| Commit message (Collapse) | Author | Age | Files | Lines |
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The X11BASE variable is long gone, however these ports were not updated.
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ignore tinyxml when installed and always use local copy [1]
PR: ports/164547 [1]
Submitted by: Yanhui Shen <shen.elf@gmail.com> [1]
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Reviewed by: "Bryan Drewery" <bryan@shatow.net>
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Approved by: crees (mentor)
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PR: 169291
Submitted by: Sayetsky Anton <vsjcfm@gmail.com>
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Reported by: pointyhat (linimon)
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- Chase x11-fonts/junicode update
Submitted by: pavmail
Approved by: philip (implicit), eadler, itetcu (mentors, implicit)
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- Use PORTDOCS
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- Swap LICENSE and *_DEPENDS to make portlint happy
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- Un-version LIB_DEPENDS
- Swap LICENSE and *_DEPENDS to make portlint happy
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- Un-version LIB_DEPENDS
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Submitted by: Sulev-Madis 'ketas' Silber <madis555@hot.ee>
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series.
Official announcement: http://kde.org/announcements/announce-4.8.4.php
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Reported by: pointyhat (Pav)
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t4k_loaders.c: In function 'do_png_save':
t4k_loaders.c:1031: error: dereferencing pointer to incomplete type
Reported by: pointyhat
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Reported by: pointyhat (pav)
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undefined reference to `PrintGifError'
Reported by: pointyhat
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2012-05-10 games/wesnoth-devel BROKEN for more than 6 month
Approved by: eadler (mentor)
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deskutils/docear instead
2012-06-07 devel/libtool-fixed: libtool has been fixed, no more need of this version
2012-05-23 devel/p5-Devel-ObjectTracker: removed from CPAN
2012-05-10 devel/rubygem-vmc: BROKEN for more than 6 month
2012-06-01 games/antrix: no more public distfiles, abandoned upstream
2012-05-10 games/sfbol: BROKEN for more than 6 month
2012-06-01 java/eclipseme: depends on java/sun-wtk
2012-05-10 mail/lmtpd: BROKEN for more than 6 month
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PR: ports/168837
Submitted by: Tobias Rehbein <tobias.rehbein@web.de> (maintainer)
Approved by: crees (mentor)
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RUN_DEPENDS=${BUILD_DEPENDS} to use := which portlint has warned
about for a while.
PR: ports/168208
Approved by: portmgr (miwi)
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PR: ports/165332
Submitted by Rusty Nejdl <rnejdl@ringofsaturn.com>
Approved by: philip (maintainer timeout 14w), eadler, itetcu (mentors, implicit)
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since version 1.2.9, so change the dependency
While I'm here:
- strict python version to 2.x only
- eliminate unused dependencies
- use PYTHON_PKGNAMEPREFIX in _DEPENDS
- add missing tabs
- bump PORTREVISION because of dependencies change
[1] http://ankisrs.net/changes.html
PR: 168555
Submitted by: Jan Beich <jbeich at tormail dot org>
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- Unbreak
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PR: ports/168644
Submitted by: crees
Approved by: maintainer
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Submitted by: az
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Review by: bapt, David Naylor (kde team)
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PR: ports/168601
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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Approved by: maintainer (lth@ via email)
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PR: ports/167496
Submitted by: loader
Approved by: maintainer timeout (>4w, freebsd@rakor-net.de)
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PR: ports/168578
Submitted by: Oleg Ginzburg <olevole@olevole.ru> (maintainer)
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Approved by: eadler, itetcu (mentors, implicit)
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on economy and city building. Expand your small settlement to a strong and
wealthy colony, collect taxes and supply your inhabitants with valuable goods.
Increase your power with a well balanced economy and with strategic trade and
diplomacy.
