diff options
author | Rene Ladan <rene@FreeBSD.org> | 2020-08-27 19:25:47 +0800 |
---|---|---|
committer | Rene Ladan <rene@FreeBSD.org> | 2020-08-27 19:25:47 +0800 |
commit | 09df8f4601b3653cf8971f4f25192685d2ee7322 (patch) | |
tree | 54e6a1db3f20f2f9dcd0222d5d8f9abfd2e6cedc /games | |
parent | 3ba6db94dd8adf5581739f6517cfa95241d097b6 (diff) | |
download | freebsd-ports-gnome-09df8f4601b3653cf8971f4f25192685d2ee7322.tar.gz freebsd-ports-gnome-09df8f4601b3653cf8971f4f25192685d2ee7322.tar.zst freebsd-ports-gnome-09df8f4601b3653cf8971f4f25192685d2ee7322.zip |
Remove expired ports:
2020-08-26 audio/timidity++-tcltk: Broken for more than 6 months
2020-08-26 biology/pbcopper: Broken for more than 6 months
2020-08-26 devel/ace: Broken for more than 6 months
2020-08-26 devel/bin86: Broken for more than 6 months
2020-08-26 devel/erlang-oserl: Broken for more than 6 months
2020-08-20 emulators/qemu40: Please consider using qemu or qemu41
2020-08-26 games/linux-darwinia-demo: Broken for more than 6 months
2020-08-26 games/linux-defcon: Broken for more than 6 months
2020-08-26 games/linux-uplink-demo: Broken for more than 6 months
2020-08-26 games/xevil: Broken for more than 6 months
2020-08-26 games/xminesweep: Broken for more than 6 months
2020-08-26 graphics/backfract: Broken for more than 6 months
2020-08-26 japanese/kanjipad: Broken for more than 6 months
2020-08-26 japanese/xdtp: Broken for more than 6 months
2020-08-26 korean/hpscat: Broken for more than 6 months
2020-08-26 math/barvinok: Broken for more than 6 months
2020-08-26 math/openmesh: Broken for more than 6 months
2020-08-26 math/rehearse: Broken for more than 6 months
2020-08-26 net/hinfo: Broken for more than 6 months
2020-08-26 science/fleur: Broken for more than 6 months
2020-08-26 science/lm: Broken for more than 6 months
2020-08-26 security/ddos_scan: Broken for more than 6 months
2020-08-26 security/gag: Broken for more than 6 months
2020-08-26 security/py-keystone: Broken for more than 6 months
2020-08-26 sysutils/mono-kmod: mastersite disappeared, unfetchable
2020-08-26 x11-themes/gtk-cleanice-engine: Broken for more than 6 months
2020-08-26 x11-wm/aewm: Broken for more than 6 months
Diffstat (limited to 'games')
62 files changed, 0 insertions, 4772 deletions
diff --git a/games/Makefile b/games/Makefile index c4f6fffa47a4..b286b739bc80 100644 --- a/games/Makefile +++ b/games/Makefile @@ -538,8 +538,6 @@ SUBDIR += lightyears SUBDIR += lincity SUBDIR += lincity-ng - SUBDIR += linux-darwinia-demo - SUBDIR += linux-defcon SUBDIR += linux-doom3 SUBDIR += linux-doom3-demo SUBDIR += linux-dwarffortress @@ -561,7 +559,6 @@ SUBDIR += linux-unigine-heaven SUBDIR += linux-unigine-valley SUBDIR += linux-unrealgold - SUBDIR += linux-uplink-demo SUBDIR += linux-ut SUBDIR += linux-ut2003-demo SUBDIR += linux-virtual-jay-peak @@ -1047,7 +1044,6 @@ SUBDIR += xdigger SUBDIR += xdino SUBDIR += xemeraldia - SUBDIR += xevil SUBDIR += xeyesplus SUBDIR += xfireworks SUBDIR += xfrisk @@ -1078,7 +1074,6 @@ SUBDIR += xmine SUBDIR += xminehunter SUBDIR += xmines - SUBDIR += xminesweep SUBDIR += xmlink SUBDIR += xmoto SUBDIR += xmris diff --git a/games/linux-darwinia-demo/Makefile b/games/linux-darwinia-demo/Makefile deleted file mode 100644 index c0f9ea79691b..000000000000 --- a/games/linux-darwinia-demo/Makefile +++ /dev/null @@ -1,46 +0,0 @@ -# $FreeBSD$ - -PORTNAME= darwinia-demo -PORTVERSION= 1.3.0 -PORTREVISION= 2 -CATEGORIES= games linux -MASTER_SITES= http://download.introversion.co.uk/mirror/introversion/darwinia/downloads/ -PKGNAMEPREFIX= linux- -DISTNAME= ${PORTNAME}2-${PORTVERSION} -EXTRACT_SUFX= .sh - -MAINTAINER= ports@FreeBSD.org -COMMENT= Real-time action strategy with programs - -BROKEN= unfetchable -DEPRECATED= Broken for more than 6 months -EXPIRATION_DATE= 2020-08-26 - -ONLY_FOR_ARCHS= i386 amd64 -USES= linux -USE_LINUX= dri libogg libvorbis sdl12 xorglibs -NO_CDROM= Redistribution is limited, see license -NO_BUILD= yes -NO_WRKSUBDIR= yes - -DATADIR= ${PREFIX}/lib/${PKGNAMEPREFIX}${PORTNAME} -SUB_FILES= darwinia - -OPTIONS_DEFINE= DOCS - -do-extract: - @cd ${WRKSRC} && ${TAIL} +376 ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} | \ - ${TAR} zxf - - -do-install: - ${MKDIR} ${STAGEDIR}${DATADIR} - @cd ${WRKSRC}/lib && \ - ${INSTALL_PROGRAM} darwinia.bin.x86 ${STAGEDIR}${DATADIR} && \ - ${INSTALL_DATA} *.dat open-www.sh ${STAGEDIR}${DATADIR} - ${INSTALL_SCRIPT} ${WRKDIR}/darwinia \ - ${STAGEDIR}${PREFIX}/bin/${PKGNAMEPREFIX}darwinia - ${MKDIR} ${STAGEDIR}${DOCSDIR} - ${INSTALL_DATA} ${WRKSRC}/LICENSE ${STAGEDIR}${DOCSDIR}/LICENSE - ${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}/README - -.include <bsd.port.mk> diff --git a/games/linux-darwinia-demo/distinfo b/games/linux-darwinia-demo/distinfo deleted file mode 100644 index c71c1b378377..000000000000 --- a/games/linux-darwinia-demo/distinfo +++ /dev/null @@ -1,2 +0,0 @@ -SHA256 (darwinia-demo2-1.3.0.sh) = 2a51ca4e881f7aafe237fedf2e45ea84b48f02488482f55fb3af605a37833d85 -SIZE (darwinia-demo2-1.3.0.sh) = 22470072 diff --git a/games/linux-darwinia-demo/files/darwinia.in b/games/linux-darwinia-demo/files/darwinia.in deleted file mode 100644 index 3e28971bd402..000000000000 --- a/games/linux-darwinia-demo/files/darwinia.in +++ /dev/null @@ -1,4 +0,0 @@ -#!/bin/sh - -cd %%DATADIR%% || exit 1 -exec ./darwinia.bin.x86 "$@" diff --git a/games/linux-darwinia-demo/pkg-descr b/games/linux-darwinia-demo/pkg-descr deleted file mode 100644 index 8a367ea589ea..000000000000 --- a/games/linux-darwinia-demo/pkg-descr +++ /dev/null @@ -1,8 +0,0 @@ -From the homepage: The world of Darwinia is a virtual themepark, -running entirely inside a computer network and populated by a -sentient evolving life form called the Darwinians. Unfortunately -Darwinia has been overrun by a computer virus which has multiplied -out of control. Your task is to destroy the Viral Infection and -save the Darwinians from extinction. - -WWW: http://www.introversion.co.uk/darwinia/ diff --git a/games/linux-darwinia-demo/pkg-message b/games/linux-darwinia-demo/pkg-message deleted file mode 100644 index c268e17949c5..000000000000 --- a/games/linux-darwinia-demo/pkg-message +++ /dev/null @@ -1,17 +0,0 @@ -[ -{ type: install - message: <<EOM -This game will attempt to obtain some system information by -accessing files in linux's procfs. You must install the Linux -emulation procfs filesystem for this to work correctly. This can be -accomplished by adding the following line to your /etc/fstab file: - - linprocfs /compat/linux/proc linprocfs rw 0 0 - -and then, as root, executing the commands: - -kldload linprocfs -mount /compat/linux/proc -EOM -} -] diff --git a/games/linux-darwinia-demo/pkg-plist b/games/linux-darwinia-demo/pkg-plist deleted file mode 100644 index 3a8b0dfe3130..000000000000 --- a/games/linux-darwinia-demo/pkg-plist +++ /dev/null @@ -1,8 +0,0 @@ -bin/linux-darwinia -%%DATADIR%%/darwinia.bin.x86 -%%DATADIR%%/main.dat -%%DATADIR%%/sounds.dat -%%DATADIR%%/language.dat -%%DATADIR%%/open-www.sh -%%PORTDOCS%%%%DOCSDIR%%/LICENSE -%%PORTDOCS%%%%DOCSDIR%%/README diff --git a/games/linux-defcon/Makefile b/games/linux-defcon/Makefile deleted file mode 100644 index d0e4c71f54e2..000000000000 --- a/games/linux-defcon/Makefile +++ /dev/null @@ -1,41 +0,0 @@ -# Created by: Marcus von Appen <mva@sysfault.org -# $FreeBSD$ - -PORTNAME= defcon -PORTVERSION= 1.42 -PORTREVISION= 2 -CATEGORIES= games linux -MASTER_SITES= http://download.introversion.co.uk/defcon/linux/ -PKGNAMEPREFIX= linux- -DISTNAME= ${PORTNAME}-v${PORTVERSION} - -MAINTAINER= ports@FreeBSD.org -COMMENT= Defcon for Linux - -BROKEN= unfetchable -DEPRECATED= Broken for more than 6 months -EXPIRATION_DATE= 2020-08-26 - -ONLY_FOR_ARCHS= i386 amd64 -USES= linux -USE_LINUX= dri libogg libvorbis sdl12 xorglibs -NO_CDROM= Redistribution is limited, see license -NO_BUILD= yes - -DATADIR= ${PREFIX}/lib/${PKGNAMEPREFIX}${PORTNAME} -SUB_FILES= defcon - -OPTIONS_DEFINE= DOCS - -do-install: - ${MKDIR} ${STAGEDIR}${DATADIR} - @cd ${WRKSRC}/lib && \ - ${INSTALL_PROGRAM} defcon.bin.x86 ${STAGEDIR}${DATADIR} && \ - ${INSTALL_DATA} *.dat open-www.sh ${STAGEDIR}${DATADIR} - ${INSTALL_SCRIPT} ${WRKDIR}/defcon \ - ${STAGEDIR}${PREFIX}/bin/${PKGNAMEPREFIX}defcon - ${MKDIR} ${STAGEDIR}${DOCSDIR} - ${INSTALL_DATA} ${WRKSRC}/license.txt ${STAGEDIR}${DOCSDIR}/license.txt - ${INSTALL_DATA} ${WRKSRC}/manual.pdf ${STAGEDIR}${DOCSDIR}/manual.pdf - -.include <bsd.port.mk> diff --git a/games/linux-defcon/distinfo b/games/linux-defcon/distinfo deleted file mode 100644 index a322a744550a..000000000000 --- a/games/linux-defcon/distinfo +++ /dev/null @@ -1,2 +0,0 @@ -SHA256 (defcon-v1.42.tar.gz) = 5973c32ef55d245b9adfbce33bb7c503d3f0ad7bf5deb55eba8754f9850cdf40 -SIZE (defcon-v1.42.tar.gz) = 63093946 diff --git a/games/linux-defcon/files/defcon.in b/games/linux-defcon/files/defcon.in deleted file mode 100644 index 883f7c52d04b..000000000000 --- a/games/linux-defcon/files/defcon.in +++ /dev/null @@ -1,4 +0,0 @@ -#!/bin/sh - -cd %%DATADIR%% || exit 1 -exec ./defcon.bin.x86 "$@" diff --git a/games/linux-defcon/pkg-descr b/games/linux-defcon/pkg-descr deleted file mode 100644 index c23a8f1af3c8..000000000000 --- a/games/linux-defcon/pkg-descr +++ /dev/null @@ -1,6 +0,0 @@ -Defcon is announced as "The World's first Genocide 'em up". It is a -global thermonuclear war simulation inspired by movies like WarGames -and features multiplayer support, different game modes and support for -own game mods. - -WWW: http://www.introversion.co.uk/defcon/ diff --git a/games/linux-defcon/pkg-message b/games/linux-defcon/pkg-message deleted file mode 100644 index c268e17949c5..000000000000 --- a/games/linux-defcon/pkg-message +++ /dev/null @@ -1,17 +0,0 @@ -[ -{ type: install - message: <<EOM -This game will attempt to obtain some system information by -accessing files in linux's procfs. You must install the Linux -emulation procfs filesystem for this to work correctly. This can be -accomplished by adding the following line to your /etc/fstab file: - - linprocfs /compat/linux/proc linprocfs rw 0 0 - -and then, as root, executing the commands: - -kldload linprocfs -mount /compat/linux/proc -EOM -} -] diff --git a/games/linux-defcon/pkg-plist b/games/linux-defcon/pkg-plist deleted file mode 100644 index 29c120c8dfc5..000000000000 --- a/games/linux-defcon/pkg-plist +++ /dev/null @@ -1,7 +0,0 @@ -bin/linux-defcon -%%DATADIR%%/defcon.bin.x86 -%%DATADIR%%/main.dat -%%DATADIR%%/sounds.dat -%%DATADIR%%/open-www.sh -%%PORTDOCS%%%%DOCSDIR%%/license.txt -%%PORTDOCS%%%%DOCSDIR%%/manual.pdf diff --git a/games/linux-uplink-demo/Makefile b/games/linux-uplink-demo/Makefile deleted file mode 100644 index e5c54a7a22fc..000000000000 --- a/games/linux-uplink-demo/Makefile +++ /dev/null @@ -1,51 +0,0 @@ -# Created by: Marcus von Appen <mva@sysfault.org> -# $FreeBSD$ - -PORTNAME= uplink-demo -PORTVERSION= 1.55 -PORTREVISION= 4 -CATEGORIES= games linux -MASTER_SITES= http://www.introversion.co.uk/uplink/downloads/ -PKGNAMEPREFIX= linux- -DISTNAME= ${PORTNAME}-${PORTVERSION}DEMO -EXTRACT_SUFX= .sh - -MAINTAINER= ports@FreeBSD.org -COMMENT= High tech computer crime and industrial espionage on the Internet - -BROKEN= unfetchable -DEPRECATED= Broken for more than 6 months -EXPIRATION_DATE= 2020-08-26 - -ONLY_FOR_ARCHS= i386 amd64 -USES= linux -USE_LINUX= dri jpeg sdl12 sdlmixer -USE_LDCONFIG= yes -NO_CDROM= Redistribution is limited, see license -NO_BUILD= yes -NO_WRKSUBDIR= yes - -DATADIR= ${PREFIX}/lib/${PKGNAMEPREFIX}${PORTNAME} -SUB_FILES= uplink -SUB_LIST= LINUXBASE=${LINUXBASE} -DOCFILES= license.txt mods.txt Readme-UplinkSupport.txt readme.txt - -OPTIONS_DEFINE= DOCS - -do-extract: - @cd ${WRKSRC} && ${TAIL} +376 ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} | \ - ${TAR} zxf - - -do-install: - ${MKDIR} ${STAGEDIR}${DATADIR} - @cd ${WRKSRC}/lib && \ - ${INSTALL_PROGRAM} uplink.bin.x86 libftgl.so.0 ${STAGEDIR}${DATADIR} && \ - ${INSTALL_DATA} *.dat ${STAGEDIR}${DATADIR} - ${INSTALL_SCRIPT} ${WRKDIR}/uplink \ - ${STAGEDIR}${PREFIX}/bin/${PKGNAMEPREFIX}uplink - ${MKDIR} ${STAGEDIR}${DOCSDIR} -.for file in ${DOCFILES} - ${INSTALL_DATA} ${WRKSRC}/${file} ${STAGEDIR}${DOCSDIR}/${file} -.endfor - -.include <bsd.port.mk> diff --git a/games/linux-uplink-demo/distinfo b/games/linux-uplink-demo/distinfo deleted file mode 100644 index 7ebc3ea59933..000000000000 --- a/games/linux-uplink-demo/distinfo +++ /dev/null @@ -1,2 +0,0 @@ -SHA256 (uplink-demo-1.55DEMO.sh) = d00de7891a7ee47afb5b39345d14afdad3563bc17c9ef356284f3edffbe515e8 -SIZE (uplink-demo-1.55DEMO.sh) = 10545660 diff --git a/games/linux-uplink-demo/files/uplink.in b/games/linux-uplink-demo/files/uplink.in deleted file mode 100644 index bf5e24e76d57..000000000000 --- a/games/linux-uplink-demo/files/uplink.in +++ /dev/null @@ -1,12 +0,0 @@ -#!/bin/sh - -LD_PRELOAD_FTGL=%%LINUXBASE%%/usr/lib/libfreetype.so.6:%%DATADIR%%/libftgl.so.0 - -if [ -n "$LD_PRELOAD" ]; then - export LD_PRELOAD="$LD_PRELOAD_FTGL:$LD_PRELOAD" -else - export LD_PRELOAD="$LD_PRELOAD_FTGL" -fi - -cd %%DATADIR%% || exit 1 -exec ./uplink.bin.x86 "$@" diff --git a/games/linux-uplink-demo/pkg-descr b/games/linux-uplink-demo/pkg-descr deleted file mode 100644 index f19eeb81e8f8..000000000000 --- a/games/linux-uplink-demo/pkg-descr +++ /dev/null @@ -1,13 +0,0 @@ -From the homepage: You play an Uplink Agent who makes a living by performing -jobs for major corporations. Your tasks involve hacking into rival computer -systems, stealing research data, sabotaging other companies, laundering money, -erasing evidence, or framing innocent people. -You use the money you earn to upgrade your computer systems, and to buy new -software and tools. As your experience level increases you find more -dangerous and profitable missions become available. You can speculate on a -fully working stock market (and even influence its outcome). You can modify -peoples academic or criminal records. You can divert money from bank transfers -into your own accounts. You can even take part in the construction of the most -deadly computer virus ever designed. - -WWW: http://uplink.co.uk diff --git a/games/linux-uplink-demo/pkg-message b/games/linux-uplink-demo/pkg-message deleted file mode 100644 index c268e17949c5..000000000000 --- a/games/linux-uplink-demo/pkg-message +++ /dev/null @@ -1,17 +0,0 @@ -[ -{ type: install - message: <<EOM -This game will attempt to obtain some system information by -accessing files in linux's procfs. You must install the Linux -emulation procfs filesystem for this to work correctly. This can be -accomplished by adding the following line to your /etc/fstab file: - - linprocfs /compat/linux/proc linprocfs rw 0 0 - -and then, as root, executing the commands: - -kldload linprocfs -mount /compat/linux/proc -EOM -} -] diff --git a/games/linux-uplink-demo/pkg-plist b/games/linux-uplink-demo/pkg-plist deleted file mode 100644 index 81bcefe3be66..000000000000 --- a/games/linux-uplink-demo/pkg-plist +++ /dev/null @@ -1,16 +0,0 @@ -bin/linux-uplink -%%DATADIR%%/uplink.bin.x86 -%%DATADIR%%/libftgl.so.0 -%%DATADIR%%/data.dat -%%DATADIR%%/fonts.dat -%%DATADIR%%/graphics.dat -%%DATADIR%%/loading.dat -%%DATADIR%%/music.dat -%%DATADIR%%/patch.dat -%%DATADIR%%/patch2.dat -%%DATADIR%%/patch3.dat -%%DATADIR%%/sounds.dat -%%PORTDOCS%%%%DOCSDIR%%/license.txt -%%PORTDOCS%%%%DOCSDIR%%/mods.txt -%%PORTDOCS%%%%DOCSDIR%%/Readme-UplinkSupport.txt -%%PORTDOCS%%%%DOCSDIR%%/readme.txt diff --git a/games/xevil/Makefile b/games/xevil/Makefile deleted file mode 100644 index f299961a1c49..000000000000 --- a/games/xevil/Makefile +++ /dev/null @@ -1,46 +0,0 @@ -# Created by: G_ran Runfeldt <goranrunfeldt@home.se> -# $FreeBSD$ - -PORTNAME= xevil -PORTVERSION= 2.02.r2 -PORTREVISION= 2 -CATEGORIES= games -MASTER_SITES= http://www.xevil.com/download/stable/ -DISTNAME= ${PORTNAME}src${PORTVERSION:S/.r/r/} - -MAINTAINER= ports@FreeBSD.org -COMMENT= Fast-action, networked, anti-social, kill-everything game - -BROKEN= unfetchable -DEPRECATED= Broken for more than 6 months -EXPIRATION_DATE= 2020-08-26 - -LICENSE= GPLv2+ -LICENSE_FILE= ${WRKSRC}/gpl.txt - -NO_WRKSUBDIR= yes - -USES= dos2unix xorg zip -USE_XORG= xpm -DOS2UNIX_GLOB= *.cpp *.h config.mk makefile -MAKEFILE= makefile -MAKE_ARGS= DEPTH="${WRKSRC}" -ALL_TARGET= ${OPSYS:tl} - -PORTDOCS= * -PLIST_FILES= bin/${PORTNAME} - -OPTIONS_DEFINE= DOCS - -post-patch: - @${FIND} ${WRKSRC} -name "*.xpm" | ${XARGS} ${REINPLACE_CMD} -e \ - 's|^static char|static const char|' - -do-install: - ${INSTALL_PROGRAM} ${WRKSRC}/x11/${OPSYS:tu}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin - @${MKDIR} ${STAGEDIR}${DOCSDIR} - ${INSTALL_DATA} ${WRKSRC}/readme.txt ${STAGEDIR}${DOCSDIR} - @${MKDIR} ${STAGEDIR}${DOCSDIR}/instructions - ${INSTALL_DATA} ${WRKSRC}/instructions/* ${STAGEDIR}${DOCSDIR}/instructions - -.include <bsd.port.mk> diff --git a/games/xevil/distinfo b/games/xevil/distinfo deleted file mode 100644 index 061544d5b158..000000000000 --- a/games/xevil/distinfo +++ /dev/null @@ -1,2 +0,0 @@ -SHA256 (xevilsrc2.02r2.zip) = 45a72def6f7532bd4b7193932df09c1ba4eada2433382c494b37d4733e743188 -SIZE (xevilsrc2.02r2.zip) = 1857315 diff --git a/games/xevil/files/patch-cmn__actual.cpp b/games/xevil/files/patch-cmn__actual.cpp deleted file mode 100644 index 1b4fdd54e96c..000000000000 --- a/games/xevil/files/patch-cmn__actual.cpp +++ /dev/null @@ -1,208 +0,0 @@ ---- cmn/actual.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ cmn/actual.