> -<tr id="row_15_2_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BundleAdjustment__LM.html" target="_self">meow::BundleAdjustment_LM< Pixel ></a></td><td class="desc">利用 Levenberg-Marquardt Method去推估相機旋轉角度與焦距 </td></tr> -<tr id="row_15_3_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Camera.html" target="_self">meow::Camera< Pixel ></a></td><td class="desc"><a class="el" href="classmeow_1_1Camera.html" title="Camera. ">Camera</a> </td></tr> -<tr id="row_15_4_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Eye.html" target="_self">meow::Eye< Pixel ></a></td><td class="desc">一個 <code><a class="el" href="classmeow_1_1Camera.html" title="Camera. ">Camera</a></code> 加上一個offset transformation </td></tr> -<tr id="row_15_5_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePoint.html" target="_self">meow::FeaturePoint< Scalar, Description, Position, Feature ></a></td><td class="desc">特徵點 </td></tr> -<tr id="row_15_6_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_15_6_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('15_6_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsDetector.html" target="_self">meow::FeaturePointsDetector< Pixel, MyFP ></a></td><td class="desc"></td></tr> -<tr id="row_15_6_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsDetector__Harris.html" target="_self">meow::FeaturePointsDetector_Harris< Pixel, MyFP ></a></td><td class="desc">Harris-Corner-Detect algorithm for finding feature points </td></tr> -<tr id="row_15_7_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_15_7_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('15_7_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsMatch.html" target="_self">meow::FeaturePointsMatch< FeaturePoint ></a></td><td class="desc"></td></tr> -<tr id="row_15_7_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsMatch__K__Match.html" target="_self">meow::FeaturePointsMatch_K_Match< Scalar, Description, FeaturePoint ></a></td><td class="desc"></td></tr> -<tr id="row_15_8_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1IdentityPoints.html" target="_self">meow::IdentityPoints< Identity, Scalar, Point ></a></td><td class="desc">把一個 <code>std::map<Identity, Point ></code> 包起來 </td></tr> -<tr id="row_15_9_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjArray.html" target="_self">meow::ObjArray< T ></a></td><td class="desc">純粹把 <code>std::vector</code> 包起來, 變成繼承自 <a class="el" href="classmeow_1_1ObjBase.html" title="一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 ">ObjBase</a> </td></tr> -<tr id="row_15_10_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjDictionary.html" target="_self">meow::ObjDictionary< Key, Value ></a></td><td class="desc">純粹把 <code>std::map</code> 包起來, 變成繼承自 <a class="el" href="classmeow_1_1ObjBase.html" title="一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 ">ObjBase</a> </td></tr> -<tr id="row_15_11_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjProperties.html" target="_self">meow::ObjProperties< SID ></a></td><td class="desc">目前擺爛中 </td></tr> -<tr id="row_15_12_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjType.html" target="_self">meow::ObjType< Type, ReaderWriter ></a></td><td class="desc">純粹把給定的 <code>Type</code> 包起來, 變成繼承自 <a class="el" href="classmeow_1_1ObjBase.html" title="一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 ">ObjBase</a> </td></tr> -<tr id="row_15_13_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Photo.html" target="_self">meow::Photo< Pixel ></a></td><td class="desc">底片 </td></tr> -<tr id="row_15_14_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ViewPort.html" target="_self">meow::ViewPort</a></td><td class="desc">未完待續 </td></tr> -<tr id="row_15_15_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1WatchBall.html" target="_self">meow::WatchBall< Pixel ></a></td><td class="desc"><b>多個camera</b>, 一個offset, 一個rotation </td></tr> -<tr id="row_16_" class="even"><td class="entry"><img id="arr_16_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('16_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classObjBase.html" target="_self">ObjBase</a></td><td class="desc"></td></tr> -<tr id="row_16_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classFeaturePointDescript.html" target="_self">FeaturePointDescript</a></td><td class="desc"></td></tr> -<tr id="row_17_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjSelector.html" target="_self">meow::ObjSelector< id ></a></td><td class="desc">利用register的概念, 達到runtime用string選擇要new的class </td></tr> -<tr id="row_18_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structmeow_1_1PairToPair.html" target="_self">meow::PairToPair< F1, F2, T1, T2 ></a></td><td class="desc">A structur with memember <code></code>.from.first , <code></code>.from.second , <code></code>.to.first , <code></code>.to.second </td></tr> -<tr