WWW: http://www.unknown-horizons.org/
PR: ports/168409
Submitted by: Green Dog <fiziologus _at_ gmail.com> (maintainer)
Approved by: decke (mentor)
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- Clarify wrapper option
Submitted by: ketas <madis555@hot.ee> [1]
Approved by: eadler, itetcu (mentors, implicit)
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Reported by: pointyhat
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- Remove uneeded double quotes
- While here fix various portlint warnings
- Indent make conditionals and loop
Approved by: Boris Samorodov <bsam@FreeBSD.org> (net/unison-nox11 maintainer)
Approved by: Matthias Andree <mandree@FreeBSD.org> (implicit, net/unison232 maintainer)
Approved by: tabthorpe (mentor)
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- Unbreak
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- Fix cegui library versioning scheme
PR: 167831
Submitted by: myself
Approved by: maintainer timeout (oliver, 2 weeks)
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same name supporting both online multiplayer and man-vs-machine modes.
WWW: http://www.keldon.net/rftg/
PR: ports/156362
Submitted by: "Miles V. Aronnax" <miles@aronnax.net>
Approved by: crees (mentor), tabthorpe (mentor)
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PR: 168034
Submitted by: Ports Fury
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PR: 168035
Submitted by: Ports Fury
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bindings. It's designed to be flexible enough to support a wide variety of
2D game types but specializes in 2D isometric type views.
WWW: http://www.fifengine.net/
PR: ports/168231
Submitted by: GreenDog <fiziologus@gmail.com>
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*BATTLESTAR NEWSFLASH*BATTLESTAR NEWSFLASH*BATTLESTAR NEWSFLASH*
Battlestar Daily uncovers heinous sabotage scheme!
Leaked mission radio protocols show losing grip on reality.
In what flabbergasted experts describe as a 'highly efficient, covert
thingie'-scheme, members of our forces involved in highly classified operations
suffered a dramatic loss of vital sensorical capabilities, leading to
desastrous results.
From leaked radio recordings and its own sources involved in mission
preparation and conduct, BD learned shocking details of failed missions.
While sources insist, that missions parameters were in normal range at all
times, the recordings reveal disoriented operatives, sobbingly crawling floors
looking for gear like laser pistols, or panicking over loss of visuals after
battles in space.
'Odd.', one expert is quoted saying after reviewing detailed mission protocols,
clearly admitting to this being a deliberate act of sabotage.
'They need to adapt to this new threat.', says Vidad Gleirg, Battlestar senior
consultant with Anagram & Partners, 'Quickly.'.
BD has notified officials of the situation, and is awaiting responses.
PR: ports/166319
Submitted by: Marco Steinbach <coco@executive-computing.de>
Approved by: beat (mentor)
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Approved by: crees (mentor)
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kdeaccessibility4 and kdeutils4 are now meta ports. deskutils/kdepim4 updated
to match KDE SC version, old kdepim preserved in deskutils/kdepim44.
Follow UPDATING instruction!
New ports:
- accessibility/kaccessible
- accessibility/kmag
- accessibility/kmousetool
- accessibility/kmouth
- archivers/ark
- comms/kremotecontrol
- deskutils/kcharselect
- deskutils/kdepim44
- deskutils/kdepim44-runtime
- deskutils/superkaramba
- devel/kdebindings4-perl-perlkde
- devel/kdebindings4-perl-perlqt
- math/analitza
- math/kcalc
- misc/kde4-l10n-fa
- security/kgpg-kde4
- security/kwallet
- sysutils/kdf
- sysutils/kfloppy
- sysutils/sweeper
- vietnamese/kde4-l10n
- x11-clocks/ktimer
- x11/kactivities
- x11/libkonq
Removed ports:
- devel/kdebindings4-kross-interpreters
- devel/kdebindings4-python
- devel/kdebindings4-ruby
- devel/kdebindings4-smoke
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- Chase fluidsynth shared library change [2]
- Bump PORTREVISION
PR: ports/166721 [1], ports/163751 [2]
Submitted by: Hardy Schumacher <hardy.schumacher@gmx.de> [1], Bartosz Fabianowski <freebsd@chillt.de> [2]
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PR: 168033
Submitted by: Ports Fury
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PR: 168032
Submitted by: Ports Fury
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Reported by: pointyhat
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- simplify do-configure, .if !defined (NOPORTDATA) block
PR: ports/168174
Submitted by: nemysis <nemysis@gmx.ch> (maintainer)
Approved by: eadler, itetcu (mentors, implicit)
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- simplify do-configure, .if !defined (NOPORTDATA) block
- use dirrmtry for share/applications, share/icons/oxygen
PR: ports/168175
Submitted by: nemysis <nemysis@gmx.ch> (maintainer)
Approved by: eadler, itetcu (mentors, implicit)
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The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.