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -32,7 +32,7 @@ - - // Include Files - #if X11 --#include <strstream.h> -+#include <sstream> - #endif - #if WIN32 - #include <strstrea.h> -@@ -122,6 +122,7 @@ - #include "bitmaps/yeti/yeti.bitmaps" - - -+using namespace std; - - ///// Some helper macros to define creatures with certain abilities. - #define DEFINE_CREATURE_CTORS_2(CLASSNAME,ABILITY0,ability0,ABILITY1,ability1) \ -@@ -454,9 +455,9 @@ - } - } - -- ostrstream msg; -- msg << "Explosion hits " << hit << " objects." << ends; -- locator->message_enq(msg.str()); -+ stringstream msg; -+ msg << "Explosion hits " << hit << " objects."; -+ locator->message_enq(Utils::strdup(msg.str().c_str())); - - kill_self(); - Physical::act(); -@@ -1001,7 +1002,7 @@ - if (other && (other->get_class_id() != A_AltarOfSin) && - (intel = other->get_intel())) { - LocatorP locator = get_locator(); -- ostrstream str; -+ stringstream str; - - // Turned into a frog/baby seal. - if (Utils::coin_flip() && other->is_moving() && -@@ -1014,8 +1015,8 @@ - - str << intel->get_name() << " attacks the Altar of Sin and is " - << "turned into a " << (doFrog ? "frog" : "baby-seal") -- << "." << ends; -- locator->message_enq(str.str()); -+ << "."; -+ locator->message_enq(Utils::strdup(str.str().c_str())); - - other->set_intel(NULL); - if (!other->get_mapped()) { -@@ -1047,8 +1048,8 @@ - // Lose all health. - else { - str << "BLASPHMER! " << intel->get_name() << -- " loses health for daring to attack the Altar of Sin." << ends; -- locator->message_enq(str.str()); -+ " loses health for daring to attack the Altar of Sin."; -+ locator->message_enq(Utils::strdup(str.str().c_str())); - - int damage = other->get_health(); - other->corporeal_attack(this,damage); -@@ -1075,8 +1076,8 @@ - (intel = other->get_intel()) && intel->is_human()) { - int lives = intel->get_lives(); - LocatorP locator = get_locator(); -- ostrstream msg; -- ostrstream arenaMsg; -+ stringstream msg; -+ stringstream arenaMsg; - - // Choose different blessings to give. - int n = 0; -@@ -1112,8 +1113,8 @@ - } - else { - intel->set_lives(lives + 1); -- msg << intel->get_name() << " sells soul for an extra life." << ends; -- arenaMsg << "You Sold Your Soul For an Extra Life" << ends; -+ msg << intel->get_name() << " sells soul for an extra life."; -+ arenaMsg << "You Sold Your Soul For an Extra Life"; - } - break; - -@@ -1123,8 +1124,8 @@ - mod = new DoubleSpeed(); - assert(mod); - modList->append_unique(mod); -- msg << intel->get_name() << " sells soul for Double Speed." << ends; -- arenaMsg << "Double Speed" << ends; -+ msg << intel->get_name() << " sells soul for Double Speed."; -+ arenaMsg << "Double Speed"; - break; - - -@@ -1138,9 +1139,8 @@ - mod = new DoubleJump(); - assert(mod); - modList->append_unique(mod); -- msg << intel->get_name() << " sells soul for extra jumping powers." -- << ends; -- arenaMsg << "Extra Jumping Powers" << ends; -+ msg << intel->get_name() << " sells soul for extra jumping powers."; -+ arenaMsg << "Extra Jumping Powers"; - break; - - -@@ -1157,8 +1157,8 @@ - // So max health takes effect immediately. - other->heal(); - -- msg << intel->get_name() << " sells soul for Double Health." << ends; -- arenaMsg << "Double Health" << ends; -+ msg << intel->get_name() << " sells soul for Double Health."; -+ arenaMsg << "Double Health"; - break; - - -@@ -1176,8 +1176,8 @@ - // Might as well make sure they can take advantage of it now. - other->heal(); - -- msg << intel->get_name() << " sells soul for Healing Powers." << ends; -- arenaMsg << "Healing Powers" << ends; -+ msg << intel->get_name() << " sells soul for Healing Powers."; -+ arenaMsg << "Healing Powers"; - } - break; - -@@ -1193,8 +1193,8 @@ - // Already checked that other is a Creature(). - ((CreatureP)other)->add_ability(a); - -- msg << intel->get_name() << " sells soul for HellFire Powers." << ends; -- arenaMsg << "HellFire Powers" << ends; -+ msg << intel->get_name() << " sells soul for HellFire Powers."; -+ arenaMsg << "HellFire Powers"; - } - break; - -@@ -1217,8 +1217,8 @@ - // Already checked that other is a Creature(). - ((CreatureP)other)->add_ability(a); - -- msg << intel->get_name() << " sells soul for Fireballs." << ends; -- arenaMsg << "Fireballs" << ends; -+ msg << intel->get_name() << " sells soul for Fireballs."; -+ arenaMsg << "Fireballs"; - } - break; - -@@ -1241,8 +1241,8 @@ - // Already checked that other is a Creature(). - ((CreatureP)other)->add_ability(a); - -- msg << intel->get_name() << " sells soul for Flying Powers." << ends; -- arenaMsg << "Flying Powers" << ends; -+ msg << intel->get_name() << " sells soul for Flying Powers."; -+ arenaMsg << "Flying Powers"; - } - break; - -@@ -1274,8 +1274,8 @@ - // Already checked that other is a Creature(). - ((CreatureP)other)->add_ability(a); - -- msg << intel->get_name() << " sells soul for Sticky Powers." << ends; -- arenaMsg << "Sticky Powers" << ends; -+ msg << intel->get_name() << " sells soul for Sticky Powers."; -+ arenaMsg << "Sticky Powers"; - } - break; - -@@ -1285,8 +1285,8 @@ - } - } // while - -- locator->message_enq(msg.str()); -- locator->arena_message_enq(arenaMsg.str(),other); -+ locator->message_enq(Utils::strdup(msg.str().c_str())); -+ locator->arena_message_enq(Utils::strdup(arenaMsg.str().c_str()),other); - - kill_self(); - turnTaken = True; -@@ -1534,7 +1534,7 @@ - void *closure) { - // notThis is used to prevent transmogifying into the same class an object - // already is. -- ClassId notThis = (ClassId)closure; -+ ClassId notThis = (long)closure; - if (pc->classId == notThis) { - return False; - } -@@ -2087,10 +2087,9 @@ - PhysicalP seal = new Seal(w,l,pos); - assert(seal); - -- char sealStr[20]; -- ostrstream str(sealStr,20); -- str << "seal-" << sealsNum << ends; -- NeutralP sealIntel = new SealIntel(w,l,sealStr,homeId); -+ stringstream str; -+ str << "seal-" << sealsNum; -+ NeutralP sealIntel = new SealIntel(w,l,Utils::strdup(str.str().c_str()),homeId); - seal->set_intel(sealIntel); - l->register_neutral(sealIntel); - seals[sealsNum] = sealIntel->get_intel_id(); diff --git a/games/xevil/files/patch-cmn__area.cpp b/games/xevil/files/patch-cmn__area.cpp deleted file mode 100644 index 1c268954c8a0..000000000000 --- a/games/xevil/files/patch-cmn__area.cpp +++ /dev/null @@ -1,17 +0,0 @@ ---- cmn/area.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ cmn/area.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -34,12 +34,13 @@ - extern "C" { - #include <limits.h> // For INT_MAX - } --#include <iostream.h> -+#include <iostream> - #include "utils.h" - #include "coord.h" - #include "area.h" - - -+using namespace std; - - Size Area::operator - (const Area &other) const { - assert ((shape == AR_RECT) && (other.shape == AR_RECT)); diff --git a/games/xevil/files/patch-cmn__coord.h b/games/xevil/files/patch-cmn__coord.h deleted file mode 100644 index 677ad5fb2a67..000000000000 --- a/games/xevil/files/patch-cmn__coord.h +++ /dev/null @@ -1,11 +0,0 @@ ---- cmn/coord.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ cmn/coord.h 2012-05-27 06:53:11.000000000 +0900 -@@ -619,7 +619,7 @@ - int enemiesInitial; // enemies on first level - int enemiesIncr; // this many more enemies each level - int enemiesMax; // maximum number of enemies (for levels) -- char *name; // of this difficulty level -+ const char *name; // of this difficulty level - }; - enum {DIFF_TRIVIAL,DIFF_NORMAL,DIFF_HARD,DIFF_BEND_OVER, - DIFFICULTY_LEVELS_NUM, DIFF_NONE=DIFFICULTY_LEVELS_NUM}; diff --git a/games/xevil/files/patch-cmn__game.cpp b/games/xevil/files/patch-cmn__game.cpp deleted file mode 100644 index b7407b7d8370..000000000000 --- a/games/xevil/files/patch-cmn__game.cpp +++ /dev/null @@ -1,577 +0,0 @@ ---- cmn/game.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ cmn/game.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -31,16 +31,17 @@ - #include "stdafx.h" - extern "C" { - #include <string.h> -+#include <stdlib.h> - } - - #if X11 --#include <strstream.h> -+#include <sstream> - #endif - #if WIN32 - #include <strstrea.h> - #endif - --#include <iomanip.h> -+#include <iomanip> - - #include "utils.h" - #include "coord.h" -@@ -123,7 +124,7 @@ - #define SOUNDONOFF_DEFAULT True - - --char *Game::wittySayings[Game::WITTY_SAYINGS_NUM] = { -+const char *Game::wittySayings[Game::WITTY_SAYINGS_NUM] = { - "If it moves it's a threat. If it doesn't move it's a potential threat.", - "Happy, happy. Joy, joy.", - "For the mother country!!!", -@@ -271,11 +272,19 @@ - "Prepare to Qualify.", - "I got a bad feeling about this drop.", - "Cowboys never quit!", -+ "The voices say I'm not crazy, so I'm OK!", -+ "Cure Sars!?!", -+ "Ha Ha Ha, Loser!", -+ "It's all fun and games until someone loses an eye.", -+ "Eye for an eye, tooth for a tooth.", -+ "Mo-o-m!", -+ "Timmy's touching me!", -+ "I'm not touching you! See? I'm not touching you!" - }; - - - --char *Game::intelNames[Game::INTEL_NAMES_NUM] = { -+const char *Game::intelNames[Game::INTEL_NAMES_NUM] = { - "Dr. Pain", - "Steve", - "hardts", -@@ -350,6 +359,9 @@ - "Stan", - "Mr. Hat", - "Cid", -+ "Mr. Hankey", -+ "Michael Jackson", -+ "O.J. Simpson" - }; - - -@@ -793,7 +805,7 @@ - - // Just for tracing in the debugger. - char* version = Utils::get_OS_info(); -- delete version; -+ delete [] version; - - noUi = False; - noNewLevel = False; -@@ -1056,7 +1068,7 @@ - - Game::~Game() { - if (oneItem) { -- delete oneItem; -+ delete [] oneItem; - } - - delete ui; -@@ -1500,13 +1512,13 @@ - - if (mask & UIconnectServer) { - delete role; -- ostrstream portName; -- portName << settings.connectPort << ends; -+ stringstream portName; -+ portName << settings.connectPort; - IViewportInfo* vInfo = Ui::get_viewport_info(); -- ClientP client = new Client(settings.connectHostname,portName.str(), -+ ClientP client = new Client(settings.connectHostname, -+ Utils::strdup(portName.str().c_str()), - 0,settings.humanName,vInfo, - Connection::ADJUST_SKIP,&locator); -- delete portName.str(); - assert(client); - role = client; - ui->set_role_type(role->get_type()); -@@ -1544,10 +1556,9 @@ - } - - delete role; -- ostrstream portName; -- portName << settings.serverPort << ends; -- role = new Server(settings.localHuman,portName.str(),&locator); -- delete portName.str(); -+ stringstream portName; -+ portName << settings.serverPort; -+ role = new Server(settings.localHuman,portName.str().c_str(),&locator); - assert(role); - restartEnd = RE_RESTART; - ui->set_role_type(role->get_type()); -@@ -1573,9 +1584,9 @@ - ui->set_style(styleType); - } - -- ostrstream str; -+ stringstream str; - styleNext->describe(str); -- locator.message_enq(str.str()); -+ locator.message_enq(Utils::strdup(str.str().c_str())); - } - - -@@ -1589,9 +1600,9 @@ - human->reincarnate(); - obj->set_intel(human); - -- ostrstream msg; -- msg << human->get_name() << " is back from the dead." << ends; -- locator.message_enq(msg.str()); -+ stringstream msg; -+ msg << human->get_name() << " is back from the dead."; -+ locator.message_enq(Utils::strdup(msg.str().c_str())); - } - } - -@@ -1615,7 +1626,7 @@ - void Game::new_level_check(int enemiesPlaying) { - assert(state == gameOn); - -- ostrstream str; -+ stringstream str; - Boolean lStrChanged = False; - int val = style->new_level_check(enemiesPlaying,&world,&locator, - level,lStrChanged,str,timer, -@@ -1645,11 +1656,8 @@ - // if str has anything in it. Fucking Linux compilers. - if (lStrChanged) { - if (ui) { -- ui->set_level(str.str()); -+ ui->set_level(str.str().c_str()); - } -- // Ok to delete even if ui is NULL, str.str() will allocate the memory to -- // kill off. -- delete str.str(); - } - } - -@@ -1841,7 +1849,7 @@ - - - --char *Game::choose_ranking(int kills) { -+const char *Game::choose_ranking(int kills) { - // Figure out the ranking set, they are listed in order. - int setNum = 0; - assert(kills >= 0 && rankingSets[0].killsMin == 0); -@@ -1876,7 +1884,7 @@ - if (showMessages) { - for (int n = 0; n < locator.humans_registered(); n++) { - HumanP human = locator.get_human(n); -- ostrstream msg; -+ stringstream msg; - - // Soups are only taken into account if you have unlimited lives. - int totalKills; -@@ -1894,11 +1902,11 @@ - totalKills = human->get_human_kills() + human->get_enemy_kills(); - } - -- char *ranking = choose_ranking(totalKills); -+ const char *ranking = choose_ranking(totalKills); - msg << totalKills << (totalKills == 1 ? "Kill" : " Kills") -- << ", Rank: " << ranking << ends; -+ << ", Rank: " << ranking; - IntelId humanIntelId = human->get_intel_id(); -- locator.arena_message_enq(msg.str(),&humanIntelId,10000); -+ locator.arena_message_enq(Utils::strdup(msg.str().c_str()),&humanIntelId,10000); - } - } - } -@@ -1919,8 +1927,8 @@ - // Will clean out non-persistent teams. - locator.level_reset(); - -- ostrstream lStr; // For level box on the side of the ui-> -- ostrstream lTitleStr; // For Ui title screen. -+ stringstream lStr; // For level box on the side of the ui-> -+ stringstream lTitleStr; // For Ui title screen. - Boolean doBonus; - - // Possibly increment level count number. -@@ -1960,7 +1968,7 @@ - if (doBonus) { - delete levelTitleStored; // If it already exists. - // Store levelTitle string for later use. -- levelTitleStored = lTitleStr.str(); -+ levelTitleStored = Utils::strdup(lTitleStr.str().c_str()); - - // Tell user about the bonus. - award_bonuses_now(); -@@ -1970,13 +1978,12 @@ - } - // Go to getBearings state. - else { -- get_bearings(lTitleStr.str()); -+ get_bearings(Utils::strdup(lTitleStr.str().c_str())); - } - - if (ui) { -- ui->set_level(lStr.str()); -+ ui->set_level(lStr.str().c_str()); - } -- delete lStr.str(); - - // Will pass in more info later. - role->new_level(this,&world,&locator); -@@ -1997,7 +2004,7 @@ - continue; - } - -- char* awardMsg = NULL; -+ const char* awardMsg = NULL; - int count = 0; - while (!awardMsg && count < AWARD_BONUS_TRIES) { - count++; -@@ -2184,9 +2191,9 @@ - - // Moved resetting world rooms to new_level(); - -- ostrstream msg; -- msg << wittySayings[Utils::choose(WITTY_SAYINGS_NUM)] << ends; -- locator.message_enq(msg.str()); -+ stringstream msg; -+ msg << wittySayings[Utils::choose(WITTY_SAYINGS_NUM)]; -+ locator.message_enq(Utils::strdup(msg.str().c_str())); - - /* Don't need to call Ui::set_* because the new values originally came - from ui-> */ -@@ -2242,41 +2249,39 @@ - { // Right keys. - right[n][which] = 0; - -- ostrstream strm; -+ stringstream strm; - if (which == 0) -- strm << "right_" << keysNames[n] << ends; -+ strm << "right_" << keysNames[n]; - else -- strm << "right_" << keysNames[n] << "_2" << ends; -- char *option = strm.str(); -+ strm << "right_" << keysNames[n] << "_2"; -+ const string & option = strm.str(); - - // Should we free value?? -- char *value = XGetDefault(ui->get_dpy(0),XEVIL_CLASS,option); -+ char *value = XGetDefault(ui->get_dpy(0),XEVIL_CLASS,option.c_str()); - if (value) { - KeySym keysym = XStringToKeysym(value); - if (keysym != NoSymbol) - right[n][which] = keysym; - } -- delete option; - } - - { // Left Keys. - left[n][which] = 0; - -- ostrstream strm; -+ stringstream strm; - if (which == 0) -- strm << "left_" << keysNames[n] << ends; -+ strm << "left_" << keysNames[n]; - else -- strm << "left_" << keysNames[n] << "_2" << ends; -- char *option = strm.str(); -+ strm << "left_" << keysNames[n] << "_2"; -+ const string & option = strm.str(); - - // Should we free value?? -- char *value = XGetDefault(ui->get_dpy(0),XEVIL_CLASS,option); -+ char *value = XGetDefault(ui->get_dpy(0),XEVIL_CLASS,option.c_str()); - if (value) { - KeySym keysym = XStringToKeysym(value); - if (keysym != NoSymbol) - left[n][which] = keysym; - } -- delete option; - } - } - -@@ -2291,10 +2296,10 @@ - void Game::parse_args(int *argc,char **argv) { - // Create a bunch of "-name<x>" strings for comparing with command-line - // args. -- ostrstream dashName[Locator::HUMANS_MAX]; -+ stringstream dashName[Locator::HUMANS_MAX]; - int n; - for (n = 0; n < Locator::HUMANS_MAX; n++) { -- dashName[n] << "-name" << n << ends; -+ dashName[n] << "-name" << n; - } - - // Defaults -@@ -2351,7 +2356,7 @@ - // Check "-name<x>" arguments. - else { - for (int j = 0; j < Locator::HUMANS_MAX; j++) { -- if ((! strcmp(dashName[j].str(),argv[n])) && (n + 1 < *argc)) { -+ if ((! strcmp(dashName[j].str().c_str(),argv[n])) && (n + 1 < *argc)) { - humanNames[j] = Utils::strdup(argv[n+1]); - n++; - } -@@ -2728,12 +2733,6 @@ - n++; - } - } // for -- -- -- // Delete memory for "-name" strings. -- for (n = 0; n < Locator::HUMANS_MAX; n++) { -- delete dashName[n].str(); -- } - } - - -@@ -2741,15 +2740,15 @@ - char **Game::display_names(int *argc,char **argv) { - - #if X11 -- ostrstream dashDisplay[UI_VIEWPORTS_MAX][2]; -+ stringstream dashDisplay[UI_VIEWPORTS_MAX][2]; - char **displayNames = new charP [UI_VIEWPORTS_MAX]; - - int n; - for (n = 0; n < UI_VIEWPORTS_MAX; n++) { - displayNames[n] = new char [Xvars::DISPLAY_NAME_LENGTH]; - strcpy(displayNames[n],""); -- dashDisplay[n][0] << "-display" << n << ends; -- dashDisplay[n][1] << "-d" << n << ends; -+ dashDisplay[n][0] << "-display" << n; -+ dashDisplay[n][1] << "-d" << n; - } - - // Loop through all command line arguments. -@@ -2765,7 +2764,7 @@ - // Set display name for one viewport. - for (int m = 0; m < UI_VIEWPORTS_MAX; m++) { - for (int which = 0; which < 2; which++) { -- if (!strcmp(argv[n],dashDisplay[m][which].str())) { -+ if (!strcmp(argv[n],dashDisplay[m][which].str().c_str())) { - assert(strlen(argv[n+1]) < Xvars::DISPLAY_NAME_LENGTH); - strcpy(displayNames[m],argv[n+1]); - } -@@ -2773,11 +2772,6 @@ - } - } - -- for (n = 0; n < UI_VIEWPORTS_MAX; n++) { -- for (int which = 0; which < 2; which++) { -- delete dashDisplay[n][which].str(); -- } -- } - return displayNames; - #endif - -@@ -2890,7 +2884,7 @@ - assert(role->get_type() != R_CLIENT); - - // Choose random name if -name was not specified for this player. -- char *nameNonPc = -+ const char *nameNonPc = - Utils::strlen(humanNames[h]) ? - humanNames[h] : - intelNames[intelNamesIndices[h % INTEL_NAMES_NUM]]; -@@ -2954,13 +2948,12 @@ - - // Put message in the status bar when the game starts up. - // Use \n in string for locator.message_enq. -- ostrstream msg; -+ stringstream msg; - msg - << "XEvil(TM) " << VERSION - << " http://www.xevil.com satan@xevil.com " << XETP::versionStr << "\n" -- << "Copyright(C) 1994,2000 Steve Hardt and Michael Judge" -- << ends; -- locator.message_enq(msg.str()); -+ << "Copyright(C) 1994,2000 Steve Hardt and Michael Judge"; -+ locator.message_enq(Utils::strdup(msg.str().c_str())); - - - // Print message to standard out. Doesn't really do anything on Windows. -@@ -3075,11 +3068,10 @@ - IntelOptions ops; - ITmask opMask = intel_options_for(ops,obj->get_class_id()); - -- ostrstream name; -- name << "Machine-" << (enemyNameCount++) << ends; -- EnemyP enemy = new Enemy(&world,&locator,name.str(),&ops,opMask); -+ stringstream name; -+ name << "Machine-" << (enemyNameCount++); -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(),&ops,opMask); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - if (addToLocator) { -@@ -3235,14 +3227,13 @@ - switch (Utils::choose(8)) { - case 0: { // A bunch of Heros and an Alien. - for (int n = 0; n < 10; n++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.harmless = True; -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - &ops,ITharmless); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - Pos