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* Finish repo copy of wxgtk 2.4.2 ports to wxgtk24*fjoe2005-05-131-1/+1
* Bump PORTREVISION to chase the glib20 shared lib version change.marcus2005-03-121-0/+1
* - Update to 38.1bpav2005-03-041-2/+3
* [maintainer update] upgrade of games/scorched3d-devel toedwin2005-02-201-7/+2
* Update port: games/scorched3d-devel - INCLUDE SECURITY FIXedwin2004-12-221-18/+12
* Bump PORTREVISIONS for all ports that depend on atk or pango to ease in themarcus2004-11-081-0/+1
* Autotools cleanup. Remove autoconf257 (259), automake17 (18), andade2004-07-021-2/+2
* Now builds on amd64.kris2004-06-221-2/+2
* - Update to 36.2pav2004-05-271-4/+16
* Chase the glib20 update, and bump all affected ports' PORTREVISIONs.marcus2004-04-051-1/+1
* Chase library bump of libSDL-1.1 for all ports which were dependingedwin2004-03-161-1/+1
* BROKEN on !i386: Does not compilekris2004-03-131-1/+7
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.marcus2004-02-041-1/+1
* - Use new knobs from bsd.sdl.mkkrion2004-01-211-8/+3
* Switch to wxgtk2.fjoe2003-11-101-3/+3
* wxgtk-devel -> wxgtkfjoe2003-11-101-2/+2
* Chase wxgtk library name (and version) change.fjoe2003-11-051-1/+1
* Fix build, remove BROKEN, bump PORTREVISION.fjoe2003-11-041-2/+1
* Mark as broken because it does not seem to compile (see bento logs).linimon2003-11-031-0/+2
* Update to build 35.mdodd2003-08-241-23/+34
* Clear moonlight beckons.ade2003-03-071-0/+1
* Scorched, a 3d game based loosely on the classic DOS game.mdodd2003-01-051-0/+38