When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.
PR: ports/167354
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler, itetcu (mentors, implicit)
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- games/ioquake3-devel-server added
- games/ioquake3-server added
- games/iourbanterror-server
- games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8
Doing this in single commit since all this ports are
tightly interconnected.
PR: ports/165842
Submitted by: Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
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by avoiding responsibility.
The goal is to acquire as little work (as few "to-do's") as possible
throughout your 9-5 workday.
Wander around the cubicles and hide from the men in suits--if they're
coming your way, that means they want to give you work!
Use the arrow keys to move, space to start, and escape to exit.
WWW: http://radius-engine.sourceforge.net/development/the-grind--ld21-.html
PR: ports/168087
Submitted by: nemysis@gmx.ch
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Windows and Linux. The object of the game is to move and rotate pieces in order
to fill in complete rows. The more rows you clear at once,
the more points you score!
WWW: http://fbg.sourceforge.net/
PR: ports/168086
Submitted by: nemysis@gmx.ch
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the Labyrinth; a massive, elaborate maze on the Isle of Crete.
Unfortunately, boasts about your accomplishment have drawn the wrath of jealous
gods. They have sent a burning energy wave rippling through your creation...
WWW: http://radius-engine.sourceforge.net/development/cretan-hubris--egp-2012-02-.html
PR: ports/168085
Submitted by: nemysis@gmx.ch
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entertainment requiring strategy, precision, and perseverance with a singular
objective: capture the red square while evading innumerable cruel,
spiteful white squares.
WWW: http://avsn.sourceforge.net/
PR: ports/168083
Submitted by: nemysis@gmx.ch
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Approved by: portmgr (linimon)
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PR: ports/156253
Submitted by: Alexander Churanov
Approved by: portmgr (linimon)
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PR: 166884
Submitted by: Ports Fury
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It is a rampart-like game (old arcade classic) set in space.
Kajaani Kombat is playable with two to four players, over the internet
or alternatively two players sharing one computer. It is also possible
to play over the internet with, for example, 4 players of which two are
sharing the same computer. Enjoy it with your friends!
WWW: http://kombat.kajaani.net/
PR: ports/167374
Submitted by: nemysis@gmx.ch
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Pointy hat to: scheidell
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PR: ports/167778
Submitted by: Stephen Dennis <brazilofmux at gmail.com>
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leaves the box. In the box, crystals are reflecting the shots.
You have to guess where the crystals are hidden, by watching your
shots.
WWW: http://www.linux-games.com/black-box/
PR: 167355
Submitted by: nemysis <nemysis@gmx.ch>
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with a similar gameplay experience as Super Mario Bros,
except it s more difficult and was written by some psychopath.
WWW: http://zapek.com/?p=189
- While here, sort games/Makefile
PR: 167694
Submitted by: nemysis <nemysis@gmx.ch>
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object of the game is to list as many words as you can before the
time runs out. There are several timer modes that determine how
much time you start with, and if you get extra time when you find
a word.
You can join letters horizontally, vertically, or diagonally in any
direction to make a word, so as long as the letters are next to
each other on the board. However, you can not reuse the same letter
cells in a single word. Also, each word must be at least three
letters on a normal board, and four letters on a large board.
WWW: http://gottcode.org/tanglet/
PR: 167239
Submitted by: nemysis <nemysis@gmx.ch>
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WWW: http://www.linuxmotors.com/sets/
PR: ports/167237
Submitted by: nemysis@gmx.ch
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where the aim of each level is to shove floating stones towards
compatible static stones.
You control a short chain of stones with your mouse to achieve that.
WWW: http://krank.sourceforge.net/
PR: ports/167236
Submitted by: nemysis@gmx.ch
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PR: ports/167227
Approved by: crees (mentor)
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(pencil mode), or filling in answers (pen mode).