pos = world.empty_rect(Hero::get_size_max()); -@@ -3268,16 +3259,15 @@ - - case 1: { // Hero, FThrower, and a bunch of Frogs (does not mean Frenchmen). - for (int n = 0; n < 15; n++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.psychotic = Utils::coin_flip(); -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - &ops,ITpsychotic); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); -- -+ - Pos pos = world.empty_rect(Frog::get_size_max()); - PhysicalP obj = new Frog(&world,&locator,pos); - assert(obj); -@@ -3304,15 +3294,14 @@ - case 2: { // A bunch of Enforcers. - for (int n = 0; n < 10; n++) - { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.classFriends = False; - ops.psychotic = True; -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - &ops,ITclassFriends|ITpsychotic); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - Pos pos = world.empty_rect(Enforcer::get_size_max()); -@@ -3327,14 +3316,13 @@ - - case 3: { // A bunch of Ninjas and a chainsaw. - for (int n = 0; n < 10; n++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.classFriends = False; -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - &ops,ITclassFriends); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - Pos pos = world.empty_rect(Ninja::get_size_max()); -@@ -3373,12 +3361,11 @@ - } - - for (int m = 0; m < 10; m++) { -- ostrstream name; -- name << "Enemy-" << m << ends; -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ stringstream name; -+ name << "Enemy-" << m; -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - NULL,ITnone); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - Pos pos = world.empty_rect(Hero::get_size_max()); -@@ -3414,14 +3401,13 @@ - case 5: { // Ninjas and ChopperBoys. - int n; - for (n = 0; n < 10; n++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.classFriends = False; -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - &ops,ITclassFriends); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - PhysicalP obj; -@@ -3458,11 +3444,10 @@ - // and the scenario isn't set up yet. - - for (n = 0; n < 9; n++) { -- ostrstream name; -- name << "Dog-" << n << ends; -- EnemyP intel = new Enemy(&world,&locator,name.str(),NULL,ITnone); -+ stringstream name; -+ name << "Dog-" << n; -+ EnemyP intel = new Enemy(&world,&locator,name.str().c_str(),NULL,ITnone); - assert(intel); -- delete name.str(); - locator.register_enemy(intel); - - Pos pos = world.empty_rect(Dog::get_size_max()); -@@ -3473,13 +3458,12 @@ - } - - for (n = 0; n < 3; n++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.harmless = True; -- EnemyP enemy = new Enemy(&world,&locator,name.str(),&ops,ITharmless); -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(),&ops,ITharmless); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - PhysicalP obj; -@@ -3510,13 +3494,12 @@ - Segmented::create_and_add_composite(ret,&world,&locator,Dragon::SEGMENTS_NUM,pos, - Dragon::create,NULL); - for (int m = 0; m < ret.length(); m++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.harmless = True; -- EnemyP enemy = new Enemy(&world,&locator,name.str(),&ops,ITharmless); -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(),&ops,ITharmless); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - PhysicalP p = (PhysicalP)ret.get(m); - p->set_intel(enemy); diff --git a/games/xevil/files/patch-cmn__game.h b/games/xevil/files/patch-cmn__game.h deleted file mode 100644 index 9fb9045baaa4..000000000000 --- a/games/xevil/files/patch-cmn__game.h +++ /dev/null @@ -1,51 +0,0 @@ ---- cmn/game.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ cmn/game.h 2012-05-27 06:53:11.000000000 +0900 -@@ -35,7 +35,7 @@ - extern "C" { - #include <time.h> - } --#include <iostream.h> -+#include <iostream> - #include "utils.h" - #include "ui.h" - #include "world.h" -@@ -136,7 +136,7 @@ - struct RankingSet { - enum {RANKING_SET_MAX = 8}; // Max number of rankings in a set. - int killsMin; // Min number of kills to get this rank. -- char *rankings[RANKING_SET_MAX + 1]; // Extra for NULL. -+ const char *rankings[RANKING_SET_MAX + 1]; // Extra for NULL. - }; - - -@@ -268,8 +268,8 @@ - - private: - enum { -- WITTY_SAYINGS_NUM = 147, -- INTEL_NAMES_NUM = 74, -+ WITTY_SAYINGS_NUM = 155, -+ INTEL_NAMES_NUM = 77, - RANKING_SETS_NUM = 12, - }; - -@@ -306,7 +306,7 @@ - static Boolean potential_enemy_filter(const PhysicalContext* pc,void*); - /* EFFECTS: Filter those classes whose potentialEnemy flag is True. */ - -- char *choose_ranking(int kills); -+ const char *choose_ranking(int kills); - /* EFFECTS: Choose a rank for the player at the end of game based on the - number of kills. */ - -@@ -412,8 +412,8 @@ - SoundName currentSoundName; - //keeps track of current sound track being played: can be 0 - -- static char *wittySayings[WITTY_SAYINGS_NUM]; -- static char *intelNames[INTEL_NAMES_NUM]; -+ static const char *wittySayings[WITTY_SAYINGS_NUM]; -+ static const char *intelNames[INTEL_NAMES_NUM]; - static DifficultyLevel difficultyLevels[DIFFICULTY_LEVELS_NUM]; - static RankingSet rankingSets[RANKING_SETS_NUM]; - diff --git a/games/xevil/files/patch-cmn__game_style.cpp b/games/xevil/files/patch-cmn__game_style.cpp deleted file mode 100644 index c7179626de05..000000000000 --- a/games/xevil/files/patch-cmn__game_style.cpp +++ /dev/null @@ -1,911 +0,0 @@ ---- cmn/game_style.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ cmn/game_style.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -33,15 +33,9 @@ - #include <string.h> - } - --#if X11 --#include <strstream.h> --#endif -- --#if WIN32 --#include <strstrea.h> --#endif -+#include <sstream> - --#include <iomanip.h> -+#include <iomanip> - #include "utils.h" - #include "coord.h" - #include "world.h" -@@ -109,13 +103,13 @@ - /* DEFAULT: True */ - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP) = 0; - - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &) = 0; - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum) = 0; - /* EFFECTS: These two functions start a new level in a scenario. setup_world() should - just setup the map and size of the world. new_level() is called after world.reset() -@@ -158,13 +152,13 @@ - virtual ScenarioType get_scenario_type() {return EXTERMINATE;} - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum); - - -@@ -183,13 +177,13 @@ - virtual Boolean can_refill_game_objects(); - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum); - - virtual void new_level_set_timer(Timer &timer); -@@ -209,7 +203,7 @@ - virtual ScenarioType get_scenario_type() {return HIVE;} - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual Boolean award_bonus(); -@@ -218,7 +212,7 @@ - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum); - - virtual void refill_enemies(Boolean enemiesRefill,WorldP,LocatorP,IPhysicalManagerP); -@@ -242,13 +236,13 @@ - virtual ScenarioType get_scenario_type() {return CAPTURE_THE_FLAG;} - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum); - - virtual void refill_enemies(Boolean enemiesRefill,WorldP,LocatorP,IPhysicalManagerP); -@@ -269,7 +263,7 @@ - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum); - - virtual Boolean advance_level(); -@@ -292,7 +286,7 @@ - - virtual Boolean (*get_team())(LocatorP,PhysicalP,PhysicalP) = 0; - -- virtual void set_level_strings(int level,ostrstream &lStr,ostrstream &lTitleStr) = 0; -+ virtual void set_level_strings(int level,stringstream &lStr,stringstream &lTitleStr) = 0; - /* EFFECTS: Called in new_level() to set the appropriate messages. */ - - -@@ -311,7 +305,7 @@ - virtual ScenarioType get_scenario_type() {return SEALS;} - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual Boolean award_bonus(); -@@ -323,7 +317,7 @@ - #endif - virtual Boolean (*get_team())(LocatorP,PhysicalP,PhysicalP); - -- virtual void set_level_strings(int level,ostrstream &lStr,ostrstream &lTitleStr); -+ virtual void set_level_strings(int level,stringstream &lStr,stringstream &lTitleStr); - - - private: -@@ -342,7 +336,7 @@ - virtual ScenarioType get_scenario_type() {return ANTI_SEALS;} - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - -@@ -351,7 +345,7 @@ - #endif - virtual Boolean (*get_team())(LocatorP,PhysicalP,PhysicalP); - -- virtual void set_level_strings(int level,ostrstream &lStr,ostrstream &lTitleStr); -+ virtual void set_level_strings(int level,stringstream &lStr,stringstream &lTitleStr); - - - private: -@@ -369,13 +363,13 @@ - virtual SoundName get_midisoundtrack(){return SoundNames::FIRE_SOUNDTRACK;} - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum); - - virtual Boolean award_bonus(); -@@ -391,13 +385,13 @@ - virtual ScenarioType get_scenario_type() {return KILL_THE_DRAGON;} - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum); - - virtual SoundName get_midisoundtrack(){return SoundNames::FIRE_SOUNDTRACK;} -@@ -419,13 +413,13 @@ - virtual Pos human_initial_pos(WorldP,LocatorP,const Size &s); - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum); - - virtual void refill_enemies(Boolean enemiesRefill,WorldP,LocatorP,IPhysicalManagerP); -@@ -447,13 +441,13 @@ - virtual ScenarioType get_scenario_type() {return THE_POUND;} - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum); - }; - -@@ -466,13 +460,13 @@ - virtual ScenarioType get_scenario_type() {return JAPAN_TOWN;} - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual void setup_world(WorldP,LocatorP,const DifficultyLevel &); - virtual void new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum); - - virtual void filter_weapons_and_other_items(LocatorP,int &weaponsNum, -@@ -581,7 +575,7 @@ - - - int GameStyle::new_level_check(int,WorldP,LocatorP, -- int,Boolean &,ostrstream &,Timer &timer, -+ int,Boolean &,stringstream &,Timer &timer, - IPhysicalManagerP) { - // A timer-based level. - if (timer.ready()) { -@@ -791,8 +785,8 @@ - - - --void Normal::describe(ostrstream &str) { -- str << "Complete each level/scenario to proceed to the next one." << ends; -+void Normal::describe(stringstream &str) { -+ str << "Complete each level/scenario to proceed to the next one."; - } - - -@@ -852,7 +846,7 @@ - - - int Normal::new_level_check(int enemiesPlaying,WorldP w,LocatorP l, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP manager) { - GameStyleP delegate = get_delegate(); - return delegate->new_level_check(enemiesPlaying,w,l,level,lStrChanged,levelStr,timer,manager); -@@ -876,7 +870,7 @@ - - void Normal::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum) { - // Choose which delegate to use. - if (level % NORMAL_SCENARIOS_FREQUENCY == 0) { -@@ -934,11 +928,10 @@ - - - --void Levels::describe(ostrstream &str) { -+void Levels::describe(stringstream &str) { - str << "Human player(s) fights through increasing levels of " - << "difficulty." << "\n" -- << "To complete a level you must kill all enemy players." -- << ends; -+ << "To complete a level you must kill all enemy players."; - } - - -@@ -969,7 +962,7 @@ - - - int Levels::new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int,Boolean &,ostrstream &,Timer &, -+ int,Boolean &,stringstream &,Timer &, - IPhysicalManagerP) { - if (enemiesPlaying == 0) { - return 1; -@@ -983,7 +976,7 @@ - - void Levels::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - world->reset(); - -@@ -991,8 +984,8 @@ - clean_physicals(False,world,locator,manager); - - -- lTitleStr << "[" << level << "] Kill All Machines" << ends; -- lStr << "Level: " << level << ends; -+ lTitleStr << "[" << level << "] Kill All Machines"; -+ lStr << "Level: " << level; - - enemiesNum += dLevel.enemiesIncr; - enemiesNum = Utils::minimum(enemiesNum,dLevel.enemiesMax); -@@ -1037,8 +1030,8 @@ - - - --void KillKillKill::describe(ostrstream &str) { -- str << "Every human and machine for him/her/itself." << ends; -+void KillKillKill::describe(stringstream &str) { -+ str << "Every human and machine for him/her/itself."; - } - - -@@ -1095,15 +1088,15 @@ - - void KillKillKill::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - world->reset(); - - // Don't wipe out the Enemies. - clean_physicals(True,world,locator,manager); - -- lTitleStr << "Level: " << level << ends; -- lStr << "Level: " << level << ends; -+ lTitleStr << "Level: " << level; -+ lStr << "Level: " << level; - - // Only create enemies first time or if enemiesRefill is set. - if (justReset) { -@@ -1152,9 +1145,9 @@ - - - --void Duel::describe(ostrstream &str) { -+void Duel::describe(stringstream &str) { - str << "Human vs. human battle to the death." -- << "\n" << "Each human has 3 lives." << ends; -+ << "\n" << "Each human has 3 lives."; - } - - -@@ -1207,13 +1200,13 @@ - - void Duel::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - world->reset(); - clean_physicals(False,world,locator,manager); - -- lTitleStr << "Level: " << level << ends; -- lStr << "Level: " << level << ends; -+ lTitleStr << "Level: " << level; -+ lStr << "Level: " << level; - - // Only create enemies first time. - if (justReset) { -@@ -1256,9 +1249,9 @@ - - - --void ExtendedDuel::describe(ostrstream &str) { -+void ExtendedDuel::describe(stringstream &str) { - str << "Human vs. human battle to the death." -- << "\n" << "Unlimited lives." << ends; -+ << "\n" << "Unlimited lives."; - } - - -@@ -1318,13 +1311,13 @@ - - void ExtendedDuel::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - world->reset(); - clean_physicals(False,world,locator,manager); - -- lTitleStr << "Level: " << level << ends; -- lStr << "Level: " << level << ends; -+ lTitleStr << "Level: " << level; -+ lStr << "Level: " << level; - - // Only create enemies first time. - if (justReset) { -@@ -1367,8 +1360,8 @@ - - - --void Training::describe(ostrstream &str) { -- str << "No enemies. Useful for learning the controls." << ends; -+void Training::describe(stringstream &str) { -+ str << "No enemies. Useful for learning the controls."; - } - - -@@ -1392,13 +1385,13 @@ - - void Training::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - world->reset(); - clean_physicals(False,world,locator,manager); - -- lTitleStr << "Level: " << level << ends; -- lStr << "Level: " << level << ends; -+ lTitleStr << "Level: " << level; -+ lStr << "Level: " << level; - } - - -@@ -1428,10 +1421,10 @@ - - - --void Scenarios::describe(ostrstream &str) { -+void Scenarios::describe(stringstream &str) { - str << "A number of different scenarios." << "\n" - << "You must complete each scenario to continue on to the " -- << "next one." << ends; -+ << "next one."; - } - - -@@ -1499,7 +1492,7 @@ - - int Scenarios::new_level_check(int enemiesPlaying,WorldP w,LocatorP l, - int level,Boolean &lStrChanged, -- ostrstream &levelStr,Timer &timer, -+ stringstream &levelStr,Timer &timer, - IPhysicalManagerP manager) { - assert(scenario); - return scenario->new_level_check(enemiesPlaying,w,l,level, -@@ -1534,7 +1527,7 @@ - - void Scenarios::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int humansNum) { - // Works even if scenario is NULL. - if (!scenario || scenario->advance_level()) { -@@ -1804,7 +1797,7 @@ - - - int Exterminate::new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int,Boolean &,ostrstream &,Timer &, -+ int,Boolean &,stringstream &,Timer &, - IPhysicalManagerP) { - if (enemiesPlaying == 0) { - return 1; -@@ -1822,10 +1815,10 @@ - - void Exterminate::new_level(int level,WorldP,LocatorP, - const DifficultyLevel &dLevel, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { -- lTitleStr << "[" << level << "] EXTERMINATE" << ends; -- lStr << "[" << level << "] EXTERMINATE\nKill all machines." << ends; -+ lTitleStr << "[" << level << "] EXTERMINATE"; -+ lStr << "[" << level << "] EXTERMINATE\nKill all machines."; - - // Doesn't increment like LEVELS game style - enemiesNum = dLevel.enemiesIncr; -@@ -1852,7 +1845,7 @@ - - int Bonus::new_level_check(int,WorldP,LocatorP locator, - int level,Boolean &lStrChanged, -- ostrstream &levelStr,Timer &timer, -+ stringstream &levelStr,Timer &timer, - IPhysicalManagerP) { - // Ran out of time. - if (timer.ready()) { -@@ -1873,13 +1866,13 @@ - if (remaining != frogsRemaining) { - frogsRemaining = remaining; - levelStr << "[" << level << "] BONUS LEVEL\nfrogs remaining: " -- << remaining << ends; -+ << remaining; - lStrChanged = True; - if (remaining > 0) { -- ostrstream arenaStr; -+ stringstream arenaStr; - arenaStr << remaining << " Frog" << -- (remaining > 1 ? "s" : "") << " Remaining" << ends; -- locator->arena_message_enq(arenaStr.str()); -+ (remaining > 1 ? "s" : "") << " Remaining"; -+ locator->arena_message_enq(Utils::strdup(arenaStr.str().c_str())); - } - - // Will only be called once per level. -@@ -1907,7 +1900,7 @@ - - void Bonus::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - // Create frogs - for (int n = 0; n < SCENARIO_BONUS_FROGS; n++) { -@@ -1940,9 +1933,9 @@ - frogsRemaining = SCENARIO_BONUS_FROGS; - - lTitleStr << "[" << level << "] Bonus Level: Kill " -- << (int)SCENARIO_BONUS_FROGS << " Frogs" << ends; -+ << (int)SCENARIO_BONUS_FROGS << " Frogs"; - lStr << "[" << level << "] BONUS LEVEL\nfrogs remaining: " -- << (int)SCENARIO_BONUS_FROGS << ends; -+ << (int)SCENARIO_BONUS_FROGS; - } - - -@@ -1960,7 +1953,7 @@ - - - int Hive::new_level_check(int,WorldP,LocatorP locator, -- int,Boolean &,ostrstream &,Timer &, -+ int,Boolean &,stringstream &,Timer &, - IPhysicalManagerP) { - PhysicalP xit = locator->lookup(xitId); - assert(xit); // The Xit should never be destroyed. -@@ -1987,7 +1980,7 @@ - - void Hive::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - // Aliens are created in Game::clock. - -@@ -2012,8 +2005,8 @@ - locator->add(egg); - } - -- lTitleStr << "[" << level << "] HIVE" << ends; -- lStr << "[" << level << "] HIVE.\nFind the exit." << ends; -+ lTitleStr << "[" << level << "] HIVE"; -+ lStr << "[" << level << "] HIVE.