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author | alepulver <alepulver@FreeBSD.org> | 2007-01-11 06:22:30 +0800 |
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committer | alepulver <alepulver@FreeBSD.org> | 2007-01-11 06:22:30 +0800 |
commit | 994a3b4311634aaf9c4a30f4c204ab4fa5004f61 (patch) | |
tree | 356cf36a225467a39e90e8b1312590a1437e1433 /games/quake2-matrix | |
parent | b5b7d4b65a76957b231edd70c2b3c92e797852cc (diff) | |
download | freebsd-ports-gnome-994a3b4311634aaf9c4a30f4c204ab4fa5004f61.tar.gz freebsd-ports-gnome-994a3b4311634aaf9c4a30f4c204ab4fa5004f61.tar.zst freebsd-ports-gnome-994a3b4311634aaf9c4a30f4c204ab4fa5004f61.zip |
- Fix building with GCC 4.x.
Reported by: pointyhat
Diffstat (limited to 'games/quake2-matrix')
-rw-r--r-- | games/quake2-matrix/files/patch-MatrixFixSource__Makefile | 2 | ||||
-rw-r--r-- | games/quake2-matrix/files/patch-MatrixFixSource__g_items.c | 15 |
2 files changed, 16 insertions, 1 deletions
diff --git a/games/quake2-matrix/files/patch-MatrixFixSource__Makefile b/games/quake2-matrix/files/patch-MatrixFixSource__Makefile index f48ecaab03ae..eb9b5895c6df 100644 --- a/games/quake2-matrix/files/patch-MatrixFixSource__Makefile +++ b/games/quake2-matrix/files/patch-MatrixFixSource__Makefile @@ -1,5 +1,5 @@ --- ./MatrixFixSource/Makefile.orig Fri Feb 3 05:47:07 2006 -+++ ./MatrixFixSource/Makefile Sun Dec 24 13:57:26 2006 ++++ ./MatrixFixSource/Makefile Wed Jan 10 19:07:23 2007 @@ -16,22 +16,12 @@ # this nice line comes from the linux kernel makefile ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) diff --git a/games/quake2-matrix/files/patch-MatrixFixSource__g_items.c b/games/quake2-matrix/files/patch-MatrixFixSource__g_items.c new file mode 100644 index 000000000000..44816438a103 --- /dev/null +++ b/games/quake2-matrix/files/patch-MatrixFixSource__g_items.c @@ -0,0 +1,15 @@ +--- ./MatrixFixSource/g_items.c.orig Fri Feb 3 05:47:07 2006 ++++ ./MatrixFixSource/g_items.c Wed Jan 10 19:07:53 2007 +@@ -43,9 +43,9 @@ + gitem_armor_t combatarmor_info = { 50, 100, .60, .30, ARMOR_COMBAT}; + gitem_armor_t bodyarmor_info = {100, 200, .80, .60, ARMOR_BODY}; + +-static int jacket_armor_index; +-static int combat_armor_index; +-static int body_armor_index; ++int jacket_armor_index; ++int combat_armor_index; ++int body_armor_index; + static int power_screen_index; + static int power_shield_index; + |