To make it easier to see where to place numbers, you can highlight
all instances of a number. You can also check your answers for
correctness while playing. The game stores your current notes and answers,
so that you can pick up where you left off the next time you play.
WWW: http://gottcode.org/simsu/
PR: ports/167238
Submitted by: nemysis@gmx.ch
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./Libraries/CSharpCompiler.cs(48,41): error CS1729: The type `Mono.CSharp.Report' does not contain a constructor that takes `1' arguments
/usr/local/lib/mono/4.0/Mono.CSharp.dll (Location of the symbol related to previous error)
./Libraries/CSharpCompiler.cs(50,37): error CS1729: The type `Mono.CSharp.Evaluator' does not contain a constructor that takes `2' arguments
/usr/local/lib/mono/4.0/Mono.CSharp.dll (Location of the symbol related to previous error)
Reported by: pointyhat
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- While here, minor cleanup in nexuiz port
PR: ports/167817
Submitted by: Jan Beich <jbeich@tormail.org>
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- Bump PORTREVISION
PR: ports/167808
Submitted by: Kevin Zheng <kevinz5000@gmail.com> (maintainer)
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client-cow version
PR: ports/167349
Submitted by: Kevin Zheng <kevinz5000@gmail.com> (maintainer)
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As a player, you captain starships to engage enemy vessels, bomb
armies and invade planets in order to expand your team's space empire.
The ultimate goal is to genocide the enemy race, but the carnage of
battles along the way is ruthlessly fast paced and a lot of fun!
It's a team-oriented game with realtime dogfighting but involving a
lot of ongoing strategy. It costs no money to play, there are no ads,
and it's open source.
WWW: http://www.netrek.org/
PR: ports/167349
Submitted by: Kevin Zheng <kevinz5000@gmail.com>
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PR: 166836
Tested by: Multiple -exp runs (pav)
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detailed graphics and animated plasmatic backgrounds.
It is a remake of the awesome DOS classic Xixit.
WWW: http://blockrage.sourceforge.net/
PR: ports/167395
Submitted by: nemysis@gmx.ch
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- Install as bin/bubble-chains, rather than bin/chains
PR: ports/167777
Submitted by: nemysis <nemysis@gmx.ch> (maintainer)
- Stop using PKGNAMEPREFIX and just stick it in PORTNAME;
hyphen is no problem here
Approved by: maintainer
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- Use PORTDATA instead of a long plist
- Remove plist files
PR: ports/167529
Submitted by: Tijl Coosemans <tijl@coosemans.org>
Approved by: eadler (mentor)
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The goal is to switch off all the lights on the 5x5 board.
WWW: http://glightoff.sourceforge.net/
PR: ports/167232
Submitted by: nemysis@gmx.ch
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one of a choice of several different algorithms.
You move the character through the maze while hunting for targets
(cheese, by default)
the game is won once all of these targets have been picked up.
WWW: http://gottcode.org/cutemaze/
PR: ports/166930
Submitted by: nemysis@gmx.ch
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and to do this before the time
(indicated with the blue-colored bar at the right) runs out.
Keep doing this until you have passed the last level and won the game.
WWW: http://bubble-chains.sintegrial.com/
PR: ports/167234
Submitted by: nemysis@gmx.ch
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Approved by: eadler (mentor)
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before the time runs out. Two blocks are removed at a time,
and must be of the same color. After completing a level,
you will be rewarded with a bonus point for every tick left on the clock.
For each level thereafter, the time to complete the the level will be shorter.