\nFind the exit."; - } - - -@@ -2073,7 +2066,7 @@ - - - int CaptureTheFlag::new_level_check(int,WorldP,LocatorP locator, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &, - IPhysicalManagerP manager) { - int fRemaining = 0; - for (int n = 0; n < SCENARIO_FLAG_FLAGS; n++) { -@@ -2091,19 +2084,19 @@ - flagsRemaining = fRemaining; - levelStr << "[" << level << "] COLLECT " - << (int)SCENARIO_FLAG_FLAGS -- << " FLAGS\nremaining: "<< flagsRemaining << ends; -+ << " FLAGS\nremaining: "<< flagsRemaining; - lStrChanged = True; - -- ostrstream arenaStr; -+ stringstream arenaStr; - if (fRemaining != 0) { - arenaStr << flagsRemaining << " Flag" << -- (flagsRemaining > 1 ? "s" : "") << " Remaining" << ends; -+ (flagsRemaining > 1 ? "s" : "") << " Remaining"; - } - else { -- arenaStr << "All Flags Collected" << ends; -+ arenaStr << "All Flags Collected"; - } - -- locator->arena_message_enq(arenaStr.str()); -+ locator->arena_message_enq(Utils::strdup(arenaStr.str().c_str())); - } - - if (fRemaining == 0) { // All flags are gone, so end level. -@@ -2124,7 +2117,7 @@ - - void CaptureTheFlag::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP,int) { - for (int n = 0; n < SCENARIO_FLAG_FLAGS; n++) { - Pos pos = world->empty_accessible_rect(Flag::get_size_max()); -@@ -2136,9 +2129,9 @@ - flagsRemaining = SCENARIO_FLAG_FLAGS; - - lTitleStr << "[" << level << "] Capture The Flag: " -- << (int)SCENARIO_FLAG_FLAGS << " Flags" << ends; -+ << (int)SCENARIO_FLAG_FLAGS << " Flags"; - lStr << "[" << level << "] COLLECT " << (int)SCENARIO_FLAG_FLAGS -- << " FLAGS.\nremaining: " << (int)SCENARIO_FLAG_FLAGS << ends; -+ << " FLAGS.\nremaining: " << (int)SCENARIO_FLAG_FLAGS; - } - - -@@ -2169,7 +2162,7 @@ - - void GenericSeals::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP,int) { - // Add a team for each human in the game. - // Don't use locator->humans_registered() because they may not have been -@@ -2298,7 +2291,7 @@ - - - int Seals::new_level_check(int,WorldP,LocatorP locator, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &, - IPhysicalManagerP) { - int lemOut,lemSafe,lemActive,lemDead; - compute_out_safe_active_dead(locator,lemOut,lemSafe,lemActive,lemDead); -@@ -2312,10 +2305,10 @@ - - // Only update arena string if sealsSafe has changed. - if (lemSafe != sealsSafe && lemSafe != SCENARIO_SEALS_NEED) { -- ostrstream arenaStr; -+ stringstream arenaStr; - arenaStr << "Save " << (SCENARIO_SEALS_NEED - lemSafe) -- << " More Baby Seals" << ends; -- locator->arena_message_enq(arenaStr.str()); -+ << " More Baby Seals"; -+ locator->arena_message_enq(Utils::strdup(arenaStr.str().c_str())); - } - - sealsSafe = lemSafe; -@@ -2324,18 +2317,17 @@ - levelStr << "[" << level << "] SAVE " - << (int)SCENARIO_SEALS_NEED << " BABY SEALS\n" - << "out: " << sealsOut << " safe: " << sealsSafe -- << " dead: " << lemDead -- << ends; -+ << " dead: " << lemDead; - lStrChanged = True; - - // New level if enough seals are safe or too many are dead. - if (lemDead > (SCENARIO_SEALS_SEALS - SCENARIO_SEALS_NEED) - || lemSafe >= SCENARIO_SEALS_NEED) { - if (lemSafe < SCENARIO_SEALS_NEED) { -- ostrstream msg; -+ stringstream msg; - msg << "YOU FAILED TO SAVE " << (int)SCENARIO_SEALS_NEED -- << " BABY SEALS. TRY THIS LEVEL AGAIN." << ends; -- locator->arena_message_enq(msg.str()); -+ << " BABY SEALS. TRY THIS LEVEL AGAIN."; -+ locator->arena_message_enq(Utils::strdup(msg.str().c_str())); - } - else { - locator->arena_message_enq(Utils::strdup("Good work. Go to the next level.")); -@@ -2365,11 +2357,10 @@ - - - --void Seals::set_level_strings(int level,ostrstream &lStr,ostrstream &lTitleStr) { -- lTitleStr << "[" << level << "] SAVE THE BABY SEALS" << ends; -+void Seals::set_level_strings(int level,stringstream &lStr,stringstream &lTitleStr) { -+ lTitleStr << "[" << level << "] SAVE THE BABY SEALS"; - lStr << "[" << level << "] SAVE "<< -- (int)SCENARIO_SEALS_NEED << " BABY SEALS\n" -- << "out: 0 safe: 0 dead: 0" << ends; -+ (int)SCENARIO_SEALS_NEED << " BABY SEALS\n" << "out: 0 safe: 0 dead: 0"; - } - - -@@ -2430,7 +2421,7 @@ - - - int AntiSeals::new_level_check(int,WorldP,LocatorP locator, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &, - IPhysicalManagerP) { - // level not over by default. - int ret = -1; -@@ -2441,15 +2432,13 @@ - - // Failure - if (lemSafe > SCENARIO_ANTI_SEALS_MAX_SLIPPAGE) { -- ostrstream msg; - #if 0 - // Not enough space on screen, need two lines. - msg << "YOU LET TOO MANY OF THE FAT BASTARDS GET AWAY\n" - << "Try this level again" << ends; - #else -- msg << "YOU LET TOO MANY OF THE FAT BASTARDS GET AWAY" << ends; - #endif -- locator->arena_message_enq(msg.str()); -+ locator->arena_message_enq(Utils::strdup("YOU LET TOO MANY OF THE FAT BASTARDS GET AWAY")); - - // start new level - ret = 1; -@@ -2473,13 +2462,11 @@ - } - // Update UI - else if (lemSafe == sealsSafe) { // o.w. the "one got away" message takes priority -- ostrstream arenaStr; -- arenaStr << "Kill " -- << lemToKill << " More Baby Seals" << ends; -- locator->arena_message_enq(arenaStr.str()); -+ stringstream arenaStr; -+ arenaStr << "Kill " << lemToKill << " More Baby Seals"; -+ locator->arena_message_enq(Utils::strdup(arenaStr.str().c_str())); - -- levelStr << "[" << level << "] KILL " -- << lemToKill << " BABY SEALS" << ends; -+ levelStr << "[" << level << "] KILL " << lemToKill << " BABY SEALS"; - lStrChanged = True; - } - } // lemDead != sealsDead -@@ -2502,10 +2489,10 @@ - - - --void AntiSeals::set_level_strings(int level,ostrstream &lStr,ostrstream &lTitleStr) { -- lTitleStr << "[" << level << "] KILL THE BABY SEALS" << ends; -+void AntiSeals::set_level_strings(int level,stringstream &lStr,stringstream &lTitleStr) { -+ lTitleStr << "[" << level << "] KILL THE BABY SEALS"; - lStr << "[" << level << "] KILL "<< -- (int)SCENARIO_SEALS_SEALS << " BABY SEALS" << ends; -+ (int)SCENARIO_SEALS_SEALS << " BABY SEALS"; - } - - -@@ -2552,7 +2539,7 @@ - - - int KillTheFireDemon::new_level_check(int enemiesPlaying,WorldP,LocatorP locator, -- int,Boolean &,ostrstream &,Timer &, -+ int,Boolean &,stringstream &,Timer &, - IPhysicalManagerP) { - if (enemiesPlaying == 0) { - locator->arena_message_enq(Utils::strdup("Take That, You Mother-Fucking Spawn From Hell")); -@@ -2572,12 +2559,12 @@ - - void KillTheFireDemon::new_level(int level,WorldP,LocatorP, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - manager->create_enemy(manager->enemy_physical(A_FireDemon)); - -- lTitleStr << "[" << level << "] FIRE DEMON" << ends; -- lStr << "[" << level << "] Kill the Fire Demon." << ends; -+ lTitleStr << "[" << level << "] FIRE DEMON"; -+ lStr << "[" << level << "] Kill the Fire Demon."; - } - - -@@ -2594,7 +2581,7 @@ - - - int KillTheDragon::new_level_check(int enemiesPlaying,WorldP,LocatorP locator, -- int,Boolean &,ostrstream &,Timer &, -+ int,Boolean &,stringstream &,Timer &, - IPhysicalManagerP) { - if (enemiesPlaying == 0) { - locator->arena_message_enq(Utils::strdup("The Infernal Worm has been vanquished")); -@@ -2614,7 +2601,7 @@ - - void KillTheDragon::new_level(int level,WorldP w,LocatorP l, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - const PhysicalContext *cx = &Dragon::creatureContext.movingContext.physicalContext; - Pos pos = w->empty_rect(cx->sizeMax); -@@ -2628,8 +2615,8 @@ - manager->create_enemy(p,False); - } - -- lTitleStr << "[" << level << "] Dragon" << ends; -- lStr << "[" << level << "] Kill the Dragon." << ends; -+ lTitleStr << "[" << level << "] Dragon"; -+ lStr << "[" << level << "] Kill the Dragon."; - } - - -@@ -2667,7 +2654,7 @@ - - - int ZigZag::new_level_check(int,WorldP world,LocatorP locator, -- int,Boolean &,ostrstream &,Timer &, -+ int,Boolean &,stringstream &,Timer &, - IPhysicalManagerP) { - PhysicalP xit = locator->lookup(xitId); - assert(xit); // The Xit should never be destroyed. -@@ -2680,7 +2667,7 @@ - HumanP human = locator->get_human(n); - if (human) { - // previous depth -- int depthOld = (int)human->get_data(); -+ long depthOld = (long)human->get_data(); - Id id = human->get_id(); - - // Get physical for intelligence -@@ -2697,9 +2684,9 @@ - human->set_data((void *)depth); - - // Use 1-based counting for the User. -- ostrstream str; -- str << "Depth " << (depth + 1) << ends; -- locator->arena_message_enq(str.str(),p); -+ stringstream str; -+ str << "Depth " << (depth + 1); -+ locator->arena_message_enq(Utils::strdup(str.str().c_str()),p); - } - } - } -@@ -2718,7 +2705,7 @@ - - void ZigZag::new_level(int level,WorldP world,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP,int) { - Rooms worldRooms = world->get_rooms(); - RoomIndex upperRight(0,worldRooms.acrossMax - 1); -@@ -2731,9 +2718,8 @@ - xitId = p->get_id(); - - // 1-based counting of depth for the user. -- lTitleStr << "[" << level << "] ZIG-ZAG: Depth " -- << worldRooms.downMax << ends; -- lStr << "[" << level << "] ZIG-ZAG.\nFind the exit." << ends; -+ lTitleStr << "[" << level << "] ZIG-ZAG: Depth " << worldRooms.downMax; -+ lStr << "[" << level << "] ZIG-ZAG.\nFind the exit."; - } - - -@@ -2761,7 +2747,7 @@ - - - int ThePound::new_level_check(int enemiesPlaying,WorldP,LocatorP locator, -- int,Boolean &,ostrstream &,Timer &, -+ int,Boolean &,stringstream &,Timer &, - IPhysicalManagerP) { - if (enemiesPlaying == 0) { - locator->arena_message_enq(Utils::strdup("Killed the Mutts")); -@@ -2781,7 +2767,7 @@ - - void ThePound::new_level(int level,WorldP,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - locator->add_team(Scenarios::dog_team,NULL); - -@@ -2789,8 +2775,8 @@ - manager->create_enemy(manager->enemy_physical(A_Dog)); - } - -- lTitleStr << "[" << level << "] The Pound" << ends; -- lStr << "[" << level << "] The Pound" << ends; -+ lTitleStr << "[" << level << "] The Pound"; -+ lStr << "[" << level << "] The Pound"; - } - - -@@ -2801,7 +2787,7 @@ - - - int JapanTown::new_level_check(int enemiesPlaying,WorldP,LocatorP locator, -- int,Boolean &,ostrstream &,Timer &, -+ int,Boolean &,stringstream &,Timer &, - IPhysicalManagerP) { - if (enemiesPlaying == 0) { - locator->arena_message_enq(Utils::strdup("Damn Ninjas. Worse than roaches.")); -@@ -2821,7 +2807,7 @@ - - void JapanTown::new_level(int level,WorldP,LocatorP locator, - const DifficultyLevel &, -- ostrstream &lStr,ostrstream &lTitleStr, -+ stringstream &lStr,stringstream &lTitleStr, - IPhysicalManagerP manager,int) { - locator->add_team(JapanTown::ninja_team,NULL); - -@@ -2829,8 +2815,8 @@ - manager->create_enemy(manager->enemy_physical(A_Ninja)); - } - -- lTitleStr << "[" << level << "] Japan-Town" << ends; -- lStr << "[" << level << "] Japan-Town" << ends; -+ lTitleStr << "[" << level << "] Japan-Town"; -+ lStr << "[" << level << "] Japan-Town"; - } - - diff --git a/games/xevil/files/patch-cmn__game_style.h b/games/xevil/files/patch-cmn__game_style.h deleted file mode 100644 index 665984e9708d..000000000000 --- a/games/xevil/files/patch-cmn__game_style.h +++ /dev/null @@ -1,201 +0,0 @@ ---- cmn/game_style.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ cmn/game_style.h 2012-05-27 06:53:11.000000000 +0900 -@@ -30,12 +30,7 @@ - #endif - #endif - --#if X11 --#include <strstream.h> --#endif --#if WIN32 --#include <strstrea.h> --#endif -+#include <sstream> - - #include "utils.h" - #include "coord.h" -@@ -44,6 +39,8 @@ - #include "intel.h" - - -+using namespace std; -+ - #define SCENARIO_SEALS_TRAPDOORS 2 - #define SCENARIO_BONUS_FROGS 12 - #define SCENARIO_FLAG_FLAGS 15 -@@ -91,7 +88,7 @@ - - virtual GameStyle *clone() = 0; - -- virtual void describe(ostrstream &) = 0; -+ virtual void describe(stringstream &) = 0; - /* EFFECTS: Write a two-line description of the style to the stream. */ - - virtual GameStyleType get_type() = 0; -@@ -137,7 +134,7 @@ - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, - int level, -- Boolean &lStrChanged,ostrstream &levelStr, -+ Boolean &lStrChanged,stringstream &levelStr, - Timer &timer, - IPhysicalManagerP); - /* MODIFIES: lStrChanged */ -@@ -166,7 +163,7 @@ - - virtual void new_level(int level,WorldP,LocatorP, - const DifficultyLevel &dLevel, -- ostrstream &levelStr,ostrstream &levelTitleStr, -+ stringstream &levelStr,stringstream &levelTitleStr, - IPhysicalManagerP,int humansNum) = 0; - /* MODIFIES: level */ - /* EFFECTS: Start a new level. Use levelStr levelTitleStr to -@@ -249,7 +246,7 @@ - - virtual GameStyleP clone(); - -- virtual void describe(ostrstream &); -+ virtual void describe(stringstream &); - - virtual GameStyleType get_type(); - -@@ -269,7 +266,7 @@ - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, - int level,Boolean &lStrChanged, -- ostrstream &levelStr,Timer &timer, -+ stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual Boolean advance_level(); -@@ -277,7 +274,7 @@ - virtual Boolean award_bonus(); - - virtual void new_level(int level,WorldP,LocatorP,const DifficultyLevel &dLevel, -- ostrstream &levelStr,ostrstream &levelTitleStr, -+ stringstream &levelStr,stringstream &levelTitleStr, - IPhysicalManagerP,int humansNum); - - virtual void new_level_set_timer(Timer &timer); -@@ -305,7 +302,7 @@ - - virtual GameStyleP clone(); - -- virtual void describe(ostrstream &); -+ virtual void describe(stringstream &); - - virtual GameStyleType get_type(); - -@@ -314,11 +311,11 @@ - virtual void reset(WorldP,LocatorP,const DifficultyLevel &,int enemiesNumNext); - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual void new_level(int level,WorldP,LocatorP,const DifficultyLevel &dLevel, -- ostrstream &levelStr,ostrstream &levelTitleStr, -+ stringstream &levelStr,stringstream &levelTitleStr, - IPhysicalManagerP,int humansNum); - - virtual void new_level_set_timer(Timer &timer); -@@ -340,7 +337,7 @@ - - virtual GameStyleP clone(); - -- virtual void describe(ostrstream &); -+ virtual void describe(stringstream &); - - virtual GameStyleType get_type(); - -@@ -355,7 +352,7 @@ - virtual Boolean game_over_check(int humansPlaying,int enemiesPlaying); - - virtual void new_level(int level,WorldP,LocatorP,const DifficultyLevel &dLevel, -- ostrstream &levelStr,ostrstream &levelTitleStr, -+ stringstream &levelStr,stringstream &levelTitleStr, - IPhysicalManagerP,int humansNum); - - virtual void refill_enemies(Boolean enemiesRefill,WorldP,LocatorP,IPhysicalManagerP); -@@ -376,7 +373,7 @@ - - virtual GameStyleP clone(); - -- virtual void describe(ostrstream &); -+ virtual void describe(stringstream &); - - virtual GameStyleType get_type(); - -@@ -389,7 +386,7 @@ - virtual Boolean game_over_check(int humansPlaying,int enemiesPlaying); - - virtual void new_level(int level,WorldP,LocatorP,const DifficultyLevel &dLevel, -- ostrstream &levelStr,ostrstream &levelTitleStr, -+ stringstream &levelStr,stringstream &levelTitleStr, - IPhysicalManagerP,int humansNum); - - virtual void refill_enemies(Boolean enemiesRefill,WorldP,LocatorP,IPhysicalManagerP); -@@ -408,7 +405,7 @@ - - virtual GameStyleP clone(); - -- virtual void describe(ostrstream &); -+ virtual void describe(stringstream &); - - virtual GameStyleType get_type(); - -@@ -423,7 +420,7 @@ - virtual Boolean game_over_check(int humansPlaying,int enemiesPlaying); - - virtual void new_level(int level,WorldP,LocatorP,const DifficultyLevel &dLevel, -- ostrstream &levelStr,ostrstream &levelTitleStr, -+ stringstream &levelStr,stringstream &levelTitleStr, - IPhysicalManagerP,int humansNum); - - virtual void refill_enemies(Boolean enemiesRefill,WorldP,LocatorP,IPhysicalManagerP); -@@ -442,7 +439,7 @@ - - virtual GameStyleP clone(); - -- virtual void describe(ostrstream &); -+ virtual void describe(stringstream &); - - virtual GameStyleType get_type(); - -@@ -451,7 +448,7 @@ - virtual void reset(WorldP,LocatorP,const DifficultyLevel &dLevel,int); - - virtual void new_level(int level,WorldP,LocatorP,const DifficultyLevel &dLevel, -- ostrstream &levelStr,ostrstream &levelTitleStr, -+ stringstream &levelStr,stringstream &levelTitleStr, - IPhysicalManagerP,int humansNum); - - virtual void refill_enemies(Boolean enemiesRefill,WorldP,LocatorP,IPhysicalManagerP); -@@ -466,7 +463,7 @@ - - virtual GameStyleP clone(); - -- virtual void describe(ostrstream &); -+ virtual void describe(stringstream &); - - virtual GameStyleType get_type(); - -@@ -485,7 +482,7 @@ - virtual void reset(WorldP,LocatorP,const DifficultyLevel &,int enemiesNumNext); - - virtual int new_level_check(int enemiesPlaying,WorldP,LocatorP, -- int level,Boolean &lStrChanged,ostrstream &levelStr,Timer &timer, -+ int level,Boolean &lStrChanged,stringstream &levelStr,Timer &timer, - IPhysicalManagerP); - - virtual Boolean advance_level(); -@@ -493,7 +490,7 @@ - virtual Boolean award_bonus(); - - virtual void new_level(int level,WorldP,LocatorP,const DifficultyLevel &dLevel, -- ostrstream &levelStr,ostrstream &levelTitleStr, -+ stringstream &levelStr,stringstream &levelTitleStr, - IPhysicalManagerP manager,int humansNum); - - virtual void new_level_set_timer(Timer &timer); diff --git a/games/xevil/files/patch-cmn__intel.cpp b/games/xevil/files/patch-cmn__intel.cpp deleted file mode 100644 index 8d364a7f736e..000000000000 --- a/games/xevil/files/patch-cmn__intel.cpp +++ /dev/null @@ -1,109 +0,0 @@ ---- cmn/intel.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ cmn/intel.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -35,7 +35,7 @@ - #include <string.h> - } - #if X11 --#include <strstream.h> -+#include <sstream> - #endif - #if WIN32 - #include <strstrea.h> -@@ -50,6 +50,7 @@ - #include "xdata.h" - - -+using namespace std; - - // Defines - #define FIGHT_RANGE 40 // made it smaller for Dogs 45 // [50-40] -@@ -212,7 +213,7 @@ - - - --Intel::Intel(WorldP w,LocatorP l,char *name, -+Intel::Intel(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask) { - intelStatusChanged = True; - living = True; -@@ -755,7 +756,7 @@ - - - --Human::Human(WorldP w,LocatorP l,char *name,int lves, -+Human::Human(WorldP w,LocatorP l,const char *name,int lves, - int *sharedLves,ColorNum cNum) - : Intel(w,l,name,NULL,ITnone) { - lives = lves; -@@ -931,7 +932,7 @@ - - - --Machine::Machine(WorldP w,LocatorP l,char *name,const IntelOptions *ops, -+Machine::Machine(WorldP w,LocatorP l,const char *name,const IntelOptions *ops, - ITmask opMask) - : Intel(w,l,name,ops,opMask) - { -@@ -1829,7 +1830,7 @@ - - - --Enemy::Enemy(WorldP w,LocatorP l,char *name, -+Enemy::Enemy(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask) - :Machine(w,l,name,ops,opMask) {} - -@@ -1854,7 +1855,7 @@ - - - --Neutral::Neutral(WorldP w,LocatorP l,char *name, -+Neutral::Neutral(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask) - :Machine(w,l,name,ops,opMask) {} - -@@ -1867,7 +1868,7 @@ - - - --SealIntel::SealIntel(WorldP w,LocatorP l,char *name,const Id &home_id) -+SealIntel::SealIntel(WorldP w,LocatorP l,const char *name,const Id &home_id) - :Neutral(w,l,name,NULL,ITnone) - { - // Timer oTimer(LADDER_JUMP_TIME); -@@ -1906,7 +1907,7 @@ - - - --DoppelIntel::DoppelIntel(WorldP w,LocatorP l,char *name, -+DoppelIntel::DoppelIntel(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask,IntelP master) - :Neutral(w,l,name,ops,opMask) { - assert(master); -@@ -2073,7 +2074,7 @@ - - - --Pet::Pet(WorldP w,LocatorP l,char *name, -+Pet::Pet(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask,IntelP master) - :DoppelIntel(w,l,name,ops,opMask,master) { - mode = Heel; -@@ -2095,7 +2096,7 @@ - char buffer[80]; - ostrstream str(buffer,80); - str << "mode changing from:" << Pet::mode_string(prev) << -- " to: " << Pet::mode_string(curr) << endl << ends; -+ " to: " << Pet::mode_string(curr) << endl; - #if WIN32 - TRACE(buffer); - #endif -@@ -2308,7 +2309,7 @@ - - - --char *Pet::mode_string(int mode) { -+const char *Pet::mode_string(int mode) { - switch (mode) { - case Heel: - return "Heel"; diff --git a/games/xevil/files/patch-cmn__intel.h b/games/xevil/files/patch-cmn__intel.h deleted file mode 100644 index e5946e814b78..000000000000 --- a/games/xevil/files/patch-cmn__intel.h +++ /dev/null @@ -1,83 +0,0 @@ ---- cmn/intel.