| Commit message (Collapse) | Author | Age | Files | Lines |
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Requested by: maintainer
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Obtained from: kris
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modifies the preferences.
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http://tinyurl.com/atvt2
Reminded by: edwin's "FreeBSD Ports Version Check" script
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GoodWay is a powerful flight planner for the X-Plane flight simulator.
WWW: http://www.xpgoodway.com/
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X-Plane is a popular commercial flight simulator. If you do not have an
X-Plane 8 DVD, the program acts as a demo and locks the controls after 6
minutes.
WWW: http://www.x-plane.com/
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PR: ports/89577
Submitted by: Ports Fury
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PR: ports/89578
Submitted by: Ports Fury
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Submitted by: maintainer
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Requested by: maintainer
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collect points.
PR: 89529
Submitted by: clive@darkarts.co.za
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Formido is one of those games, where you are loaded with some guns
and you go shooting different things. 'Things' in this case are
big, ugly, - not green though - alien insects. The idea is to kill
as many of those bastards as possible. Eventually they will overcome
you, but struggle as long as you can. There are some power-ups to
aid you in your honorable quest. Keep in mind, that those critters
are rather tough and generally do nasty things when in close range
of any player-characters.
WWW: http://koti.mbnet.fi/lsoft/formido/formido.html
PR: ports/89514
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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The Red-Shirted-Guy served happily in the police forces for
many years, until he got kicked out because he used too
much violence. He started drinking. After couple months
his twin brother, the Green-Shirted-Guy, thought that Red's
life wasn't very glamourous, so Green asked Red if he wanted
to collaborate and start killing bad guys. They both thought
it was a good idea and so they started their agency, The
Shooting Stars. It was finally the time to take law to their
own hands.
WWW: http://www.2ndpoint.fi/ss
PR: ports/89516
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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computer
pythonchess is a computer chess program for human vs.
computer games. pythonchess is a complete chess program
with alpha-beta search, hashing, pondering, iterative
deepening, etc. implemented in Python programming language.
WWW: http://www.kolumbus.fi/jyrki.alakuijala/pychess.html
PR: ports/89518
Submitted by: "Alejandro Pulver" <alejandro@varnet.biz>
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Construo is a simple 2D construction programm (it is currently
not a real game) for objects which consist of rods and
springs and let them react on physical forces. You can
currently construct buildings and objects like bridges,
towers, spaceshuttles, etc. and you let them fall to ground
and see seem smash and break. Sound like fun, doesn't it
=;-) The game is similar to Bridge Builder and heavily
inspired from the Gamasutra article Collision Response:
Bouncy, Trouncy, Fun. Its covered under the GNU General
Public License, thats means source code is availabel and
you are allowed to modify it.
WWW: http://www.nongnu.org/construo/
PR: ports/89517
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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JChessBoard is a chess game and PGN viewer/editor written
in Java that can be connected to another JChessBoard via a
direct TCP/IP connection. No Internet Chess Server is
required for playing.
WWW: http://jchessboard.sourceforge.net/
PR: ports/89507
Submitted by: "Alejandro Pulver" <alejandro@varnet.biz>
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- Use new USE_AUTOTOOLS, add SHA256, delete comment, don't hardcode -lpthread
Pointy hat to: edwin
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- Add SHA256 and SIZE
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Software
Freedoom is a project to create a complete Doom II-compatible
IWAD file which is Free Software.
The IWAD file is the file used by Doom which contains all
the game data (graphics, sound effects, music, etc.). While
the Doom source code is Free, you currently still need one
of the proprietary IWAD files from id in order to play Doom.
Freedoom aims to create a Free alternative. Combined with
the GPL-licensed Doom source code this will result in a
complete Free Doom-based game
PR: ports/89473
Submitted by: "Alejandro Pulver" <alejandro@varnet.biz>
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not yet flyable.
Reported by: pointyhat via kris
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Oolite is an independent interpretation and recreation of the classic game,
Elite. Oolite is a space trading and combat game, with the dangers of pirates,
police, bounty hunters, and various other hazards. The player's role is open
ended: there is no set goal other than perhaps to reach the Elite combat
rating, but the players may choose their own path through the universe.
The game is expandable, and numerous expansion packs already exist. New ships
and new missions are available for download.