PR: ports/166854
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler (mentor)
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[ 23%] Building CXX object CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o
/usr/bin/c++ -O2 -pipe -DOLD_MESA -fno-strict-aliasing -O2 -pipe -DOLD_MESA -fno-strict-aliasing -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -o CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o -c /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:66: error: 'PFNGLCLIENTACTIVETEXTUREPROC' does not name a type
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp: In function 'int vw_InitRenderer(char*, int, int, int*, bool, int*)':
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'glClientActiveTexture13' was not declared in this scope
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'PFNGLCLIENTACTIVETEXTUREPROC' was not declared in this scope
/work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: expected `;' before 'SDL_GL_GetProcAddress'
Reported by: pointyhat
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Submitted by: avg
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- Bump PORTREVISION
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Suggested by: makc
Approved by: maintainer timeout (2 weeks), eadler (mentor)
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PR: ports/167435
Submitted by: maintainer, kevinz5000@gmail.com
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PR: ports/167306
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler (mentor)
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PR: ports/167304
Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler (mentor)
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Approved by: maintainer (implicit), eadler (mentor)
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Submitted by: nemysis <nemysis@gmx.ch>
Approved by: eadler (mentor)
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PR: ports/166950
Submitted by: maintainer
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- Bump revisions on dependent ports due to shlib version bump
- Remove option to use graphics/osg-devel instead of graphics/osg from simgear and flightgear (1)
- Remove option to use graphics/osg-devel instead of graphics/osg from fgrun for consistency
Submitted by: martymac (1)
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a 2002 first-person role-playing game developed by Arkane Studios.
WWW: http://arx-libertatis.org
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Approved by: crees (mentor)
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This update also fixes the build with clang.
Reported by: Kevin Zheng <kevinz5000@gmail.com> [1]
Approved by: crees (mentor)
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Submitted by: nemysis@gmx.ch
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PR: ports/167212
Submitted by: maintainer
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- Use canonical names for patch files
- Take maintainership (1)
PR: 167181
Submitted by: myself
Approved by: maintainer via private email (1)
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- Remove USE_LUA (internal interpreter)
- Fix build with clang (from upstream)
PR: ports/167168
Submitted by: maintainer
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PR: 166885
Submitted by: Ports Fury
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PR: 166886
Submitted by: Ports Fury
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- Use @dirrmtry instead of @unexec
- Grab maintainership
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- New MASTER_SITE (and new upstream maintainer)
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PR: ports/167041
Submitted by: maintainer
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WWW: http://www.lwjgl.org
PR: ports/166679
Submitted by: loader
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WWW: https://svn.java.net/svn/jinput~svn/trunk
PR: ports/166678
Submitted by: loader
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WWW: https://svn.java.net/svn/jutils~svn/trunk
PR: ports/166677
Submitted by: loader <loader@freebsdmall.com>
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* New species: Octopodes, sentient land-capable octopuses.
* Skill training system reworked. Dancing is really gone this time!
* All polearms have reaching.
* Constriction (nagas, octopodes, some snakes, tentacled monstrosities).
* New version of the Abyss.
* Lots of fixes for various crash cases
* Grey draconians can't drown - we mean it this time
* Slaying now works as expected for magical staves
* Allies are not allowed to smite enemies through glass
* Allies can now cast Orb of Destruction
* Reaching with polearms is not allowed while trapped in a net/web
* Description text updates to match 0.10 changes
* plus many other small updates and fixes.
- Unbreak clang builds
PR: ports/166856
Submitted by: Tobias Rehbein <tobias.rehbein@web.de> (maintainer)
Approved by: eadler (mentor)
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PR: ports/166956
Submitted by: maintainer
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Approved by: crees (mentor)
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Approved by: crees (mentor)
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For real this time.
Submitted by: pavmail
Approved by: maintainer (implicit), eadler (mentor)
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(yii-1.1.9.r3527.tar.gz verified against upstream sources)
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Reported by: pav
Pointyhat to: makc
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as broken for more than 6 month
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Submitted by: pointyhat via pavmail
Approved by: eadler (mentor), maintainer (implicit)
Feature safe: yes
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Pass maintainership to submitter
PR: ports/166212
Submitted by: Kevin Zheng <kevinz5000 at gmail.com>
Approved by: Mark Reidel (former maintaier)
Feature safe: yes
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Submitted by: pointyhat
Feature safe: yes
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Feature safe: yes
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pkgng says:
pkg: tuxracer_golf-1.00_2 conflicts with tuxracer-0.61_11 (installs files into the same place). Problematic file: /usr/local/share/tuxracer/courses/common/buttprint.rgb
Reported by: pointyhat: pkgng exp-run
Feature safe: yes
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- Remove code patch (fixed upstream)
- Honour WITHOUT_NLS to disable NLS support (new in this version)
Feature safe: yes
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Changelog at http://blog.naev.org/2012/03/naev-0-5-2-release/
Feature safe: yes
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originally for the Commodore 64 and released in 1984
By Broderbund and written by Ed Hobbs.