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ cmn/intel.h 2012-05-27 06:53:11.000000000 +0900 -@@ -123,7 +123,7 @@ - // Class Definitions. - class Intel { - public: -- Intel(WorldP w,LocatorP l,char *name, -+ Intel(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask); - /* EFFECTS: Create a new intel with the options specified in opMakse that are - in ops. ops will never be referenced if opMask is ITnone. lives now -@@ -293,7 +293,7 @@ - // Simply buffers input from a user interface. - class Human: public Intel { - public: -- Human(WorldP w,LocatorP l,char *name,int lives, -+ Human(WorldP w,LocatorP l,const char *name,int lives, - int *sharedLives,ColorNum colorNum); - /* NOTE: Uses all default options. intelOptions should be meaningless for - a human. If "sharedLives" is non-null, ignore "lives" and share the lives. */ -@@ -346,7 +346,7 @@ - - class Machine: public Intel { - public: -- Machine(WorldP w,LocatorP l,char *name, -+ Machine(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask); - - virtual IntelId get_master_intel_id(); -@@ -464,7 +464,7 @@ - - class Enemy: public Machine { - public: -- Enemy(WorldP w,LocatorP l,char *name, -+ Enemy(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask); - - static void set_reflexes_time(int time) {reflexesTime = time;} -@@ -491,7 +491,7 @@ - - class Neutral: public Machine { - public: -- Neutral(WorldP w,LocatorP l,char *name, -+ Neutral(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask); - - virtual Boolean is_enemy(); -@@ -502,7 +502,7 @@ - - class SealIntel: public Neutral { - public: -- SealIntel(WorldP w,LocatorP l,char *name,const Id &homeId); -+ SealIntel(WorldP w,LocatorP l,const char *name,const Id &homeId); - - virtual Boolean is_seal_intel(); - -@@ -522,7 +522,7 @@ - - class DoppelIntel: public Neutral { - public: -- DoppelIntel(WorldP w,LocatorP l,char *name, -+ DoppelIntel(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask, - IntelP master = NULL); - -@@ -572,7 +572,7 @@ - // in choose_strategy() and go_get_em(). - class Pet: public DoppelIntel { - public: -- Pet(WorldP w,LocatorP l,char *name, -+ Pet(WorldP w,LocatorP l,const char *name, - const IntelOptions *ops,ITmask opMask, - IntelP master = NULL); - -@@ -583,7 +583,7 @@ - IT_WEAPON_{some dir}, or to come back to him if command is IT_WEAPON_CENTER. - This will also set p to be the new master. */ - -- static char *mode_string(int mode); -+ static const char *mode_string(int mode); - /* NOTE: For debugging. */ - - diff --git a/games/xevil/files/patch-cmn__locator.cpp b/games/xevil/files/patch-cmn__locator.cpp deleted file mode 100644 index 534d959f4036..000000000000 --- a/games/xevil/files/patch-cmn__locator.cpp +++ /dev/null @@ -1,10 +0,0 @@ ---- cmn/locator.cpp.orig 2012-05-27 06:52:30.000000000 +0900 -+++ cmn/locator.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -50,6 +50,7 @@ - - #include "bitmaps/locator/locator.bitmaps" // for arrows - -+using namespace std; - - // When we reach this, start deleting objects. - #define OL_LIST_WARN ((int)(OL_LIST_MAX * 0.9)) diff --git a/games/xevil/files/patch-cmn__locator.h b/games/xevil/files/patch-cmn__locator.h deleted file mode 100644 index 68d27544fc5f..000000000000 --- a/games/xevil/files/patch-cmn__locator.h +++ /dev/null @@ -1,20 +0,0 @@ ---- cmn/locator.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ cmn/locator.h 2012-05-27 06:53:11.000000000 +0900 -@@ -47,7 +47,7 @@ - - - // Include Files --#include <iostream.h> -+#include <iostream> - - #include "utils.h" - #include "coord.h" -@@ -96,6 +96,8 @@ - #define OL_RECENT_SOUNDS_MAX 30 - - -+class OLgridEntry; -+class OLshadowEntry; - - // An entry for one object in the list of all objects currently in the game. - class OLentry { diff --git a/games/xevil/files/patch-cmn__physical.cpp b/games/xevil/files/patch-cmn__physical.cpp deleted file mode 100644 index b9d29be92103..000000000000 --- a/games/xevil/files/patch-cmn__physical.cpp +++ /dev/null @@ -1,191 +0,0 @@ ---- cmn/physical.cpp.orig 2012-05-27 06:52:30.000000000 +0900 -+++ cmn/physical.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -33,10 +33,10 @@ - // Include Files - #include "xdata.h" - #include "physical.h" --#include <iostream.h> -+#include <iostream> - - #if X11 --#include <strstream.h> -+#include <sstream> - #endif - #if WIN32 - #include <strstrea.h> -@@ -54,6 +54,7 @@ - - #include "bitmaps/transform/transform.bitmaps" - -+using namespace std; - - // Defines - #define VEL_SMALL 1 -@@ -523,9 +524,9 @@ - - if (heat == 0 && heatNext > 0) { - LocatorP l = get_locator(); -- ostrstream str; -- str << get_class_name() << " is on fire." << ends; -- locator->message_enq(str.str()); -+ stringstream str; -+ str << get_class_name() << " is on fire."; -+ locator->message_enq(Utils::strdup(str.str().c_str())); - } - } - previousHeatWasSecondary = secondary; -@@ -1844,7 +1845,7 @@ - } - - // Use the pixmap resource id as the base. -- u_int cmnBitsId = (unsigned int)mc->pixmapBits[baseDir][animNum]; -+ u_int cmnBitsId = (unsigned long)mc->pixmapBits[baseDir][animNum]; - - // It is ok to call OneTransform::compute_key() even if there is no - // transformation, will just return 0x0. -@@ -2556,17 +2557,17 @@ - - void Item::die() { - LocatorP locator = get_locator(); -- ostrstream msg; -+ stringstream msg; - switch (dieMessage) { - case NONE: - break; - case USED: -- msg << get_class_name() << " has been used." << ends; -- locator->message_enq(msg.str()); -+ msg << get_class_name() << " has been used."; -+ locator->message_enq(Utils::strdup(msg.str().c_str())); - break; - case DESTROYED: -- msg << get_class_name() << " is destroyed." << ends; -- locator->message_enq(msg.str()); -+ msg << get_class_name() << " is destroyed."; -+ locator->message_enq(Utils::strdup(msg.str().c_str())); - break; - }; - -@@ -2650,10 +2651,8 @@ - // Prevent non-biologicals from picking up drugs. - - if (p->is_creature() && !((CreatureP)p)->biological()) { -- ostrstream msg; -- msg << "Non-Biological Creatures Cannot Use Drugs" << ends; - LocatorP locator = get_locator(); -- locator->arena_message_enq(msg.str(),p); -+ locator->arena_message_enq(Utils::strdup("Non-Biological Creatures Cannot Use Drugs"), p); - kill_self(); - } - else { -@@ -2673,13 +2672,11 @@ - assert(context->odChance >= 0); - if (context->odChance && Utils::choose(context->odChance) == 0) { - p->kill_self(); -- ostrstream msg; -- msg << p->get_class_name() << " dies from crack overdose." << ends; -- locator->message_enq(msg.str()); -+ stringstream msg; -+ msg << p->get_class_name() << " dies from crack overdose."; -+ locator->message_enq(Utils::strdup(msg.str().c_str())); - -- ostrstream arenaMsg; -- arenaMsg << "You Died From Drug Overdose" << ends; -- locator->arena_message_enq(arenaMsg.str(),p); -+ locator->arena_message_enq(Utils::strdup("You Died From Drug Overdose"),p); - - set_quiet_death(); // so doesn't report "has been used" message. - } -@@ -2693,9 +2690,7 @@ - } - else { - // Shouldn't get here, should kill self when picking it up. -- ostrstream msg; -- msg << "Non-Biological Creatures Cannot Use Drugs" << ends; -- locator->arena_message_enq(msg.str(),p); -+ locator->arena_message_enq(Utils::strdup("Non-Biological Creatures Cannot Use Drugs"),p); - } - - kill_self(); -@@ -4334,14 +4329,14 @@ - if (!get_quiet_death() && !alive() && - (corpseTimer.ready() || (get_health() < - cc->corpseHealth))) { - LocatorP locator = get_locator(); -- ostrstream msg; -+ stringstream msg; - if (corpseTimer.ready()) { -- msg << get_class_name() << " corpse has decomposed." << ends; -- locator->message_enq(msg.str()); -+ msg << get_class_name() << " corpse has decomposed."; -+ locator->message_enq(Utils::strdup(msg.str().c_str())); - } - else { -- msg << get_class_name() << " corpse has been destroyed." << ends; -- locator->message_enq(msg.str()); -+ msg << get_class_name() << " corpse has been destroyed."; -+ locator->message_enq(Utils::strdup(msg.str().c_str())); - } - set_delete_me(); - } -@@ -4399,9 +4394,9 @@ - set_vel_next(velNew); - set_stance_next(CO_air); - -- ostrstream msg; -- msg << get_class_name() << " has died." << ends; -- locator->message_enq(msg.str()); -+ stringstream msg; -+ msg << get_class_name() << " has died."; -+ locator->message_enq(Utils::strdup(msg.str().c_str())); - - set_no_death_delete(); - } -@@ -6072,10 +6067,10 @@ - } - // If User is already holding the max number of weapons. - else if (weaponsNum >= PH_WEAPONS_MAX) { -- ostrstream msg; -- msg << "Can only hold " << PH_WEAPONS_MAX << " weapons" << ends; -+ stringstream msg; -+ msg << "Can only hold " << PH_WEAPONS_MAX << " weapons"; - LocatorP locator = cre->get_locator(); -- locator->arena_message_enq(msg.str(),cre); -+ locator->arena_message_enq(Utils::strdup(msg.str().c_str()),cre); - destroyOther = True; - } - // Actually pick it up. -@@ -6124,15 +6119,14 @@ - else { - LocatorP locator = cre->get_locator(); - if (itemsNum == PH_ITEMS_MAX) { -- ostrstream msg; -- msg << "Can only hold " << PH_ITEMS_MAX << " items" << ends; -- locator->arena_message_enq(msg.str(),cre); -+ stringstream msg; -+ msg << "Can only hold " << PH_ITEMS_MAX << " items"; -+ locator->arena_message_enq(Utils::strdup(msg.str().c_str()),cre); - } - else if (itemClassCount >= ITEM_CLASS_MAX) { -- ostrstream msg; -- msg << "Can only hold " << ITEM_CLASS_MAX -- << " of any one item" << ends; -- locator->arena_message_enq(msg.str(),cre); -+ stringstream msg; -+ msg << "Can only hold " << ITEM_CLASS_MAX << " of any one item"; -+ locator->arena_message_enq(Utils::strdup(msg.str().c_str()),cre); - } - - other->set_quiet_death(); -@@ -6661,9 +6655,9 @@ - ((ItemP)p)->use(cre); - } - else { -- ostrstream str; -- str << "Cannot use " << p->get_class_name() << ends; -- locator->arena_message_enq(str.str(),cre); -+ stringstream str; -+ str << "Cannot use " << p->get_class_name(); -+ locator->arena_message_enq(Utils::strdup(str.str().c_str()),cre); - } - } - break; diff --git a/games/xevil/files/patch-cmn__physical.h b/games/xevil/files/patch-cmn__physical.h deleted file mode 100644 index 5f668d4dbe36..000000000000 --- a/games/xevil/files/patch-cmn__physical.h +++ /dev/null @@ -1,11 +0,0 @@ ---- cmn/physical.h.orig Wed Jan 19 12:54:08 2000 -+++ cmn/physical.h Mon Nov 3 21:36:14 2003 -@@ -93,7 +93,7 @@ - CLASSNAME::CLASSNAME(InStreamP in,const CLASSNAME ## Context &cx, \ - CLASSNAME ## Xdata &x_data, \ - WorldP w,LocatorP l) \ -- : PARENT(in,cx. ## parent ## Context,x_data,w,l) -+ : PARENT(in,cx. parent ## Context,x_data,w,l) - - // Used by internal nodes and leaves. - #define DEFINE_UPDATE_FROM_STREAM(CLASSNAME,PARENT) \ diff --git a/games/xevil/files/patch-cmn__role.cpp b/games/xevil/files/patch-cmn__role.cpp deleted file mode 100644 index 14aab160de04..000000000000 --- a/games/xevil/files/patch-cmn__role.cpp +++ /dev/null @@ -1,487 +0,0 @@ ---- cmn/role.cpp.orig 2012-05-27 06:52:30.000000000 +0900 -+++ cmn/role.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -29,9 +29,9 @@ - - #include "stdafx.h" - --#include <iostream.h> -+#include <iostream> - #if X11 --#include <strstream.h> -+#include <sstream> - #include <time.h> - #endif - #if WIN32 -@@ -266,43 +266,39 @@ - - - void Role::error(const char *msg1,const char *msg2,const char *msg3) { -- ostrstream str; -+ stringstream str; - - if (msg2 == NULL) { -- str << msg1 << ends; -+ str << msg1; - } - else if (msg3 == NULL) { -- str << msg1 << msg2 << ends; -+ str << msg1 << msg2; - } - else { -- str << msg1 << msg2 << msg3 << ends; -+ str << msg1 << msg2 << msg3; - } - - // Call one argument version. -- _error(str.str()); -- -- delete str.str(); -+ _error(str.str().c_str()); - } - - - - void Role::message(const char *msg1,const char *msg2,const char *msg3) { -- ostrstream str; -+ stringstream str; - - if (msg2 == NULL) { -- str << msg1 << ends; -+ str << msg1; - } - else if (msg3 == NULL) { -- str << msg1 << msg2 << ends; -+ str << msg1 << msg2; - } - else { -- str << msg1 << msg2 << msg3 << ends; -+ str << msg1 << msg2 << msg3; - } - - // Call one argument version. -- _message(str.str()); -- -- delete str.str(); -+ _message(str.str().c_str()); - } - - -@@ -605,11 +601,11 @@ - // Display message that we are looking up IP address. - // Assumes that caller will call Client::connect_server after a turn or two, - // so the message will be displayed on the Ui. -- ostrstream str; -- str << "Looking up IP address for server " << serverName << ends; -+ stringstream str; -+ str << "Looking up IP address for server " << serverName; - // Display for a long time. -- errLocator->arena_message_enq(str.str(),NULL,1000000); -- errLocator->message_enq(Utils::strdup(str.str())); -+ errLocator->arena_message_enq(Utils::strdup(str.str().c_str()),NULL,1000000); -+ errLocator->message_enq(Utils::strdup(str.str().c_str())); - // Probably would be better to use Role::message(), but we want it to stay - // up for a long time. Should add argument to Role::message(). - -@@ -657,18 +653,16 @@ void Client::connect_server() { - client.sin_family = AF_INET; - client.sin_addr.s_addr = htonl(INADDR_ANY); - client.sin_port = htons((u_short)(clientPortBase + n)); -- if (bind(udpSock,(CMN_SOCKADDR *)&client,sizeof(client)) >= 0) { -+ if (::bind(udpSock,(CMN_SOCKADDR *)&client,sizeof(client)) >= 0) { - // Success. - break; - } - } - if (n == CLIENT_PORT_TRIES) { -- ostrstream str; -+ stringstream str; - str << "Could not bind local UDP port to any of " -- << clientPortBase << "-" << (clientPortBase + CLIENT_PORT_TRIES - 1) -- << ends; -- error(str.str()); -- delete str.str(); -+ << clientPortBase << "-" << (clientPortBase + CLIENT_PORT_TRIES - 1); -+ error(str.str().c_str()); - return; - } - // cout << "UDP port seems to be" << client.sin_port << endl; -@@ -703,22 +697,19 @@ - - // Inform user of failed connection - if (!ok()) { -- strstream msg; -+ stringstream msg; - msg << "Could not connect to " << serverName << " on port " << -- port << "." << ends; -- error(msg.str()); -- delete(msg.str()); -+ port << "."; -+ error(msg.str().c_str()); - delete tcpOut; - return; - } - - // Inform user of successful connection -- strstream msg; -+ stringstream msg; - msg << hostName << " connected to " << serverName << " on port " << -- port << ends; -- message(msg.str()); -- delete msg.str(); -- -+ port; -+ message(msg.str().c_str()); - - // Create TCP and UDP streams. - tcpIn = new NetInStream(tcpSock,False); -@@ -967,11 +958,11 @@ - Role::_error(msg); - - if (errorLocator) { -- ostrstream str2; -- str2 << "ERROR: " << msg << ends; -- errorLocator->arena_message_enq(str2.str(),NULL,ROLE_FAILED_TIME); -+ stringstream str2; -+ str2 << "ERROR: " << msg; -+ errorLocator->arena_message_enq(Utils::strdup(str2.str().c_str()),NULL,ROLE_FAILED_TIME); - // Don't delete str2.str(), give memory to the Locator. -- errorLocator->message_enq(Utils::strdup(str2.str())); -+ errorLocator->message_enq(Utils::strdup(str2.str().c_str())); - } - #if WIN32 - // Only the client can afford to block on error messages. -@@ -986,11 +977,9 @@ - Role::_error(msg); - - if (errorLocator) { -- ostrstream str2; -- str2 << msg << ends; -- errorLocator->arena_message_enq(str2.str()); -+ errorLocator->arena_message_enq(Utils::strdup(msg)); - // Don't delete str2.str(), give memory to the Locator. -- errorLocator->message_enq(Utils::strdup(str2.str())); -+ errorLocator->message_enq(Utils::strdup(msg)); - } - } - -@@ -1256,10 +1245,9 @@ - if (turn > turnMax) { - turnMax = turn; - if (echoPingPong) { -- ostrstream str; -- str << "PONG the server with turn " << turnMax << ends; -- message(str.str()); -- delete str.str(); -+ stringstream str; -+ str << "PONG the server with turn " << turnMax; -+ message(str.str().c_str()); - } - // Tell server so it can free turn windows to send more data. - XETP::send_pong(udpOut,turnMax); -@@ -1365,10 +1353,9 @@ - } - } - else { -- ostrstream str; -- str << "No context for classId " << classId << ends; -- error(str.str()); -- delete str.str(); -+ stringstream str; -+ str << "No context for classId " << classId; -+ error(str.str().c_str()); - } - } - } -@@ -1582,9 +1569,9 @@ - return Utils::strdup(clientName); - } - -- ostrstream str; -- str << '\"' << intel->get_name() << "\"@" << clientName << ends; -- return str.str(); -+ stringstream str; -+ str << '\"' << intel->get_name() << "\"@" << clientName; -+ return Utils::strdup(str.str().c_str()); - } - - -@@ -1695,11 +1682,10 @@ - } - - #ifdef SKIP_MESSAGES -- ostrstream msg; -+ stringstream msg; - msg << "Average delay is " << avg << " out of " -- << delaysNum << " samples." << ends; -+ << delaysNum << " samples."; - server->message(msg.str()); -- delete msg.str(); - #endif - - #if 0 -@@ -1723,10 +1709,9 @@ - // server->error("Client has reached maximum skip value."); - // } - #ifdef SKIP_MESSAGES -- ostrstream msg; -- msg << "Increasing skip to " << skip << ends; -+ stringstream msg; -+ msg << "Increasing skip to " << skip; - server->message(msg.str()); -- delete msg.str(); - #endif - } - // We have moved back into our target range, can send more data now. -@@ -1734,10 +1719,9 @@ - skip--; - - #ifdef SKIP_MESSAGES -- ostrstream msg; -- msg << "Decreasing skip to " << skip << ends; -+ stringstream msg; -+ msg << "Decreasing skip to " << skip; - server->message(msg.str()); -- delete msg.str(); - #endif - } - -@@ -1777,7 +1761,7 @@ - - - --Server::Server(Boolean lHuman,char *portName,LocatorP errLocator) { -+Server::Server(Boolean lHuman,const char *portName,LocatorP errLocator) { - // Hack, using