You can find a first-flight tutorial here:
http://oolite.aegidian.org/tutorial/
WWW: http://oolite-linux.berlios.de/
PR: ports/86997
Submitted by: Andriy Gapon <avg@icyb.net.ua>
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The Mana World (TMW) is a serious effort to create an
innovative free and open source MMORPG. TMW uses 2D graphics
and aims to create a large and diverse interactive world.
It is licensed under the GPL, making sure this game can't
ever run away from you.
The project includes the development of both a client and
a server, as well as the development of an online world.
WWW: http://themanaworld.org/
PR: ports/87340
Submitted by: Tobias Gion <freebsd@gionet.de>
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Requested by: adamw (maintainer)
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- Include digest::md5 for perl on 4.x
- Add BUILD_ENV to make sure that do-build works fine
- Fix files/patch-code-unix-cons to understand $ENV{CC} and friends
- Fix files/patch-code-qcommon-common.c to include sys/types.h
Noticed by: YAPHR
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Release Changelog:
------------------
Catalan translation
Spanish translation
French translation
Swedish translation
Fixed: unwanted double-clicks in file menu
------------------
Add SHA256
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Warsow is a full free multiplayer first person shooter with cartoon design,
using qfusion (a cool improvement to the Quake 2 engine). Highlights:
- Besides classical trix coming from Quake scene, like Circle Jump, Strafe
Jump, Double Jump, Bunny Hopping, etc., Warsow features its own Special
Moves
- Special moves of Warsow are Wall jumps, Dashes, Dodges, Ramp slides. All
of them can be performed with a single key (spacebar by default)
- All this brings huge depth of interactivity in 3D environment, really
skilled gameplay, endless learning curves
- Client and dedicated server
- Load Quake 3 maps
- Add bots
- And more
WWW: http://www.warsow.net/
PR: ports/88903
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/88911
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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Reported by: krismail
Pointy hats: vs for introducing this,
pav for overlooking this
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Reported by: krismail
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"quake3-ut", update to 3.7
* Update to version 3.7.
* Rename to "quake3-ut" (also rename port directory).
* Integrate with "quake3-data"
Note: I get this when building it on a tinderbox:
=> Attempting to fetch from file:///distcache//.
urbanTerror37_full.zip Filesize limit exceeded
PR: ports/86191
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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- bump PORTREVISION
Notified by: pointyhat via kris
Approved by: maintainer
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"quake3-wfa", update to 3.5b
Changes:
* Update to version 3.5b.
* Rename to "quake3-wfa" (also rename port directory).
* Integrate with "quake3-data"
PR: ports/86192
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maitnainer timeout
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* Change MASTER_SITES to fix unfetchable distfile
* Change MAINTAINER(change e-mail address to my another one)
PR: ports/89375
Submitted by: HIYAMA Takeshi <gibbon@cocoa.freemail.ne.jp>
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* Change EXTRACT_SUFX to fix unfetchable distfile
* Change MAINTAINER(change e-mail address to my another one)
PR: ports/89374
Submitted by: HIYAMA Takeshi <gibbon@cocoa.freemail.ne.jp>
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"quake3-ra3", update to 1.76
Changes:
* Update to version 1.76.
* Rename to "quake3-ra3" (also rename port directory).
* Integrate with "quake3-data".
PR: ports/86190
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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"quake3-osp"
Changes:
* Rename to "quake3-osp" (also rename port directory).
* Integrate with "quake3-data".
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
PR: ports/86189
Approved by: maintainer timeout
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ports/86186 [UPDATE] games/q3server: integrate with "quake3-data", rename to "linux-quake3"
ports/86187 [UPDATE] games/q3server-excessive: integrate with "quake3-data", rename to "quake3-excessive"
ports/86188 [UPDATE] games/q3server-freezetag: integrate with "quake3-data", rename to "quake3-freezetag"
ports/86189 [UPDATE] games/q3server-osp: integrate with "quake3-data", rename to "quake3-osp"
ports/86190 [UPDATE] games/q3server-ra3: integrate with "quake3-data", rename to "quake3-ra3", update to 1.76
ports/86191 [UPDATE] games/q3server-ut: integrate with "quake3-data", rename to "quake3-ut", update to 3.7
ports/86192 [UPDATE] games/q3server-wfa: integrate with "quake3-data", rename to "quake3-wfa", update to 3.5b
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"quake3-freezetag"
Changes:
* Rename to "quake3-freezetag" (also rename port directory).