PR: ports/158781
Submitted by: Robert Crossfield <robcrossfield@gmail.com>
Approved by: itetcu (mentor)
Feature safe: yes
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Feature safe: yes
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PR: 166418
Submitted by: Guido Falsi <mad at madpilot dot net> (maintainer)
Feature safe: yes
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Feature safe: yes
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Feature safe: yes
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Feature safe: yes
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PR: 166394
Submitted by: Guido Falsi <mad at madpilot dot net> (maintainer)
Feature safe: yes
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- Remove perl script to create opening book (new feature handles this)
- Remove perl dependency
- Remove patch to open opening books in read-only mode (fixed in distribution)
Feature safe: yes
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Submitted by: gerald
Feature safe: yes
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PR: 166027
Submitted by: Ports Fury
Feature safe: yes
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PR: 166033
Submitted by: Ports Fury
Feature safe: yes
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PR: 166028
Submitted by: Ports Fury
Feature safe: yes
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PR: 166034
Submitted by: Ports Fury
Feature safe: yes
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- Rearrange install directory
- Install desktop entry file
PR: 166032
Submitted by: Ports Fury
Feature safe: yes
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PR: 166029
Submitted by: Ports Fury
Feature safe: yes
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PR: 166030
Submitted by: Ports Fury
Feature safe: yes
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Feature safe: yes
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PR: ports/165650
Submitted by: umeno@belldandy.unnumbered.net
Approved by: maintainer timeout ( 17 days )
Feature safe: yes
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Feature safe: yes
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ago and don't really use it myself...)
Feature safe: yes
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- add NO_INSTALL_MANPAGES
PR: 166230
Submitted by: Hakisho Nukama <nukama@gmail.com>
Approved by: maintainer, itetcu (mentor)
Feature safe: yes
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Feature safe: yes
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PR: ports/164503
Submitted by: rm
Feature safe: yes
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Take maintainership
Feature safe: yes
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- deprecate: no more public distfiles, abandoned upstream
Approved by: eadler (mentor)
Feature safe: yes
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Feature safe: yes
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Feature safe: yes
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Feature safe: yes
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Feature safe: yes
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PR: ports/165824
Submitted by: maintainer, mad@madpilot.net
Feature safe: yes
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- bump PORTREVISION
PR: ports/165884
Submitted by: ler@lerctr.org
Approved by: maintainer, freebsd@rakor-net.de
Feature safe: yes
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Submitted by: sunpoet (myself)
Tested by: exp-run by linimon
Approved by: linimon (with portmgr hat)
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- fix MASTER_SITES
- while here tighten Makefile for configuration files
use DATADIR in pkg-plist (portlint)
PR: ports/165666
Submitted by: Martin Kropfinger,freebsd@rakor-net.de
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They were added to fix build with kdelibs-4.5, while correct fix was
to add them as run dependencies for x11/kdelibs4 (done a while ago).
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Reported by: pointyhat
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Reported by: pointyhat
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src/net/common/ircthread.cpp: In function 'void irc_event_numeric(irc_session_t*, unsigned int, const char*, const char**, unsigned int)':
src/net/common/ircthread.cpp:193: error: 'LIBIRC_RFC_ERR_NICKNAMEINUSE' was not declared in this scope
src/net/common/ircthread.cpp:194: error: 'LIBIRC_RFC_ERR_NICKCOLLISION' was not declared in this scope
src/net/common/ircthread.cpp:197: error: 'LIBIRC_RFC_RPL_TOPIC' was not declared in this scope
[..]