errLocator for more than reporting errors. - errLocator->set_remember_deleted(True); - errLocator->set_remember_sounds(True); -@@ -1842,20 +1826,18 @@ void Server::run() { - serverAddr.sin_port = htons(port); - - // Give address to both the TCP and UDP sockets. -- if (bind(tcpSock, (CMN_SOCKADDR *)&serverAddr, sizeof(serverAddr)) < 0) { -- ostrstream str; -+ if (::bind(tcpSock, (CMN_SOCKADDR *)&serverAddr, sizeof(serverAddr)) < 0) { -+ stringstream str; - str << "Couldn't bind socket name to TCP socket on port " -- << port << "." << ends; -- error(str.str()); -- delete str.str(); -+ << port << "."; -+ error(str.str().c_str()); - return; - } -- if (bind(udpSock, (CMN_SOCKADDR *)&serverAddr, sizeof(serverAddr)) < 0) { -- ostrstream str; -+ if (::bind(udpSock, (CMN_SOCKADDR *)&serverAddr, sizeof(serverAddr)) < 0) { -+ stringstream str; - str << "Couldn't bind socket name to UDP socket on port " -- << port << "." << ends; -- error(str.str()); -- delete str.str(); -+ << port << "."; -+ error(str.str().c_str()); - return; - } - -@@ -1868,10 +1850,9 @@ - assert(udpIn); - - // Message to server log. -- strstream msg; -- msg << "Set up server on port " << port << ends; -- message(msg.str()); -- delete(msg.str()); -+ stringstream msg; -+ msg << "Set up server on port " << port; -+ message(msg.str().c_str()); - - running = True; - } -@@ -1951,10 +1932,9 @@ - localHumanId = hId; - - // Log the human's name. -- strstream msg; -- msg << "Player 0 \"" << human->get_name() << '\"' << "@SERVER" << ends; -- message(msg.str()); -- delete(msg.str()); -+ stringstream msg; -+ msg << "Player 0 \"" << human->get_name() << '\"' << "@SERVER"; -+ message(msg.str().c_str()); - - return; - } -@@ -1985,12 +1965,11 @@ - - // Log all the players in the game, some code duplication for the - // local human. -- ostrstream str; -+ stringstream str; - char* fullName = cn->get_full_client_name(); -- str << "Player " << num << " " << fullName << ends; -- message(str.str()); -+ str << "Player " << num << " " << fullName; -+ message(str.str().c_str()); - delete fullName; -- delete str.str(); - - // Send assign_intel via TCP - OutStreamP out = cn->get_tcp_out_stream(); -@@ -2007,13 +1986,12 @@ - // anyway. - for (m = 0; m < connections.length() && m != n; m++) { - char* fullName = cn->get_full_client_name(); -- ostrstream str; -- str << fullName << " has joined the game" << ends; -+ stringstream str; -+ str << fullName << " has joined the game"; - delete fullName; - - OutStreamP out = cn->get_udp_out_stream(); -- XETP::send_arena_message(out,timeMS,str.str()); -- delete str.str(); -+ XETP::send_arena_message(out,timeMS,str.str().c_str()); - } - cn->creation_message_sent(); - } -@@ -2101,13 +2079,12 @@ - // Give the connection some slack when it is first starting up. - turn - cn->get_start_turn() >= MINIMUM_CUTOFF) { - char* fullName = cn->get_full_client_name(); -- ostrstream str; -+ stringstream str; - str << fullName - << " has not responded in " -- << diff << " turns. Disconnect." << ends; -- message(str.str()); -+ << diff << " turns. Disconnect."; -+ message(str.str().c_str()); - delete fullName; -- delete str.str(); - tooOld = True; - } - } -@@ -2147,11 +2124,10 @@ - diff == NO_ACTIVITY_WARN_2 || - diff == NO_ACTIVITY_WARN_3) { - if (echoPingPong) { -- ostrstream str; -+ stringstream str; - str << "Haven't heard from " << cn->get_client_name() -- << " in " << diff << " turns, sending PING." << ends; -- message(str.str()); -- delete str.str(); -+ << " in " << diff << " turns, sending PING."; -+ message(str.str().c_str()); - } - XETP::send_ping(cn->get_udp_out_stream()); - } -@@ -2311,7 +2287,11 @@ - for (m = 0; m < followers.length(); m++) { - PhysicalP q = (PhysicalP)followers.get(m); - netData = q->get_net_data(); -- assert(!netData->get_sent_flag()); -+ // This line was aborting network games, often in the pound scenario. -+ // Without it, the server seems to continue without error. -+ // I tried replacing it with a warning, but there is so much of it -+ // that it is nearly impossible to see anything else. -Brandon -+// assert(!netData->get_sent_flag()); - netData->set_sent_flag(True); - } - -@@ -2713,9 +2693,9 @@ - // Careful to set the propagate flag to False so the message doesn't get - // sent to the clients. - if (errorLocator) { -- ostrstream str2; -- str2 << "SERVER: " << msg << ends; -- errorLocator->arena_message_enq(str2.str(),NULL,ROLE_FAILED_TIME,False); -+ stringstream str2; -+ str2 << "SERVER: " << msg; -+ errorLocator->arena_message_enq(Utils::strdup(str2.str().c_str()),NULL,ROLE_FAILED_TIME,False); - // Don't delete str2.str(), give memory to the Locator. - - // Could do a regular message_enq(), but would have to deal with the -@@ -2728,10 +2708,9 @@ - void Server::display_chat_message(LocatorP l,const char* sender, - const char* msg) { - // Log the chat message, then let Role handle it. -- strstream logMsg; -- logMsg << '<' << sender << '>' << msg << ends; -- message(logMsg.str()); -- delete logMsg.str(); -+ stringstream logMsg; -+ logMsg << '<' << sender << '>' << msg; -+ message(logMsg.str().c_str()); - - Role::display_chat_message(l,sender,msg); - } -@@ -2851,12 +2830,11 @@ - udpAddr->sin_port = htons(udpPort); - - // Log the connection. -- strstream msg; -+ stringstream msg; - msg << clientName << - " connected (TCP port " << ntohs(tcpAddr.sin_port) << -- ", UDP port " << udpPort << ")" << ends; -- message(msg.str()); -- delete(msg.str()); -+ ", UDP port " << udpPort << ")"; -+ message(msg.str().c_str()); - - Connection* cn = - new Connection(this,errorLocator, -@@ -2874,7 +2852,7 @@ - XETP::send_reset(out,manager->get_game_style_type()); - - // Say hello to the new client. -- ostrstream greeting; -+ stringstream greeting; - greeting << "Welcome to " << hostName << "."; - - if (get_humans_num() == 1) { -@@ -2884,10 +2862,8 @@ - greeting << " There are now " - << get_humans_num() << " players."; - } -- greeting << ends; - int timeMS = quantaToMS(UI_ARENA_MESSAGE_TIME,manager); -- XETP::send_arena_message(out,timeMS,greeting.str()); -- delete greeting.str(); -+ XETP::send_arena_message(out,timeMS,greeting.str().c_str()); - - manager->humans_num_incremented(); - } -@@ -2918,18 +2894,16 @@ - Connection* cm = get_connection(m); - - char* fullName = cn->get_full_client_name(); -- ostrstream str; -+ stringstream str; - str << fullName << " has disconnected"; - if (intel) { - str << ", " << kills << " human kills"; - } -- str << ends; - XETP::send_arena_message(cm->get_udp_out_stream(), -- timeMS,str.str()); -+ timeMS,str.str().c_str()); - - - delete fullName; -- delete str.str(); - } - } - -@@ -3262,8 +3236,8 @@ - void Server::send_udp_server_pong(IGameManager* manager,LocatorP locator, - CMN_SOCKET udpSock, - CMN_SOCKADDR_IN* destAddr) { -- static char* unknownString = "<unknown>"; -- static char* serverString = "<server>"; -+ static const char* unknownString = "<unknown>"; -+ static const char* serverString = "<server>"; - - - // Temporary stream. diff --git a/games/xevil/files/patch-cmn__role.h b/games/xevil/files/patch-cmn__role.h deleted file mode 100644 index 959454ce1dab..000000000000 --- a/games/xevil/files/patch-cmn__role.h +++ /dev/null @@ -1,11 +0,0 @@ ---- cmn/role.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ cmn/role.h 2012-05-27 06:53:11.000000000 +0900 -@@ -539,7 +539,7 @@ - - - public: -- Server(Boolean localHuman,char *portName,LocatorP); -+ Server(Boolean localHuman,const char *portName,LocatorP); - /* EFFECTS: Create a server that listens for connections on given port. - If NULL is passed in, use XETP::DEFAULT_PORT. */ - diff --git a/games/xevil/files/patch-cmn__streams.cpp b/games/xevil/files/patch-cmn__streams.cpp deleted file mode 100644 index 09bd066253bc..000000000000 --- a/games/xevil/files/patch-cmn__streams.cpp +++ /dev/null @@ -1,35 +0,0 @@ ---- cmn/streams.cpp.orig 2012-05-27 06:52:30.000000000 +0900 -+++ cmn/streams.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -31,12 +31,13 @@ - #include "utils.h" - #include "neth.h" // needed for recv, send, recvfrom, sendto - --#include <iostream.h> -+#include <iostream> - - #include "streams.h" - #include "xetp.h" // yuck, need this for XETP::versionStr - - -+using namespace std; - - Checksum GenericStream::compute_checksum(u_char *data,int len) { - Checksum c = 0; -@@ -205,7 +206,7 @@ - - - --Boolean NetOutStream::write(void *buf,int size) { -+Boolean NetOutStream::write(const void *buf,int size) { - if (!isAlive) { - return False; - } -@@ -518,7 +519,7 @@ - - - --Boolean UDPOutStream::write(void *buf,int size) { -+Boolean UDPOutStream::write(const void *buf,int size) { - if (!isAlive) { - return False; - } diff --git a/games/xevil/files/patch-cmn__streams.h b/games/xevil/files/patch-cmn__streams.h deleted file mode 100644 index 10ef5721781c..000000000000 --- a/games/xevil/files/patch-cmn__streams.h +++ /dev/null @@ -1,29 +0,0 @@ ---- cmn/streams.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ cmn/streams.h 2012-05-27 06:53:11.000000000 +0900 -@@ -97,7 +97,7 @@ - public: - OutStream(Boolean ownSock) : GenericStream(ownSock) {} - -- virtual Boolean write(void *buf,int size) = 0; -+ virtual Boolean write(const void *buf,int size) = 0; - /* EFFECTS: Write size number of bytes into buf. Return True if - successful. */ - -@@ -171,7 +171,7 @@ - - virtual Boolean alive(); - -- virtual Boolean write(void *buf,int size); -+ virtual Boolean write(const void *buf,int size); - - virtual void write_char(u_char); - -@@ -253,7 +253,7 @@ - - virtual void done_packet(); - -- virtual Boolean write(void *buf,int size); -+ virtual Boolean write(const void *buf,int size); - - void flush(); - diff --git a/games/xevil/files/patch-cmn__utils.cpp b/games/xevil/files/patch-cmn__utils.cpp deleted file mode 100644 index 5cfdfd2a410b..000000000000 --- a/games/xevil/files/patch-cmn__utils.cpp +++ /dev/null @@ -1,107 +0,0 @@ ---- cmn/utils.cpp.orig 2012-05-27 06:52:30.000000000 +0900 -+++ cmn/utils.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -30,16 +30,16 @@ - - // Include Files - #include "stdafx.h" --#include <iostream.h> -+#include <iostream> - #include <limits.h> - #include <string.h> - #include <ctype.h> --#include <fstream.h> -+#include <fstream> - #if WIN32 - #include <strstrea.h> - #endif - #if X11 --#include <strstream.h> -+#include <sstream> - #endif - - #ifdef WIN32 -@@ -422,10 +422,8 @@ - - - char* Utils::get_OS_info() { -- ostrstream ret; -- -- - #ifdef WIN32 -+ stringstream ret; - OSVERSIONINFO osInfo; - osInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); - Boolean set = False; -@@ -465,12 +463,11 @@ - Utils::strcmp(osInfo.szCSDVersion," ")) { - ret << '(' << osInfo.szCSDVersion << ')'; - } -- ret << ends; - } - } - - if (!set) { -- ret << "Unknown Win32" << ends; -+ ret << "Unknown Win32"; - } - #endif - -@@ -494,20 +491,15 @@ - if (buffer[strLen - 1] == '\n') { - buffer[strLen - 1] = '\0'; - } -- ret << buffer << ends; -- set = True; -+ return strdup(buffer); - } - } - pclose(fp); - } - -- if (!set) { -- ret << "Unknown UNIX" << ends; -- } -+ return strdup("Unknown UNIX"); - #endif - -- -- return ret.str(); - } - - -@@ -605,7 +597,7 @@ - // Not tested. - out->write_int(len); - for (int n = 0; n < len; n++) { -- out->write_int((int)data[n]); -+ out->write_int((long)data[n]); - } - } - -@@ -761,7 +753,7 @@ - - - private: -- Bucket* HashTable::_get(int &index,void* key); -+ Bucket* _get(int &index,void* key); - /* MODIFIES: index */ - /* EFFECTS: Internal helper function. Return the Bucket containing key - or NULL if not found. Set index to the bucket list for key whether -@@ -944,7 +936,7 @@ - // Pretty crappy hash function, I know. - // Careful if bucketsNum is a power of 2. - int HashTable::defaultHash(void* key,int bucketsNum) { -- return ((unsigned int)key) % bucketsNum; -+ return ((unsigned long)key) % bucketsNum; - } - - -@@ -1024,7 +1016,7 @@ - #endif - - #if X11 -- cout << str << endl; -+ std::cout << str << std::endl; - #endif - } - diff --git a/games/xevil/files/patch-cmn__utils.h b/games/xevil/files/patch-cmn__utils.h deleted file mode 100644 index e88b3e8d7a3d..000000000000 --- a/games/xevil/files/patch-cmn__utils.h +++ /dev/null @@ -1,28 +0,0 @@ ---- cmn/utils.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ cmn/utils.h 2012-05-27 06:53:11.000000000 +0900 -@@ -159,7 +159,7 @@ - - typedef int GameStyleType; - // Possible values of GameStyleType. --enum {SCENARIOS,LEVELS_ONLY,KILL,DUEL,EXTENDED,TRAINING,LEVELS}; -+enum {SCENARIOS,LEVELS_ONLY,KILL,DUEL,EXTENDED,TRAINING,LEVELS,NUM_GAME_STYLES}; - - - -@@ -237,13 +237,13 @@ - /* EFFECTS: Wrapper for C library strcmp(). Return 0 if strings are the - same. */ - -- static char* strchr(const char* cs,int c) -+ static const char* strchr(const char* cs,int c) - {return ::strchr(cs,c);} - -- static char* strrchr(const char* cs,int c) -+ static const char* strrchr(const char* cs,int c) - {return ::strrchr(cs,c);} - -- static char* strstr(const char* cs,const char* ct) -+ static const char* strstr(const char* cs,const char* ct) - {return ::strstr(cs,ct);} - - static void strcpy(char* s,const char* ct) diff --git a/games/xevil/files/patch-cmn__world.cpp b/games/xevil/files/patch-cmn__world.cpp deleted file mode 100644 index eb2b22c4f7a2..000000000000 --- a/games/xevil/files/patch-cmn__world.cpp +++ /dev/null @@ -1,19 +0,0 @@ ---- cmn/world.cpp.orig 2012-05-27 06:52:30.000000000 +0900 -+++ cmn/world.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -35,7 +35,7 @@ - #endif - - // Include Files. --#include <iostream.h> -+#include <iostream> - - #include "utils.h" - #include "coord.h" -@@ -48,6 +48,7 @@ - // For PhysMover. - #include "actual.h" - -+using namespace std; - - // Defines. - #define HANGING_PERCENT 0.40 // The % of the edge hanging off the corner. diff --git a/games/xevil/files/patch-cmn__xetp.cpp b/games/xevil/files/patch-cmn__xetp.cpp deleted file mode 100644 index ab2a4f22859d..000000000000 --- a/games/xevil/files/patch-cmn__xetp.cpp +++ /dev/null @@ -1,50 +0,0 @@ ---- cmn/xetp.cpp.orig 2012-05-27 06:52:30.000000000 +0900 -+++ cmn/xetp.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -29,9 +29,9 @@ - - #include "stdafx.h" - --#include <iostream.h> -+#include <iostream> - #if X11 --#include <strstream.h> -+#include <sstream> - #endif - #if WIN32 - #include <strstrea.h> -@@ -53,6 +53,8 @@ - #include "xetp.h" - - -+using namespace std; -+ - - void XETP::check_sizes() { - XETPBasic::check_sizes(); -@@ -159,7 +161,7 @@ - for (n = 0; n < physicals.length(); n++) { - PhysicalP p = (PhysicalP)physicals.get(n); - // computing object_length twice, but who cares. -- _send_object(out,p,turn,(TickType)tickTypes.get(n), -+ _send_object(out,p,turn,(long)tickTypes.get(n), - compute_object_length(p)); - } - -@@ -274,7 +276,7 @@ - - - --void XETP::send_message(OutStreamP out,char *msg) { -+void XETP::send_message(OutStreamP out,const char *msg) { - assert(msg); - u_int len = strlen(msg); - -@@ -293,7 +295,7 @@ - - - --void XETP::send_arena_message(OutStreamP out,int time,char *msg) { -+void XETP::send_arena_message(OutStreamP out,int time,const char *msg) { - assert(msg); - u_int len = sizeof(int) + // time - strlen(msg); // string body diff --git a/games/xevil/files/patch-cmn__xetp.h b/games/xevil/files/patch-cmn__xetp.h deleted file mode 100644 index bfae80558cac..000000000000 --- a/games/xevil/files/patch-cmn__xetp.h +++ /dev/null @@ -1,14 +0,0 @@ ---- cmn/xetp.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ cmn/xetp.h 2012-05-27 06:53:11.000000000 +0900 -@@ -83,9 +83,9 @@ - static void send_rooms_known(OutStreamP,const Rooms &, - int worldVersion,Boolean *map); - -- static void send_message(OutStreamP,char *msg); -+ static void send_message(OutStreamP,const char *msg); - -- static void send_arena_message(OutStreamP,int timeMS,char *msg); -+ static void send_arena_message(OutStreamP,int timeMS,const char *msg); - - static void send_command(OutStreamP,const IntelId &,ITcommand); - diff --git a/games/xevil/files/patch-cmn__xetp_basic.cpp b/games/xevil/files/patch-cmn__xetp_basic.cpp deleted file mode 100644 index e8f5531bf2be..000000000000 --- a/games/xevil/files/patch-cmn__xetp_basic.cpp +++ /dev/null @@ -1,11 +0,0 @@ ---- cmn/xetp_basic.cpp.orig 2012-05-27 06:52:30.000000000 +0900 -+++ cmn/xetp_basic.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -33,7 +33,7 @@ - #include "xetp_basic.h" - - --char *XETPBasic::versionStr = "XETP1.00"; -+const char *XETPBasic::versionStr = "XETP1.00"; - // 0.10 released with special RedHat version - // 0.12 for 2.0b5 - // 0.15 for 2.0b6 diff --git a/games/xevil/files/patch-cmn__xetp_basic.h b/games/xevil/files/patch-cmn__xetp_basic.h deleted file mode 100644 index cee9cd279af9..000000000000 --- a/games/xevil/files/patch-cmn__xetp_basic.h +++ /dev/null @@ -1,11 +0,0 @@ ---- cmn/xetp_basic.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ cmn/xetp_basic.h 2012-05-27 06:53:11.000000000 +0900 -@@ -52,7 +52,7 @@ - // All values are big-endian - enum {HEADER_LENGTH = 3}; // 8 - enum {VERSION_LENGTH = 8}; // streams.h depends on this value. -- static char *versionStr; -+ static const char *versionStr; - - // The ':' syntax gives the size in bytes of each component. :String means - // use Utils::string_read(), Utils::string_write(), etc. diff --git a/games/xevil/files/patch-config.mk b/games/xevil/files/patch-config.mk deleted file mode 100644 index a786c4ed1900..000000000000 --- a/games/xevil/files/patch-config.mk +++ /dev/null @@ -1,35 +0,0 @@ ---- config.mk.orig Sun Mar 23 00:08:58 2003 -+++ config.mk Fri Nov 24 15:44:19 2006 -@@ -34,7 +34,7 @@ - # You can add -DNDEBUG to speed up a release build by removing the assert() - # calls. But, on a really obscure Linux machine, this caused Xlib to blow up - # internally, so you do so at your own risk. --DEBUG_OPT = -O #-DNDEBUG -+DEBUG_OPT = -DNDEBUG - - LINK_OPT = - -@@ -83,7 +83,9 @@ - #### Attempt to guesss the host architecture using the HOSTYPE and hostype - # variables. Then call self with the architecture name. - default: -- @if [ $${HOSTTYPE-bob} != bob ] ; then \ -+ @if [ $${OPSYS-bob} != bob ]; then \ -+ archit=$$OPSYS ; \ -+ elif [ $${HOSTTYPE-bob} != bob ] ; then \ - archit=$$HOSTTYPE ; \ - elif [ $${hosttype-bob} != bob ] ; then \ - archit=$$hosttype ; \ -@@ -161,9 +163,9 @@ - # The -DMSEC_PER_CLOCK=8 is kind of a hack, take it out if the game speed of - # XEvil is all screwed up. - freebsd: -- @$(MAKE) CC="c++" \ --CFLAGS="-DUSE_RANDOM -DPROTECTED_IS_PUBLIC -DMSEC_PER_CLOCK=8 -DUNAME_USR_BIN" \ --INCL_DIRS="-I/usr/X11R6/include" LIBS_DIRS="-L/usr/X11R6/lib" \ -+ @$(MAKE) CC="${CXX}" \ -+CFLAGS="-DUSE_RANDOM -DUSE_UINT_NET_LENGTH -DUNAME_USR_BIN ${CXXFLAGS}" \ -+INCL_DIRS="-I$(LOCALBASE)/include" LIBS_DIRS="-L$(LOCALBASE)/lib" \ - OBJ_DIR=$(DEPTH)/x11/FREEBSD PCKG_NAME="freebsd" \ - LIBS="-lXpm -lX11 -lm" $(TARGETS) - diff --git a/games/xevil/files/patch-makefile b/games/xevil/files/patch-makefile deleted file mode 100644 index ee41a1647319..000000000000 --- a/games/xevil/files/patch-makefile +++ /dev/null @@ -1,30 +0,0 @@ ---- makefile.orig 2012-05-27 06:39:04.000000000 +0900 -+++ makefile 2012-05-27 06:42:04.000000000 +0900 -@@ -42,9 +42,9 @@ - $(OBJ_DIR)/ui_cmn.o $(OBJ_DIR)/l_agreement_dlg.o $(OBJ_DIR)/viewport.o - - --xevil: $(OBJ_DIR)/xevil $(OBJ_DIR)/xevil$(VERSION).