* Integrate with "quake3-data"
PR: ports/86188
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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"quake3-excessive"
Changes:
* Rename to "quake3-excessive" (also rename port directory).
* Integrate with "quake3-data".
PR: ports/86187
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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Changes:
* Rename to "linux-quake3" (also rename the port directory).
* Integrate with "quake3-data".
* Clean-up/rewrite.
* Take maintainership.
Changes:
* Do not take maintainership.
* Use a subdirectory under "libexec".
* Use the same DIST_SUBDIR as "quake3-data" (becauses they use a common file).
Changes:
* Remove ".in" files and the "files" directory (build scripts in do-build).
Changes:
* Fix the wrapper scripts (weren't passing their arguments to the real binaries).
PR: ports/86186
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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Changes:
* Don't build install QVM's and shared libraries (QVM's are provided in the PAK files).
* Look for data in the same directory as linux-quake3.
* Add mirror.
* Remove pkg-message and pkg-plist (not needed anymore)
PR: ports/89330
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Linas Valiukas <shirshegsm@gmail.com>
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Changes:
* Integrate with "quake2-data".
* Add OPTIONS.
* Add support for Rogue and Xatrix mission packs.
PR: ports/87180
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Make linux-quake4 fetchable.
Reported by: Kris Kennaway
Oh man, we need to support torrent links in bsd.port.mk.
See also bin/89403
PR: ports/89299
Submitted by: Andrew Pantyukhin <infofarmer@gmail.com>
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- Boeing 314-A
- Concorde
- New aircraft:
- Lockheed 1049
- Add mirror sites
Fetch failure reported by: pointyhat via kris
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PR: ports/89321
Submitted by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
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- Add SHA256
PR: ports/89331
Submitted by: Alex Trull <freebsd.alex@trull.org>
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- Take maintainership
PR: ports/89331
Submitted by: Alex Trull <freebsd.alex@trull.org>
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PR: ports/89331
Submitted by: Alex Trull <freebsd.alex@trull.org> (maintainer)
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file called 'pak.pk3' though its actual name is 'pak0.pk3'. I've also added
an example 'md5' output, making it easier for the users to check if their
files are valid.
PR: ports/89314
Submitted by: Ed Schouten <ed@fxq.nl>
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PR: ports/89276
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw>
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PR: ports/89311
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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staticalled linked
- Track the fgfs-base move to ${X11BASE}
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- Move to ${X11BASE}
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- Move to ${X11BASE}
- Add a mirror site
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- Move to ${X11BASE}
- Dynamically generate the packing list
- Simplify do-install
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(default since FreeBSD 6.0) produces non-working code for the `vcc' tool that
is needed during the build (it dumps core).
However, the optimizations that can be enabled with the WITH_OPTIMIZIED_CFLAGS
work just fine.
Reported by: pointyhat via kris
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games/doom-{hr, hr2, wolfendoom, hacx} which use this port's Makefile.include
PR: ports/89263
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
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I'm not a gamer, and I don't own the game, but this is an
important port and it would be a pity to see it orphaned. So
I'm willing to take maintainership until someone more suitable
steps forward..
BTW, Q4 runs great on FreeBSD. There are still a few tweaks
to be made (e.g. q4 would be glad to see linprocfs), but overall
it runs without any bugs, glitches or performance problems.
We need to put some pressure on Ati guys to release either
drivers or specs. Maybe we'll talk later about it at advocacy@.
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After ports recompilation for 6.0 (upgrade from 5-STABLE)
I noticed that quakeforge start and plays the demo, but
completely ignores any keyboard input. Besides that, it
reports that plugin /usr/local/lib/quakeforge/console_client.so
cannot be loaded.
Investigation had shown that the plugin is used to drive
the game menu, and the reason it cannot be loaded is that
the main executable of the game does not export the symbol
Key_Progs_Init.
Symbol is absent since build links final exe from some
static libraries, and .o with Key_Progs_Init is (for some
reasons) not referenced by exe. As a workaround, I propose
to add an explicit reference for the symbol.
Proper fix would be something like -Wl,--whole-archive
switch for final link, but this does not work due to libtool
only allows to put switches at the start of the command
line. And cc links libgcc.a twice, that leads to duplicate
symbol definitions.
PR: ports/89065
Submitted by: Kostik Belousov <kostikbel@gmail.com>
Approved by: Alejandro Pulver <alejandro@varnet.biz>
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After ports recompilation for 6.0 (upgrade from 5-STABLE)
I noticed that quakeforge start and plays the demo, but
completely ignores any keyboard input. Besides that, it
reports that plugin /usr/local/lib/quakeforge/console_client.so
cannot be loaded.