id="row_19_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__double.html" target="_self">meow::ReaderWriter_double</a></td><td class="desc"></td></tr> -<tr id="row_20_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__int.html" target="_self">meow::ReaderWriter_int</a></td><td class="desc"></td></tr> -<tr id="row_21_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__size__t.html" target="_self">meow::ReaderWriter_size_t</a></td><td class="desc"></td></tr> -<tr id="row_22_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__string.html" target="_self">meow::ReaderWriter_string</a></td><td class="desc"></td></tr> -<tr id="row_23_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SegmentTree.html" target="_self">meow::SegmentTree< Value ></a></td><td class="desc">中文名 <code>線段樹</code> </td></tr> -<tr id="row_24_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self< Data ></a></td><td class="desc">For developer to pack the attributes of a class </td></tr> -<tr id="row_25_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self< Myself ></a></td><td class="desc"></td></tr> -<tr id="row_26_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self< Type ></a></td><td class="desc"></td></tr> -<tr id="row_27_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree.html" target="_self">meow::SplayTree< Key, Value ></a></td><td class="desc">是一種神乎其技的資料結構, 維護一堆 Key->Value . 並且支援 一些 <code>std::map</code> 難以快速實踐的操作, 如 <code>split</code> , <code>merge</code> , <code>keyOffset</code> </td></tr> -<tr id="row_28_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree__Range.html" target="_self">meow::SplayTree_Range< Key, Value ></a></td><td class="desc">基本上跟SplayTree一樣, 不過這邊結合線段樹, 多了區間操作 (線段樹相關operator定義請見 <code><a class="el" href="classmeow_1_1SegmentTree.html" title="中文名 線段樹 ">SegmentTree</a></code> ) </td></tr> -<tr id="row_29_" class="even"><td class="entry"><img id="arr_29_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('29_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Transformation.html" target="_self">meow::Transformation< Scalar ></a></td><td class="desc">A base class for implementing kinds of transformations </td></tr> -<tr id="row_29_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BallProjection.html" target="_self">meow::BallProjection< Scalar ></a></td><td class="desc">A ball projection is to project the given vector to a hyper-sphere </td></tr> -<tr id="row_29_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_29_1_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('29_1_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1LinearTransformation.html" target="_self">meow::LinearTransformation< Scalar ></a></td><td class="desc">A base class for implementing kinds of linear transformations </td></tr> -<tr id="row_29_1_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Rotation3D.html" target="_self">meow::Rotation3D< Scalar ></a></td><td class="desc">Rotation a point/vector alone an axis with given angle in 3D world </td></tr> -<tr id="row_29_2_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1PhotoProjection.html" target="_self">meow::PhotoProjection< Scalar ></a></td><td class="desc">A <b>photo</b> <b>projection</b> is a kind of transformation that project point/vector to a flat <b>photo</b> </td></tr> -<tr id="row_30_"><td class="entry"><img id="arr_30_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('30_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Transformation.html" target="_self">meow::Transformation< double ></a></td><td class="desc"></td></tr> -<tr id="row_30_0_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_30_0_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('30_0_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1LinearTransformation.html" target="_self">meow::LinearTransformation< double ></a></td><td class="desc"></td></tr> -<tr id="row_30_0_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Rotation3D.html" target="_self">meow::Rotation3D< double ></a></td><td class="desc"></td></tr> -<tr id="row_30_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1PhotoProjection.html" target="_self">meow::PhotoProjection< double ></a></td><td class="desc"></td></tr> -<tr id="row_31_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Usage.html" target="_self">meow::Usage</a></td><td class="desc">管理參數設置, 自訂usage document, 分析argc, argv </td></tr> -<tr id="row_32_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector.html" target="_self">meow::Vector< Scalar ></a></td><td class="desc"><b>vector</b> </td></tr> -<tr id="row_33_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector2D.html" target="_self">meow::Vector2D< Scalar ></a></td><td class="desc">2D's vector </td></tr> -<tr id="row_34_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector2D.html" target="_self">meow::Vector2D< double ></a></td><td class="desc"></td></tr> -<tr id="row_35_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D< Scalar ></a></td><td class="desc">3D's vector </td></tr> -<tr id="row_36_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D< double ></a></td><td class="desc"></td></tr> -<tr id="row_37_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D< int ></a></td><td class="desc"></td></tr> -<tr id="row_38_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">meow::Vector3D< T ></a></td><td class="desc"></td></tr> -<tr id="row_39_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1VP__Tree.html" target="_self">meow::VP_Tree< Vector, Scalar ></a></td><td class="desc">跟KD_Tree很像歐 </td></tr> -<tr id="row_40_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classdouble.html" target="_self">double</a></td><td class="desc"></td></tr> -<tr id="row_41_"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classint.html" target="_self">int</a></td><td class="desc"></td></tr> +<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory"> +<tr id="row_0_" class="even"><td class="entry"><img id="arr_0_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1factory__types_1_1Base.html" target="_self">meow::factory_types::Base</a></td><td class="desc">A base class for kinds of factory classes </td></tr> +<tr id="row_0_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1factory__types_1_1CheckOff.html" target="_self">meow::factory_types::CheckOff</a></td><td class="desc"></td></tr> +<tr id="row_0_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1factory__types_1_1CheckOn.html" target="_self">meow::factory_types::CheckOn</a></td><td class="desc"></td></tr> +<tr id="row_1_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structmeow_1_1factory__types_1_1Base_1_1BaseData.html" target="_self">meow::factory_types::Base::BaseData</a></td><td class="desc"></td></tr> +<tr id="row_2_" class="even"><td class="entry"><img id="arr_2_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('2_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Object.html" target="_self">meow::Object</a></td><td class="desc">The base class </td></tr> +<tr id="row_2_0_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BaseFloatingType.html" target="_self">meow::BaseFloatingType< DataType ></a></td><td class="desc">A class for floating-point base object </td></tr> +<tr id="row_2_1_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BaseNumberType.html" target="_self">meow::BaseNumberType< DataType ></a></td><td class="desc">A class for number base object </td></tr> +<tr id="row_2_2_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Factory.html" target="_self">meow::Factory</a></td><td class="desc">A class which contains input elements, output elements and an operation </td></tr> +<tr id="row_2_3_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Operation.html" target="_self">meow::Operation</a></td><td class="desc">Base class for operations </td></tr> +<tr id="row_2_4_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Pointer.html" target="_self">meow::Pointer< Type ></a></td><td class="desc">A pointer points to the template <code>Type</code> </td></tr> +<tr id="row_2_5_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1State.html" target="_self">meow::State</a></td><td class="desc">The base class for state </td></tr> +<tr id="row_2_6_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Pointer.html" target="_self">meow::Pointer< factory_types::Base ></a></td><td class="desc"></td></tr> +<tr id="row_2_7_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Pointer.html" target="_self">meow::Pointer< meow::Operation const ></a></td><td class="desc"></td></tr> +<tr id="row_2_8_"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Pointer.html" target="_self">meow::Pointer< meow::Pointer< meow::Object > ></a></td><td class="desc"></td></tr> +<tr id="row_2_9_" class="even"><td class="entry"><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Pointer.html" target="_self">meow::Pointer< meow::Pointer< meow::Object const > ></a></td><td class="desc"></td></tr> +<tr id="row_3_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self< SelfType ></a></td><td class="desc">An implementation for the reference mechanism </td></tr> +<tr id="row_4_" class="even"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">meow::Self< Data ></a></td><td class="desc"></td></tr> </table> </div><!-- directory --> </div><!-- contents --> @@ -142,7 +85,7 @@ $(document).ready(function(){initNavTree('hierarchy.html','');}); <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> - <li class="footer">Generated on Mon Sep 8 2014 21:25:41 for Templates -- Meow by + <li class="footer">Generated on Mon Sep 29 2014 16:55:35 for Templates -- Meow by <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li> </ul> |