$(PCKG_NAME).tar.Z -+#xevil: $(OBJ_DIR)/xevil $(OBJ_DIR)/xevil$(VERSION).$(PCKG_NAME).tar.Z - #xevil: $(OBJ_DIR)/xevil$(VERSION).$(PCKG_NAME).tar.Z --#xevil: $(OBJ_DIR)/xevil -+xevil: $(OBJ_DIR)/xevil - - - # Build the xevil executable. -@@ -59,15 +59,9 @@ - cd $(DEPTH)/cmn; $(MAKE) - cd $(DEPTH)/x11; $(MAKE) - $(CC) $(LINK_FLAGS) $(LINK_OPT) $(LIBS_DIRS) -o $(OBJ_DIR)/xevil $(ALL_OBJS) $(LIBS) -- $(STRIP) $(OBJ_DIR)/xevil - - # Could also include serverping in the distribution - $(OBJ_DIR)/xevil$(VERSION).$(PCKG_NAME).tar.Z:: -- cp readme.txt $(OBJ_DIR) -- cp gpl.txt $(OBJ_DIR) -- cp -r instructions $(OBJ_DIR) -- (cd $(OBJ_DIR); tar cf xevil$(VERSION).$(PCKG_NAME).tar xevil readme.txt gpl.txt instructions) -- (cd $(OBJ_DIR); $(COMPRESS) -f xevil$(VERSION).$(PCKG_NAME).tar) - - ## Make a distribution file. - #dist: diff --git a/games/xevil/files/patch-x11__draw.cpp b/games/xevil/files/patch-x11__draw.cpp deleted file mode 100644 index 816c5aabb9cc..000000000000 --- a/games/xevil/files/patch-x11__draw.cpp +++ /dev/null @@ -1,100 +0,0 @@ ---- x11/draw.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ x11/draw.cpp 2012-05-27 06:52:59.000000000 +0900 -@@ -34,6 +34,7 @@ - // in Xvars instead. - #include "viewport.h" - -+using namespace std; - - - // Draw functions for World -@@ -327,7 +328,7 @@ - Boolean val = - xvars.load_pixmap(&xdata.blockPixmaps[dpyNum][n], - mask,dpyNum, -- (char**)blocksBits[n]); -+ (const char**)blocksBits[n]); - if (!val) { - cerr << "Failed to load block " << n << endl; - } -@@ -352,7 +353,7 @@ - Boolean val = - xvars.load_pixmap(&xdata.posterPixmaps[dpyNum][n], - &xdata.posterMasks[dpyNum][n], -- dpyNum,(char**)posters[n].id); -+ dpyNum,(const char**)posters[n].id); - if (!val) { - cerr << "Failed to load poster " << n << endl; - } -@@ -363,7 +364,7 @@ - for (n = 0; n < W_ALL_DOORS_NUM; n++) { - Boolean val = - xvars.load_pixmap(&xdata.doorPixmaps[dpyNum][n],NULL,dpyNum, -- (char**)doorPixmapBits[n]); -+ (const char**)doorPixmapBits[n]); - if (!val) { - cerr << "Failed to load door block " << n << endl; - } -@@ -376,7 +377,7 @@ - xvars.load_pixmap(&xdata.moverSquarePixmaps[dpyNum][n], - &xdata.moverSquareMasks[dpyNum][n], - dpyNum, -- (char**)moverSquarePixmapBits[n]); -+ (const char**)moverSquarePixmapBits[n]); - if (!val) { - cerr << "Failed to mover square " << n << endl; - } -@@ -400,7 +401,7 @@ - xvars.load_pixmap(&xdata.moverPixmaps[dpyNum][n], - &xdata.moverMasks[dpyNum][n], - dpyNum, -- (char**)moverPixmapBits[n]); -+ (const char**)moverPixmapBits[n]); - if (!val) { - cerr << "Failed to load mover " << n << endl; - } -@@ -411,7 +412,7 @@ - for (n = 0; n < W_ALL_BACKGROUNDS_NUM; n++) { - Boolean val = - xvars.load_pixmap(&xdata.backgroundPixmaps[dpyNum][n],NULL,dpyNum, -- (char**)backgrounds[n].id); -+ (const char**)backgrounds[n].id); - if (!val) { - cerr << "Failed to load background " << n << endl; - } -@@ -422,7 +423,7 @@ - for (n = 0; n < W_ALL_OUTSIDES_NUM; n++) { - Boolean val = - xvars.load_pixmap(&xdata.outsidePixmaps[dpyNum][n],NULL,dpyNum, -- (char**)outsides[n].id); -+ (const char**)outsides[n].id); - if (!val) { - cerr << "Failed to load outside " << n << endl; - } -@@ -689,7 +690,7 @@ - assert(tickPixmapBits[tt][hp] != PH_AUTO_GEN); - xvars.load_pixmap(&xdata.tickPixmaps[dpyNum][tt][hp], - &xdata.tickMasks[dpyNum][tt][hp], -- dpyNum,(char**)tickPixmapBits[tt][hp]); -+ dpyNum,(const char**)tickPixmapBits[tt][hp]); - } - } - } -@@ -1020,7 +1021,7 @@ - for (dpyNum = 0; dpyNum < xvars.dpyMax; dpyNum++) { - Boolean val = xvars.load_pixmap(&xdata.pixmap[dpyNum], - &xdata.mask[dpyNum], -- dpyNum,(char**)fireBits); -+ dpyNum,(const char**)fireBits); - if (!val) { - cerr << "Failed to load fire graphics." << endl; - } -@@ -1292,7 +1293,7 @@ - Boolean val = - xvars.load_pixmap(&movingXdata.pixmaps[dpyNum][n][m], - &movingXdata.masks[dpyNum][n][m], -- dpyNum,(char**)mc.pixmapBits[n][m]); -+ dpyNum,(const char**)mc.pixmapBits[n][m]); - if (!val) { - cerr << "load_pixmap() failed for " - << mc.physicalContext.className diff --git a/games/xevil/files/patch-x11__l_agreement_dlg.cpp b/games/xevil/files/patch-x11__l_agreement_dlg.cpp deleted file mode 100644 index be702d9a002b..000000000000 --- a/games/xevil/files/patch-x11__l_agreement_dlg.cpp +++ /dev/null @@ -1,10 +0,0 @@ ---- x11/l_agreement_dlg.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ x11/l_agreement_dlg.cpp 2012-05-27 06:52:59.000000000 +0900 -@@ -31,7 +31,6 @@ - #include <X11/Xatom.h> - } - --#include <strstream.h> - - #include "xdata.h" - #include "panel.h" diff --git a/games/xevil/files/patch-x11__main.cpp b/games/xevil/files/patch-x11__main.cpp deleted file mode 100644 index d80655e1b7c1..000000000000 --- a/games/xevil/files/patch-x11__main.cpp +++ /dev/null @@ -1,34 +0,0 @@ ---- x11/main.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ x11/main.cpp 2012-05-27 06:52:58.000000000 +0900 -@@ -25,6 +25,7 @@ - #include "utils.h" - - extern "C" { -+#include <stdlib.h> - #include <X11/Xutil.h> - - #ifdef OPENWOUND_XOS_STRLEN_HACK -@@ -33,13 +34,13 @@ - #include <X11/Xos.h> - } - --#include <iostream.h> -+#include <iostream> - - #include "utils.h" - #include "neth.h" - #include "game.h" - -- -+GameP g_game; - - class TurnStarter: public ITurnStarter { - public: -@@ -68,6 +69,7 @@ - Utils::seed_random(); - - GameP game = new Game(&argc,argv); -+ g_game = game; - - // assert (clock() != -1); - diff --git a/games/xevil/files/patch-x11__panel.cpp b/games/xevil/files/patch-x11__panel.cpp deleted file mode 100644 index f75f23f74adb..000000000000 --- a/games/xevil/files/patch-x11__panel.cpp +++ /dev/null @@ -1,52 +0,0 @@ ---- x11/panel.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ x11/panel.cpp 2012-05-27 06:52:58.000000000 +0900 -@@ -31,13 +31,14 @@ - #include <X11/Xutil.h> - #include <X11/keysym.h> - } --#include <iostream.h> --#include <strstream.h> -+#include <iostream> -+#include <sstream> - - #include "utils.h" - #include "xdata.h" - #include "panel.h" - -+using namespace std; - - #define PANEL_BORDER 1 - #define PANEL_MARGAIN 2 -@@ -311,15 +312,14 @@ - - - void WritePanel::update_message() { -- ostrstream tmp; -+ stringstream tmp; - if (active) { -- tmp << prompt << value << "_" << ends; -+ tmp << prompt << value << "_"; - } - else { -- tmp << prompt << value << ends; -+ tmp << prompt << value; - } -- set_message(tmp.str()); -- delete tmp.str(); -+ set_message(tmp.str().c_str()); - } - - -@@ -524,9 +524,8 @@ - return; - } - -- ostrstream tmp; -- tmp << "CHAT <<" << value << "\nEnter to send, Esc to cancel." << ends; -- TextPanel::set_message(tmp.str()); -- delete tmp.str(); -+ stringstream tmp; -+ tmp << "CHAT <<" << value << "\nEnter to send, Esc to cancel."; -+ TextPanel::set_message(tmp.str().c_str()); - } - diff --git a/games/xevil/files/patch-x11__serverping.cpp b/games/xevil/files/patch-x11__serverping.cpp deleted file mode 100644 index b74b7e0f173b..000000000000 --- a/games/xevil/files/patch-x11__serverping.cpp +++ /dev/null @@ -1,113 +0,0 @@ ---- x11/serverping.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ x11/serverping.cpp 2012-05-27 07:12:12.000000000 +0900 -@@ -25,14 +25,15 @@ - // code and should be reasonably easy to compile on Windows. - - --#include <iostream.h> --#include <strstream.h> -+#include <iostream> -+#include <sstream> - #include "utils.h" - #include "streams.h" - #include "xetp_basic.h" - #include "neth.h" - #include "id.h" - -+using namespace std; - - - class ServerPing { -@@ -113,7 +114,7 @@ - - - char* sString = argv[argc - 1]; -- char* port = Utils::strchr(sString,':'); -+ const char* port = Utils::strchr(sString,':'); - // server:port - if (port) { - serverName = new char[port - sString + 1]; -@@ -140,10 +141,9 @@ - error("Error opening client UDP socket."); - } - -- ostrstream str; -- str << "Looking up IP address for server " << serverName << ends; -- message(str.str()); -- delete str.str(); -+ stringstream str; -+ str << "Looking up IP address for server " << serverName; -+ message(str.str().c_str()); - - // Create server address. - memset((void *)&serverAddr,'\0',sizeof(serverAddr)); -@@ -170,11 +170,10 @@ ServerPing::ServerPing(int argc,char** argv) { - client.sin_family = AF_INET; - client.sin_addr.s_addr = htonl(INADDR_ANY); - client.sin_port = htons((u_short)clientPort); -- if (bind(udpSock,(CMN_SOCKADDR *)&client,sizeof(client)) < 0) { -- ostrstream str; -- str << "Could not bind local UDP port " << clientPort << ends; -- error(str.str()); -- delete str.str(); -+ if (::bind(udpSock,(CMN_SOCKADDR *)&client,sizeof(client)) < 0) { -+ stringstream str; -+ str << "Could not bind local UDP port " << clientPort; -+ error(str.str().c_str()); - return; - } - -@@ -197,11 +196,10 @@ - // Send "count" number of SERVER_PINGs. - for (int tries = 0; tries < count; tries++) { - // Send the ping. -- ostrstream msg; -+ stringstream msg; - msg << "Sending XETP::SERVER_PING to " -- << serverName << ':' << serverPort << ends; -- message(msg.str()); -- delete msg.str(); -+ << serverName << ':' << serverPort; -+ message(msg.str().c_str()); - XETPBasic::send_server_ping(udpOut); - // Don't buffer the ping. - udpOut->flush(); -@@ -248,11 +246,10 @@ - } - - // If we get here, we failed to reach the server. -- ostrstream msg; -+ stringstream msg; - msg << "No return from " << serverName << ':' << serverPort << " after " -- << count << " tries." << ends; -- error(msg.str()); -- delete msg.str(); -+ << count << " tries."; -+ error(msg.str().c_str()); - } - - -@@ -271,12 +268,9 @@ - - - void ServerPing::error(const char* msg1,const char* msg2) { -- ostrstream str; -- str << msg1 << msg2 << ends; -- error(str.str()); -- -- // Will never get here, but WTF. -- delete str.str(); -+ stringstream str; -+ str << msg1 << msg2; -+ error(str.str().c_str()); - } - - -@@ -355,6 +349,7 @@ - - - -+int - main(int argc,char** argv) { - ServerPing ping(argc,argv); - ping.go(); diff --git a/games/xevil/files/patch-x11__ui.cpp b/games/xevil/files/patch-x11__ui.cpp deleted file mode 100644 index ab83dec24000..000000000000 --- a/games/xevil/files/patch-x11__ui.cpp +++ /dev/null @@ -1,377 +0,0 @@ ---- x11/ui.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ x11/ui.cpp 2012-05-27 06:52:59.000000000 +0900 -@@ -30,6 +30,7 @@ - #include "utils.h" - extern "C" { - #include <string.h> -+#include <stdlib.h> - #include <X11/Xutil.h> - #ifdef OPENWOUND_XOS_STRLEN_HACK - #define _strings_h -@@ -40,8 +41,8 @@ - #include <X11/Xatom.h> - } - --#include <iostream.h> --#include <strstream.h> -+#include <iostream> -+#include <sstream> - - #include "coord.h" - #include "area.h" -@@ -59,6 +60,7 @@ - #include "panel.h" - #include "viewport.h" - -+using namespace std; - - // Defines - #define DEFAULT_BIG_FONT_NAME "-*-helvetica-*-r-*-*-18-*-*-*-*-*-*-*" -@@ -226,20 +228,6 @@ - for (int d = 0; d < xvars.dpyMax; d++) { - xvars.alloc_named_color(d,"steelblue"); - } -- -- // Run the license agreement. -- // Note: The license agreement will not be run if the user runs -- // "xevil -server -no_ui". -- // Must be after init_x(). -- Boolean reduceDraw = Viewport::get_reduce_draw(); -- Boolean accepted = -- LAgreement::check_accepted(largeViewport,smoothScroll,reduceDraw, -- xvars,0,argc,argv); -- Viewport::set_reduce_draw(reduceDraw); -- if (!accepted) { -- // Should probably let game.cpp call exit. -- exit(1); -- } - - // Ick, this should be in init_x(), but we need to call init_x() before - // running the License Agreement to get this information. -@@ -461,21 +449,27 @@ - } - } - -- if (down) { -- // Restart game if space pressed. -- // This doesn't always work, the otherInput flag might get cleared -- // before it is used. -- if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_space)) { -- otherInput = True; -+ // If function keys are assigned to movement, weapon or item functions, -+ // then this code will not get executed. -+ if (down && !found) { -+ // Pause Game -+ if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F1)) { -+ settingsChanges |= UIpause; -+ settings.pause = True; - } -- -- if (!found) { -- // Undocumented pause key feature. -- // Don't do pause if XK_F1 is used for something else. -- if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F1)) { -- settingsChanges |= UIpause; -- settings.pause = True; -- } -+ // New Game -+ if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F2)) { -+ settingsChanges |= UInewGame; -+ } -+ // Change game style -+ if (keycode == XKeysymToKeycode(xvars.dpy[dpyNum],XK_F3)) { -+ settingsChanges |= UIstyle; -+ settings.style = (settings.style + 1) % NUM_GAME_STYLES; -+ -+ // Avoid the LEVELS_ONLY option. There was no button before -+ // I got here. Avoiding the ability to set it until I -+ // discover why -+ settings.style += (settings.style == LEVELS_ONLY) ? 1 : 0; - } - } - } -@@ -865,7 +859,7 @@ - char *msg; - if (msg = locator->message_deq()) { - set_message(msg); -- delete msg; -+ delete [] msg; - messageTimer.set(MESSAGE_TIME); - } - } -@@ -930,7 +924,7 @@ - UiP ui = (UiP)closure; - ui->settingsChanges |= UIenemiesRefill; - // SGI compiler says you can't cast void* to Boolean. -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - ui->settings.enemiesRefill = val; - } - -@@ -939,7 +933,7 @@ - void Ui::menu_controls_CB(void* value,Viewport* vPort,void* closure) { - UiP ui = (UiP)closure; - int dpyNum = vPort->get_dpy_num(); -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - XMapWindow(ui->xvars.dpy[dpyNum],ui->xdata.controls[dpyNum]); - } -@@ -955,13 +949,13 @@ - Viewport* vPort,void* closure) { - UiP ui = (UiP)closure; - int dpyNum = vPort->get_dpy_num(); -- Boolean active = (Boolean)(int)value; -+ Boolean active = (Boolean)(long)value; - - if (active) { - ui->lControls[dpyNum].input = ui->lControls[dpyNum].key = - ui->lControls[dpyNum].which = 0; - -- ostrstream str; -+ stringstream str; - str << "There are 2 sets of controls for the players on the right and" - << "\n" - << "left sides of the keyboard, respectively." << "\n" -@@ -979,10 +973,9 @@ - << " player enter the " - << (ui->lControls[dpyNum].which ? "second" : "first") - << " key for <" << ui->keysNames[ui->lControls[dpyNum].key] -- << ">." << ends; -+ << ">."; - -- ui->learnControls[dpyNum]->set_message(str.str()); -- delete str.str(); -+ ui->learnControls[dpyNum]->set_message(str.str().c_str()); - XMapWindow(ui->xvars.dpy[dpyNum],ui->xdata.learnControls[dpyNum]); - } - else { -@@ -994,7 +987,7 @@ - - void Ui::menu_scenarios_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = SCENARIOS; -@@ -1005,7 +998,7 @@ - - void Ui::menu_levels_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = LEVELS; -@@ -1016,7 +1009,7 @@ - - void Ui::menu_kill_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = KILL; -@@ -1027,7 +1020,7 @@ - - void Ui::menu_duel_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = DUEL; -@@ -1038,7 +1031,7 @@ - - void Ui::menu_extended_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = EXTENDED; -@@ -1049,7 +1042,7 @@ - - void Ui::menu_training_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - if (val) { - ui->settingsChanges |= UIstyle; - ui->settings.style = TRAINING; -@@ -1070,7 +1063,7 @@ - void Ui::menu_cooperative_CB(void* value,Viewport*,void* closure) { - UiP ui = (UiP)closure; - ui->settingsChanges |= UIcooperative; -- Boolean val = (Boolean)(int)value; -+ Boolean val = (Boolean)(long)value; - ui->settings.cooperative = val; - } - -@@ -1079,7 +1072,7 @@ - void Ui::menu_help_CB(void* value,Viewport* vPort,void* closure) { - UiP ui = (UiP)closure; - int dpyNum = vPort->get_dpy_num(); -- Boolean active = (Boolean)(int)value; -+ Boolean active = (Boolean)(long)value; - - if (active) { - XMapWindow(ui->xvars.dpy[dpyNum],ui->xdata.help[dpyNum]); -@@ -1094,7 +1087,7 @@ - void Ui::status_weapon_CB(void* value,Viewport* vPort,void*) { - // Some mouse controls. - // UiP ui = (UiP)closure; -- int button = (int)value; -+ long button = (long)value; - - switch (button) { - case Button1: -@@ -1113,7 +1106,7 @@ - - void Ui::status_item_CB(void* value,Viewport* vPort,void*) { - // UiP ui = (UiP)closure; -- int button = (int)value; -+ long button = (long)value; - - switch (button) { - case Button1: -@@ -1167,14 +1160,14 @@ - return; - } - -- ostrstream str; -+ stringstream str; - str << (ui->lControls[dpyNum].input ? "Left" : "Right") - << " player: The " - << (ui->lControls[dpyNum].which ? "second" : "first") << " key for <" - << ui->keysNames[ui->lControls[dpyNum].key] << "> is " - << XKeysymToString(XKeycodeToKeysym(ui->xvars.dpy[dpyNum], - event->xkey.keycode,0)) -- << "." << "\n" << "\n"; -+ << ".\n\n"; - ui->keycodes[dpyNum][ui->lControls[dpyNum].input] - [ui->lControls[dpyNum].key][ui->lControls[dpyNum].which] = - event->xkey.keycode; -@@ -1222,21 +1215,18 @@ - << " player enter the " - << (ui->lControls[dpyNum].which ? "second" : "first") - << " key for <" << keysNames[ui->lControls[dpyNum].key] -- << ">." << ends; -+ << ">."; - - // Add message in front of str.str(). -- ostrstream fullStr; -+ stringstream fullStr; - if (ui->lControls[dpyNum].input == UI_KEYS_LEFT) { - fullStr << "You may dismiss this dialog now if you only want to" << "\n" -- << "set the controls for one player." -- << "\n" << "\n"; -+ << "set the controls for one player.