Investigation had shown that the plugin is used to drive
the game menu, and the reason it cannot be loaded is that
the main executable of the game does not export the symbol
Key_Progs_Init.
Symbol is absent since build links final exe from some
static libraries, and .o with Key_Progs_Init is (for some
reasons) not referenced by exe. As a workaround, I propose
to add an explicit reference for the symbol.
Proper fix would be something like -Wl,--whole-archive
switch for final link, but this does not work due to libtool
only allows to put switches at the start of the command
line. And cc links libgcc.a twice, that leads to duplicate
symbol definitions.
PR: ports/89065
Submitted by: Kostik Belousov <kostikbel@gmail.com>
Approved by: Alejandro Pulver <alejandro@varnet.biz>
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Reported by: pointyhat via Kris
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o Update to 1.0.5
o Fix pkg-plist
o Add SHA256
o Old savegames seem to be compatible
PR: ports/89199
Submitted by: Andrew Pantyukhin <infofarmer@gmail.com>
Approved by: Ed Schouten <ed@fxq.nl>
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- Add SHA256
PR: ports/89169
Submitted by: Max E. Kuznecov <mek@mek.uz.ua> (maintainer)
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they will crash down on you. But be warned they keep coming and
they come faster each time. Click on groups of three or more to
remove tiles. Additional "helper" tiles are given occasionally to
assist and some times hinder in the removal of tiles.
WWW: http://www.shiftygames.com/torrent/torrent.html
PR: ports/88769
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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- Add SHA256 checksum
PR: ports/89185
Submitted by: Marcin Wisnicki (maintainer)
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Changes:
* Integrate with "games/quake-data".
* Remove SVGA client (doesn't compile, and if it does it could behave as described in "games/quakeforge/pkg-messgae").
* Add OPTIONS.
* Add option to install files for colored lighting in levels.
PR: ports/86170
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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* Add dependency (using an includable Makefile) to "games/quake-source".
PR: ports/86168
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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- Use REINPLACE_CMD instead of PERL (to convert dos text files).
- Update MASTER_SITES.
- Add SHA256
PR: ports/86445
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout (2 months)
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PR: ports/86171
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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- Unbreak on 6.x
- Add OPTIONS.
- Use program's install target.
- Make wrapper scripts.
- Add installuser target
- Add SHA256
- Respect CC and friends
PR: ports/86448
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Tweaked by: Igor Pokrovsky <ip@doom.homeunix.org>, barner
Approved by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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Integrate with "games/quake-source".
PR: ports/86172
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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Integrate with "games/quake-source".
PR: ports/86173
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
APporved by: maintainer timeout
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- Add OPTIONS.
- Use %%DOCSDIR%% in pkg-plist.
- Add SHA256
PR: ports/86447
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Robin Schoonover <robin.schoonover@gmail.com> (maintainer)
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- Add ONLY_FOR_ARCHS=i386
- Add OPTIONS (for x86 asm).
- Make wrapper script.
- Add SHA256
- Add NOPORTDOCS support and use DATADIR
- Respect CC and CFLAGS
PR: ports/86446
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Tweaked by: barner
Approved by: Maintainer timeout (2 months)
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Changes:
* Integrate with "games/quake-data".
* Remove pkg-message (not needed).
PR: ports/86176
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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- Add OPTIONS.
- Use SUB_FILES for generating pkg-message.
- Merge BROKEN and NOT_FOR_ARCHS into ONLY_FOR_ARCHS=i386.
- Add patch to fix the segmentation fault when exitting the program
- Update WWW
PR: ports/86440
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Tweaked by: Igor Pokrovsky <ip@doom.homeunix.org>
Approved by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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id Software has released Linux binaries for Quake 4! Hooray!
They seem to work on FreeBSD as well (worked on my machine,
about 5 FPS ;-)).
There isn't a port for it at the moment, so I've made one.
I don't feel like maintaining it, because I can't really
test it on my machine.
The port isn't complete; There isn't a switch to install
dedicated only (wouldn't be hard though) and I guess we
shouldn't be able to build packages from it.
Have fun! :-)
* Renamed it to games/linux-quake4 to stay consistent with other quake ports.