Reported by: pointyhat
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- Improve wrapper script
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PR: 163655
Submitted by: Armin Pirkovitsch <armin@frozen-zone.org>
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PR: 164995
Submitted by: Ports Fury
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PR: 165617
Submitted by: Armin Pirkovitsch <armin@frozen-zone.org>
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PR: 165616
Submitted by: Armin Pirkovitsch <armin@frozen-zone.org>
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Approved by: eadler (mentor)
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Requested by: roam (on ports-developers@)
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- Take maintainership
Changes: http://www.catb.org/~esr/greed/NEWS
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Approved by: maintainer (implicit)
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PR: 164944
Submitted by: myself
Approved by: maintainer timeout
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A tetris like game with single player and multiplayer capabilities
(Internet or LAN).
WWW: http://code.google.com/p/quadra/
PR: ports/163616
Submitted by: Karsten Brandt <spam_schlucker at web.de>
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Changelog: http://torcs.sourceforge.net/index.php?name=News&file=article&sid=79
Security: http://www.vuxml.org/freebsd/ba51c2f7-5b43-11e1-8288-00262d5ed8ee.html
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Submitted by: avg
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Approved by: maintainer
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PR: 165002
Submitted by: Ports Fury
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PR: 164993
Submitted by: Ports Fury
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PR: 164994
Submitted by: Ports Fury
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Approved by: maintainer
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Reported by: eadler
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- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
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PR: ports/164774
Submitted by: Frank Ebert <frank.ebert@freenet.de>
Approved by: Friedrich Volkmann <bsd@volki.at> (maintainer)
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PR: ports/164384, ports/164757
Submitted by: Alex Kozlov, swills
Approved by: maintainer (me)
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- Drop maintainership
PR: ports/163913
Submitted by: Hardy Schumacher <hardy.schumacher@gmx.de>
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was from Dec 2004). The only difference is empty `Debug' directory and
two binary files generated by MSVC. Thus, switch to older distfile as it
is more likely to be the original; augment MASTER_SITES; use NO_WRKSUBDIR
- Do not patch things in post-extract, do so in post-patch
- Apparently "MeQCC" is preferred spelling, so adjust Makefile header while
I am here
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Pointed out by: osa, wen
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for other junk after b.p.m
Trivial non-functional change so maintainer not contacted
Submitted by: Alex Kozlov
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Pointy hat to: myself
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- Remove defunct address from MASTER_SITES
- Use USE_DOS2UNIX instead of hand-rolled routine
- Define LICENSE (GPLv2)
- Remove USE_GMAKE, does not seem to be needed
- Do not patch files with both patch(1) and sed(1): when patch file already
exists, augment it and remove corresponding REINPLACE_CMD
- Convert pkg-plist into PLIST_FILES and PORTDOCS, remove useless file
- Remove superfluous backslashes in sed(1) expressions, do minor cleanups
Submitted by: Cyril Roelandt [*]
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Submitted by: Cyril Roelandt
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PR: ports/164245
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- while here replace hardcoded version in distname/distfiles declarations
PR: ports/164607
Submitted by: maintainer
Approved by: crees, rene (mentors,implicit)
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PR: 163060
Submitted by: Jan Beich <jbeich@tormail.net>
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- Get rid of deprecated stuff
PR: 164157
Submitted by: Ports Fury
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Very noticeable differences to the original so far include:
- advanced user interface
- extremely different item handling
- extended monster AI
- a real town
- colour
WWW: http://nlarn.sourceforge.net/
PR: ports/162393
Submitted by: Martin Tournoij <martin@arp242.net>
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built to handle a very specific kind of game: single-player 2D
action RPGs. Flare is not a reimplementation of an existing game
or engine. It is a tribute to and exploration of the action RPG
genre.
Rather than building a very abstract, robust game engine, the goal
of this project is to build several real games and harvest an engine
from the common, reusable code. The first game, in progress, is a
fantasy dungeon crawl.
WWW: http://clintbellanger.net/rpg/
WWW: https://github.com/clintbellanger/flare
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PR: 163657
Submitted by: Armin Pirkovitsch <armin@frozen-zone.org>
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- Don't make server depend on OpenGL
|
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bump PORTREVISION on affected ports
|