\n\n"; - } -- fullStr << str.str() << ends; -- delete str.str(); -+ fullStr << str.str(); - - -- ui->learnControls[dpyNum]->set_message(fullStr.str()); -- delete fullStr.str(); -+ ui->learnControls[dpyNum]->set_message(fullStr.str().c_str()); - - ui->controls_redraw(dpyNum); - } -@@ -1537,7 +1527,7 @@ - Line::set_text_columns(HELP_COLS); - Page page(NULL,helpMessage); - const PtrList& lines = page.get_lines(); -- ostrstream message; -+ stringstream message; - for (int n = 0; n < lines.length(); n++) { - Line* line = (Line*)lines.get(n); - char* text = line->alloc_text(); -@@ -1545,7 +1535,6 @@ - message << text << '\n'; - delete [] text; - } -- message << ends; - - - for (int dpyNum = 0; dpyNum < xvars.dpyMax; dpyNum++) { -@@ -1564,10 +1553,8 @@ - new TextPanel(dpyNum,xvars,xdata.help[dpyNum],pos,size); - assert(help[dpyNum]); - -- help[dpyNum]->set_message(message.str()); -+ help[dpyNum]->set_message(message.str().c_str()); - } // dpyNum -- -- delete message.str(); - } - - -@@ -1621,7 +1608,7 @@ - // Loop through all keys. - for (int n = 0; n < UI_KEYS_MAX; n++) { - // String for right side. -- strstream str0; -+ stringstream str0; - str0 << keysNames[n] << ": " << XKeysymToString(keymaps[0][n][0][0]); - if (keymaps[0][n][0][1] && strlen(XKeysymToString(keymaps[0][n][0][1]))) - str0 << ", " << XKeysymToString(keymaps[0][n][0][1]); -@@ -1631,10 +1618,9 @@ - && strlen(XKeysymToString(keymaps[0][n][1][1]))) - str0 << ", " << XKeysymToString(keymaps[0][n][1][1]); - } -- str0 << ends; - - // String for left side. -- strstream str1; -+ stringstream str1; - str1 << keysNames[n] << ": " << XKeysymToString(keymaps[1][n][0][0]); - if (keymaps[1][n][0][1] && strlen(XKeysymToString(keymaps[1][n][0][1]))) { - str1 << ", " << XKeysymToString(keymaps[1][n][0][1]); -@@ -1645,7 +1631,6 @@ - && strlen(XKeysymToString(keymaps[1][n][1][1]))) - str1 << ", " << XKeysymToString(keymaps[1][n][1][1]); - } -- str1 << ends; - - // Draw key on left side. - if (n != IT_CHAT) { // Chat meaningless for left player. -@@ -1653,16 +1638,14 @@ - xvars.fontSize[dpyNum].width, - xvars.font[dpyNum]->max_bounds.ascent - + p * xvars.fontSize[dpyNum].height, -- str1.str(),strlen(str1.str())); -+ str1.str().c_str(),str1.str().length()); - } - // Draw on right side. - XDrawString(xvars.dpy[dpyNum],xdata.controls[dpyNum],xvars.gc[dpyNum], - xvars.fontSize[dpyNum].width * (CONTROLS_COLS / 2 + 1), - xvars.font[dpyNum]->max_bounds.ascent - + (p++) * xvars.fontSize[dpyNum].height, -- str0.str(),strlen(str0.str())); -- delete str0.str(); -- delete str1.str(); -+ str0.str().c_str(),str0.str().length()); - } - p++; - -@@ -1693,7 +1676,7 @@ - - - --char *Ui::keysNames[UI_KEYS_MAX] = { -+const char *Ui::keysNames[UI_KEYS_MAX] = { - "center", - "right", - "down_right", -@@ -1752,7 +1735,7 @@ - - - --char* Ui::helpMessage = -+const char* Ui::helpMessage = - "For full instructions, including NETWORK PLAY, see " - "http://www.xevil.com/docs/instructions.html\n" - "\n" diff --git a/games/xevil/files/patch-x11__ui.h b/games/xevil/files/patch-x11__ui.h deleted file mode 100644 index 3e170cf8a198..000000000000 --- a/games/xevil/files/patch-x11__ui.h +++ /dev/null @@ -1,20 +0,0 @@ ---- x11/ui.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ x11/ui.h 2012-05-27 06:52:59.000000000 +0900 -@@ -338,7 +338,7 @@ - - - // Variables. -- static char *keysNames[UI_KEYS_MAX]; -+ static const char *keysNames[UI_KEYS_MAX]; - - char **argv; // Warning: Exposing the rep. - int argc; -@@ -402,7 +402,7 @@ - // The callbacks to export to the Viewport. - static ViewportCallback viewportCallbacks[VIEWPORT_CB_NUM]; - -- static char* helpMessage; -+ static const char* helpMessage; - }; - - #endif diff --git a/games/xevil/files/patch-x11__viewport.cpp b/games/xevil/files/patch-x11__viewport.cpp deleted file mode 100644 index 774b267e3e00..000000000000 --- a/games/xevil/files/patch-x11__viewport.cpp +++ /dev/null @@ -1,294 +0,0 @@ ---- x11/viewport.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ x11/viewport.cpp 2012-05-27 06:52:59.000000000 +0900 -@@ -44,8 +44,9 @@ - #include <X11/Xos.h> - #include <X11/keysym.h> - } --#include <strstream.h> -+#include <sstream> - -+using namespace std; - - #define TICK_BORDER_WIDTH 5 // border width big enough for a tick mark. - #define TICK_WIDTH 3 -@@ -60,14 +61,14 @@ - #define COL_SHIFT 4 - - // Number of characters across for each menu button. --#define QUIT_LINE_LENGTH 5 --#define NEW_GAME_LINE_LENGTH 9 -+#define QUIT_LINE_LENGTH 4 -+#define NEW_GAME_LINE_LENGTH 13 - #define HUMANS_NUM_LINE_LENGTH 9 - #define ENEMIES_NUM_LINE_LENGTH 11 - #define ENEMIES_REFILL_LINE_LENGTH 13 - #define CONTROLS_LINE_LENGTH 13 - #define LEARN_CONTROLS_LINE_LENGTH 12 --#define STYLE_LINE_LENGTH 11 -+#define STYLE_LINE_LENGTH 16 - #define SCENARIOS_LINE_LENGTH 9 - #define LEVELS_LINE_LENGTH 6 - #define KILL_LINE_LENGTH 16 -@@ -1056,20 +1057,18 @@ - - void Viewport::set_menu_humans_num(int val) { - assert(menusNum > menuHumansNum); -- ostrstream str; -- str << val << ends; -- ((WritePanel *)menus[menuHumansNum])->set_value(str.str()); -- delete str.str(); -+ stringstream str; -+ str << val; -+ ((WritePanel *)menus[menuHumansNum])->set_value(str.str().c_str()); - } - - - - void Viewport::set_menu_enemies_num(int val) { - assert(menusNum > menuEnemiesNum); -- ostrstream str; -- str << val << ends; -- ((WritePanel *)menus[menuEnemiesNum])->set_value(str.str()); -- delete str.str(); -+ stringstream str; -+ str << val; -+ ((WritePanel *)menus[menuEnemiesNum])->set_value(str.str().c_str()); - } - - -@@ -1128,10 +1127,9 @@ - - void Viewport::set_quanta(Quanta quanta) { - assert(menusNum > menuQuanta); -- ostrstream str; -- str << quanta << ends; -- ((WritePanel *)menus[menuQuanta])->set_value(str.str()); -- delete str.str(); -+ stringstream str; -+ str << quanta; -+ ((WritePanel *)menus[menuQuanta])->set_value(str.str().c_str()); - } - - -@@ -1144,33 +1142,27 @@ - - - void Viewport::set_humans_playing(int val) { -- ostrstream msg; -+ stringstream msg; - if (val == 1) { -- msg << "1 Human" << ends; -+ msg << "1 Human"; - } - else { -- msg << val << " Humans" << ends; -+ msg << val << " Humans"; - } -- char *msg_str = msg.str(); -- -- humansPlaying->set_message(msg_str); -- delete msg_str; -+ humansPlaying->set_message(msg.str().c_str()); - } - - - - void Viewport::set_enemies_playing(int val) { -- ostrstream msg; -+ stringstream msg; - if (val == 1) { -- msg << "1 Enemy" << ends; -+ msg << "1 Enemy"; - } - else { -- msg << val << " Enemies" << ends; -+ msg << val << " Enemies"; - } -- char *msg_str = msg.str(); -- -- enemiesPlaying->set_message(msg_str); -- delete msg_str; -+ enemiesPlaying->set_message(msg.str().c_str()); - } - - -@@ -1632,7 +1624,7 @@ - // Would be much better to put the radio-button logic in the Panel classes. - if (pClosure->radio) { - // SGI compiler says you can't cast void* to Boolean. -- Boolean bValue = (Boolean)(int)value; -+ Boolean bValue = (Boolean)(long)value; - if (!bValue) { - ((TogglePanel*)panel)->set_value(True); - } -@@ -1701,7 +1693,7 @@ - pos.y += xvars.fontSize[dpyNum].height; - - for (int n = 0; n < DIFFICULTY_LEVELS_NUM; n++) { -- ostrstream str; -+ stringstream str; - str << "[" << n; - if (n == DIFF_NORMAL) { - str << ",space] "; -@@ -1709,10 +1701,9 @@ - else { - str << "] "; - } -- str << difficultyLevels[n].name << ends; -+ str << difficultyLevels[n].name; - pos.y += xvars.fontSize[dpyNum].height; -- draw_string(pos,str.str()); -- delete str.str(); -+ draw_string(pos,str.str().c_str()); - } - - XSetForeground(xvars.dpy[dpyNum],xvars.gc[dpyNum], -@@ -1733,7 +1724,7 @@ - - - --void Viewport::draw_string(const Pos &pos,char *msg) { -+void Viewport::draw_string(const Pos &pos,const char *msg) { - XDrawString(xvars.dpy[dpyNum],arena, - xvars.gc[dpyNum], - pos.x,pos.y + xvars.font[dpyNum]->max_bounds.ascent, -@@ -1930,7 +1921,7 @@ - new ButtonPanel(dpyNum,xvars,toplevel, - pos,newGameUnit, - Viewport::panel_callback,panelClosures.get(menuNewGame), -- "New Game"); -+ "New Game (F2)"); - assert(p); - p->set_background(menuBg,False); - pos.x += newGameUnit.width; -@@ -2016,7 +2007,7 @@ - new TextPanel(dpyNum,xvars,toplevel, - pos,styleUnit, - NULL,NULL, -- "Game style:"); -+ "Game style: (F3)"); - assert(p); - // p->set_background(menuBg,False); - pos.x += styleUnit.width; -@@ -2194,33 +2185,24 @@ - } - - const IntelStatus *status = intel->get_intel_status(); -+ statuses[statusName]->set_message(status->name); -+ -+ statuses[statusClassName]->set_message(status->className); - -- ostrstream name; -- name << status->name << ends; -- statuses[statusName]->set_message(name.str()); -- delete name.str(); -- -- ostrstream className; -- className << status->className << ends; -- statuses[statusClassName]->set_message(className.str()); -- delete className.str(); -- -- ostrstream health; -+ stringstream health; - if (status->health == -1) { -- health << "Dead" << ends; -+ health << "Dead"; - } - else { -- health << status->health << " Health" << ends; -+ health << status->health << " Health"; - } -- statuses[statusHealth]->set_message(health.str()); -- delete health.str(); -+ statuses[statusHealth]->set_message(health.str().c_str()); - -- ostrstream mass; -- mass << status->mass << " Mass" << ends; -- statuses[statusMass]->set_message(mass.str()); -- delete mass.str(); -+ stringstream mass; -+ mass << status->mass << " Mass"; -+ statuses[statusMass]->set_message(mass.str().c_str()); - -- ostrstream weapon; -+ stringstream weapon; - if (status->weaponClassId == A_None) { - weapon << "No Weapon"; - } -@@ -2230,62 +2212,56 @@ - if (status->ammo != PH_AMMO_UNLIMITED) { - weapon << " (" << status->ammo << ")"; - } -- weapon << ends; - statuses[statusWeapon]-> - set_foreground(status->weaponReady ? - xvars.green[dpyNum] : xvars.red[dpyNum],False); -- statuses[statusWeapon]->set_message(weapon.str()); -- delete weapon.str(); -+ statuses[statusWeapon]->set_message(weapon.str().c_str()); - -- ostrstream item; -+ stringstream item; - if (status->itemClassId == A_None) { - item << "No Item"; - } - else { - item << status->item << " (" << status->itemCount << ")"; - } -- item << ends; -- statuses[statusItem]->set_message(item.str()); -- delete item.str(); -+ statuses[statusItem]->set_message(item.str().c_str()); - -- ostrstream livesHKills; -+ stringstream livesHKills; - if (styleInfo->get_game_style_type() == EXTENDED) { - // Takes soups into account. - livesHKills << (status->humanKills - status->soups) -- << " Human Kills" << ends; -+ << " Human Kills"; - } - else { - if (status->lives == IT_INFINITE_LIVES) { - // Does this case ever happen? I don't think so. -- livesHKills << "Unlimited Lives" << ends; -+ livesHKills << "Unlimited Lives"; - } - else { - if (status->lives == 1) { -- livesHKills << "1 Life" << ends; -+ livesHKills << "1 Life"; - } - else { -- livesHKills << status->lives << " Lives" << ends; -+ livesHKills << status->lives << " Lives"; - } - } - } -- statuses[statusLivesHKills]->set_message(livesHKills.str()); -- delete livesHKills.str(); -+ statuses[statusLivesHKills]->set_message(livesHKills.str().c_str()); - -- ostrstream killsMKills; -+ stringstream killsMKills; - if (styleInfo->get_game_style_type() == EXTENDED) { -- killsMKills << status->enemyKills << " Machine Kills" << ends; -+ killsMKills << status->enemyKills << " Machine Kills"; - } - else { - int kills = status->humanKills + status->enemyKills; - if (kills == 1) { -- killsMKills << "1 Kill" << ends; -+ killsMKills << "1 Kill"; - } - else { -- killsMKills << kills << " Kills" << ends; -+ killsMKills << kills << " Kills"; - } - } -- statuses[statusKillsMKills]->set_message(killsMKills.str()); -- delete killsMKills.str(); -+ statuses[statusKillsMKills]->set_message(killsMKills.str().c_str()); - } - - diff --git a/games/xevil/files/patch-x11__viewport.h b/games/xevil/files/patch-x11__viewport.h deleted file mode 100644 index e918e8394a1e..000000000000 --- a/games/xevil/files/patch-x11__viewport.h +++ /dev/null @@ -1,11 +0,0 @@ ---- x11/viewport.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ x11/viewport.h 2012-05-27 06:52:59.000000000 +0900 -@@ -348,7 +348,7 @@ - /* NOTE: Will draw everything if redrawArena is true, else just what has - changed. */ - -- void draw_string(const Pos &pos,char *msg); -+ void draw_string(const Pos &pos,const char *msg); - /* EFFECTS: Draw string msg using current GC on arena with upper left of - character at position pos. */ - diff --git a/games/xevil/files/patch-x11__xdata.cpp b/games/xevil/files/patch-x11__xdata.cpp deleted file mode 100644 index fd1052042688..000000000000 --- a/games/xevil/files/patch-x11__xdata.cpp +++ /dev/null @@ -1,101 +0,0 @@ ---- x11/xdata.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ x11/xdata.cpp 2012-05-27 06:52:59.000000000 +0900 -@@ -1,4 +1,5 @@ - /* -+ * WK - note to self - search for xpmcreate - * XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge - * http://www.xevil.com - * satan@xevil.com -@@ -30,11 +31,12 @@ - #include "xdata.h" - #include "area.h" - --#include <iostream.h> -+#include <iostream> - #include <X11/Xutil.h> - #include <X11/xpm.h> - #include <X11/Xatom.h> - -+using namespace std; - - - // Means always allocate some color, even if it's really, really bad. -@@ -47,9 +49,16 @@ - int dpyNum,const Size& size, - const char* title, - long eventMask) { -+ -+ // Get Size of screen, so we can center Window -+ XWindowAttributes root_window_attributes; -+ XGetWindowAttributes(dpy[dpyNum],root[dpyNum], &root_window_attributes); -+ int left = (root_window_attributes.width - size.width) / 2; -+ int top = (root_window_attributes.height - size.height) / 3; -+ - // Creates with 0 border width. - Window toplevel = -- XCreateSimpleWindow(dpy[dpyNum],root[dpyNum],0,0, -+ XCreateSimpleWindow(dpy[dpyNum],root[dpyNum],left,top, - size.width,size.height, - 0,windowBorder[dpyNum], - windowBg[dpyNum]); -@@ -90,7 +99,9 @@ - - XClassHint class_hints; - class_hints.res_name = argv[0]; -- class_hints.res_class = "XEvil"; -+ -+ static char res_class[] = "XEvil"; -+ class_hints.res_class = res_class; - - XSetWMProperties(dpy[dpyNum],toplevel, - &windowName,&iconName,argv,argc, -@@ -185,14 +196,14 @@ - - - Boolean Xvars::load_pixmap(Drawable* pixmap,Drawable* mask, -- int dpyNum,char** xpmBits) { -+ int dpyNum, const char** xpmBits) { - return load_pixmap(pixmap,mask,dpyNum,xpmBits,is_stretched()); - } - - - - Boolean Xvars::load_pixmap(Drawable* pixmap,Drawable* mask, -- int dpyNum,char** xpmBits,Boolean fullSize) { -+ int dpyNum, const char** xpmBits,Boolean fullSize) { - // Just load XPM as is. - if (fullSize) { - XpmAttributes attr; -@@ -200,9 +211,9 @@ - attr.closeness = XPM_CLOSENESS; - attr.alloc_close_colors = True; - -- int val = -+ int val = - XpmCreatePixmapFromData(dpy[dpyNum],root[dpyNum], -- xpmBits, -+ const_cast<char **> (xpmBits), - pixmap,mask, - &attr); - XpmFreeAttributes(&attr); -@@ -212,7 +223,7 @@ - ret = False; - } - -- return ret; -+ return ret; - } - - -@@ -231,9 +242,8 @@ - - // Perhaps should use XpmReturnAllocPixels, neither gives the transparent - // value. -- int val = -- XpmCreateImageFromData(dpy[dpyNum], -- xpmBits, -+ int val = XpmCreateImageFromData(dpy[dpyNum], -+ const_cast<char **> (xpmBits), - &srcImage,(mask ? &srcMask : (XImage**)NULL), - &attr); - srcSize.width = attr.width; diff --git a/games/xevil/files/patch-x11__xdata.h b/games/xevil/files/patch-x11__xdata.h deleted file mode 100644 index 4b4e40557f1e..000000000000 --- a/games/xevil/files/patch-x11__xdata.h +++ /dev/null @@ -1,28 +0,0 @@ ---- x11/xdata.h.orig 2012-05-27 06:52:31.000000000 +0900 -+++ x11/xdata.h 2012-05-27 06:52:58.000000000 +0900 -@@ -74,7 +74,7 @@ - - typedef XEvent *CMN_EVENTDATA; - --typedef char *CMN_COLOR; -+typedef const char *CMN_COLOR; - - - -@@ -132,14 +132,14 @@ - transformations. Use scratch for all scratch calculations. */ - - Boolean load_pixmap(Drawable* pixmap,Drawable* mask, -- int dpyNum,char** xpmBits); -+ int dpyNum, const char** xpmBits); - /* MODIFIES: pixmap, mask */ - /* EFFECTS: Load an XPM pixmap and mask from xpmBits. Only load mask if - non-NULL. Reduce pixmap size by a factor of 2 if - !xvars.is_stretched(). */ - - Boolean load_pixmap(Drawable* pixmap,Drawable* mask, -- int dpyNum,char** xpmBits,Boolean fullSize); -+ int dpyNum, const char** xpmBits,Boolean fullSize); - /* EFFECTS: Same as above load_pixmap() except caller explicitly - specifies whether pixmap is fullSize or reduced by a factor of 2. */ - /* NOTE: This method can be called before Xvars::stretch is set. */ diff --git a/games/xevil/pkg-descr b/games/xevil/pkg-descr deleted file mode 100644 index b7c7dfce94c1..000000000000 --- a/games/xevil/pkg-descr +++ /dev/null @@ -1,11 +0,0 @@ -XEvil is a side-view, single or network-multiplayer, fast-action, -kill-everything, game for Windows and UNIX. - -You have sinned in life. Now, you die and go to Hell. XEvil is the -contest that determines your fate in Hell for all eternity. At the -end of a game, you receive one of many possible rankings. A poor -player, for example, may spend the rest of time as "Satan's Earwax -Remover", while a good one might achieve a prestigious title such as -"VP of Hell Marketing" or even "Lead Software Engineer of Hell". - -WWW: http://www.xevil.com/ diff --git a/games/xminesweep/Makefile b/games/xminesweep/Makefile deleted file mode 100644 index 89a8fd246631..000000000000 --- a/games/xminesweep/Makefile +++ /dev/null @@ -1,25 +0,0 @@ -# Created by: janek -# $FreeBSD$ - -PORTNAME= xminesweep -PORTVERSION= 3.0 -PORTREVISION= 2 -CATEGORIES= games -MASTER_SITES= http://web.warwick.ac.uk/ftp/pub/x11/ \ - ftp://ftp.netlab.is.tsukuba.ac.jp/pub/X/our_collections/games/ \ - ftp://ftp.uni-halle.de/pub/X11/contrib/games/ \ - ftp://ftp.eunet.ch/software/X/games/ -DISTNAME= ${PORTNAME}${PORTVERSION} - -MAINTAINER= ports@FreeBSD.org -COMMENT= X11 minesweeper game - -BROKEN= unfetchable -DEPRECATED= Broken for more than 6 months -EXPIRATION_DATE= 2020-08-26 - -USES= imake tar:Z xorg -USE_XORG= x11 xext xmu xaw xt xpm sm ice -PLIST_FILES= bin/xminesweep man/man1/xminesweep.1.gz - -.include <bsd.port.mk> diff --git a/games/xminesweep/distinfo b/games/xminesweep/distinfo deleted file mode 100644 index 3f38ded3051d..000000000000 --- a/games/xminesweep/distinfo +++ /dev/null @@ -1,2 +0,0 @@ -SHA256 (xminesweep3.0.tar.Z) = aee3af685e938c26fba7edfceb5aad7ae7c5199e29ae2ba89f40f59df59054fd -SIZE (xminesweep3.0.tar.Z) = 24898 diff --git a/games/xminesweep/pkg-descr b/games/xminesweep/pkg-descr deleted file mode 100644 index 58d6a46a8c55..000000000000 --- a/games/xminesweep/pkg-descr +++ /dev/null @@ -1 +0,0 @@ -Xminesweep like Windoze minesweeper game |