PR: ports/87764
Submitted by: Ed Schouten <ed@fxq.nl>
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PR: 86444
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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hell Revealed II is a megawad, a 32-level
replacement for DooM II.
PR: 86443
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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hell Revealed is a megawad, a 32-level replacement
for DooM II.
PR: 86442
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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PR: 86439
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Doom data files (the shareware versions of Doom, Doom II, Hexen,
Heretic and Strife).
This port is the basis of a new framework that allows DooM
ports to share their data files.
The cannoical location of those WAD files is ${LOCALBASE}/share/doom
(the directory is owned by this port).
In order to create your own port for a DooM WAD port, please see
games/doom-hr for an example.
PR: 86439
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Changes:
* Integrate with "quake2-data".
* Add OPTIONS (21).
* Clean-up (sort knobs alphabetically, etc.).
* Automatically extract Rogue and Xatrix mission packs.
* Remove ARCH from library names (gamei386.so -> game.so).
Also increases portability (the library name was manually
defined between #ifdefs checking the architecture, and a
#error at the end).
* Change patch names (using "_" instead of "::"), and also some patches.
PR: ports/87181
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
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Quake III Arena, developed by the gaming wizards at id
Software, is the third installment of one of the most popular
computer game franchises of all time. Organic caverns,
gothic cathedrals and futuristic spacescapes play host to
Quake III Arena's unrivaled blend of action, strategy and
jaw-dropping technology as Linux gamers are invited to
square off against 32 of history's greatest warriors. Built
around a revolutionary new graphics engine capable of
delivering mind blowing 3D special effects including curved
surfaces and volumetric fog, Quake III Arena is the final
word in deathmatching mayhem.
This is a native build for FreeBSD. Sorry, no joystick
support is available at this time.
PR: ports/85429
Submitted by: Linas Valiukas <shirshegsm@gmail.com>
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Noticed by: pav@
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PR: ports/89080
Submitted by: No Name <arundel@h3c.de> (maintainer)
Reported by: krismail
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Submitted by: Ulrich Spoerlein <q@galgenberg.net> (old maintainer)
PR: ports/89105
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PR: 86766
Submitted by: Bartosz Fabianowski <freebsd@chillt.de>
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Changes:
* Integrate with "games/quake-data".
* Change PORTNAME to lower-case.
* Add OPTIONS.
* Add LDCONFIG_DIRS.
* Remove SVGA client, pkg-message and patch (it doesn't work, as noted in pkg-message).
(also SHA256 and maintainer change)
PR: ports/86175
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Ulrich Spoerlein <q@galgenberg.net>
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in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.
Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.
Preliminary documentation can be found at:
http://people.FreeBSD.org/~ade/autotools.txt
which is in the process of being SGMLized before introduction into the
Porters Handbook.
Light blue touch-paper. Run.
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Add SHA256
PR: 89034
Submitted by: "Alejandro Pulver" <alejandro@varnet.biz> (maintainer)
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Add SHA256
PR: 89033
Submitted by: "Alejandro Pulver" <alejandro@varnet.biz> (maintainer)
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- Add SHA256
PR: ports/89002
Submitted by: Lars Engels <lars.engels@0x20.net>
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Notice for artists: I'm looking for a cute fluffy daemon :-)
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<alexander@trull.com>: host neti-outblaze-com.mr.outblaze.com[205.158.62.41]
said: 550 <alexander@trull.com>: User unknown (in reply to RCPT TO command)
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This has been part of the base OS since 4.4.
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Please change port's mastersites.
Also add SHA256 checksums
PR: ports/88971
Submitted by: FURUSAWA Kazuhisa <kazu@jp.freeebsd.org>
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racing in mind. It's powered by the excellent Vamos physics engine. It is
released under the GNU General Public License (GPL) v2. It is currently
available for Linux, FreeBSD and Windows.
WWW: http://www.vdrift.net/
PR: ports/88775
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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Reviewed by: pav
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- Take maintainership
PR: ports/84921
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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- OPTIONSify; enable GTK2 and GEOIP by default
- Improve comment and description
- Polish the port
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PR: ports/88857
Submitted by: Ed Schouten <ed@fxq.nl> (maintainer)
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game. You are given 6 letters to create as many words as you can
in the time alotted.
WWW: http://www.shiftygames.com/scramble/scramble.html
PR: 88768
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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right and we'll let you try again, until you get it wrong. But we
will give you another chance if you get it wrong.
WWW: http://www.shiftygames.com/hangman/hangman.html
PR: 88767
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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the Linux platform. Your object is to find all matching pairs of
icons in the fastest time possible.
WWW: http://www.shiftygames.com/concentration/concentration.html
PR: 88766
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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- Replace an instance of a hardcoded /usr/X11R6 with $X11BASE. This was
detected by dosirak.kr.freebsd.org.
- Make use of the OPTIONS variable. Because of this, replace the
MUSICADDON and VOICEADDON switches with WITH_MUSIC and WITH_VOICE.
- Add support for OpenAL as wished by Peter Thoenen (eol1 at yahoo com).
PR: 87958
Submitted by: maintainer
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Forgotten by: barner
Reported by: pointyhat via kris
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PR: ports/88791
Submitted by: Frank Laszlo <laszlof@vonostingroup.com>
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PR: ports/88430
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
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Suggested by: pav
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is staying around for the benefit of 4.x users since jfduke3d doesn't work
there.
- Some minor port changes. Nothing to bump PORTREVISION over.
- Add SHA256. Am I cool yet!?!11
PR: ports/85672
Submitted by: Alexander Best <arundel@h3c.de> (maintainer)
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- Add SIZE to a few ports
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Changelog: http://www.xfce.org/release_notes/4.2.3.1_changelog.html
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* Remove my name from blop pkg-descr
* Grab back maintainership for netio
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PR: ports/88600
Submitted by: maintainer
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Reported by: pointyhat via kris
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PR: 88531
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
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Disable NLS, because it is buggy
PR: 88370
Submitted by: Miguel Mendez <mmendez@gmail.com>
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PR: 88470
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
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games/p5-Games-AlphaBeta
Approved by: tobez
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- Updated maintainer email address
Approved by: tobez
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Approved by: tobez
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and new features. Don't believe me? Then see for yourself at
http://www.gnome.org/start/2.12/notes/en/.
DO NOT USE portupgrade by itself to upgrade to GNOME 2.12. Instead, use
the gnome_upgrade.sh script from
http://www.marcuscom.com/downloads/gnome_upgrade212.sh. This script will
circumvent some potential pitfalls users can see if they use portupgrade
by itself.
In keeping with tradition, GNOME 2.12 for FreeBSD comes with a special
splash screen. The winner of this release's contest is
Dominique Goncalves <dominique.goncalves@gmail.com>. His splash screen
was inspired by http://art.gnome.org/contests/2.12-splash/83.
The FreeBSD GNOME Team would lank to thank the following users for
their contributions to this release:
Matthew Luckie <mjl@luckie.org.nz>
ade
sajd on #freebsd-gnome
Caelian on #freebsd-gnome
mnag
Yasuda Keisuke <kysd@po.harenet.ne.jp>
Mark Hobden <markhobden@gmail.com>
Sergey Akifyev <asa@agava.com>
Andreas Kohn
For more information on GNOME on FreeBSD, checkout
http://www.FreeBSD.org/gnome/. The 2.12 documentation will be
posted shortly.
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No guarantees that it'll even run, but it looks really cool from the
screenshots.
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the GGZ Gaming Zone - GTK+ Frontend
PR: 88144
Submitted by: yinjieh@csie.nctu.edu.tw
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Reported by: Torin Michael <iwant4x4jeep@yandex.ru>
PR: ports/88474
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PR: 88374
Submitted by: Jan Stocker <Jan.Stocker@t-online.de>
|
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| |
Update Hattrick Organizer to version 1.35
Changelist at: http://www.wow-auctions.net/ho/english/index.htm
Also unbreak un-fetchability
PR: ports/87894
Submitted by: Lars Engels <lars@0x20.net>
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currently runs in Linux, Windows, and DOS. It features advanced
bodypart and material handling, multi-colored lighting and, above
all, deep gameplay.
PR: ports/88428
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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Noticed by: YAPHR
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PR: ports/88206
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org> (maintainer)
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PR: 88376
Submitted by: Jan Stocker <jan.stocker@t-online.de>
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PR: ports/88344
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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newer versions of Pygame and NumPy.
Noticed by: edwin's Ports Version Check
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Pet portlint(1).
PR: ports/88202
Submitted by: maintainer
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===> p5-Some-Module-0.7 Port requires perl 5.6.x or later. Install
lang/perl5 then try again.
to:
===> p5-Some-Module-0.7 requires perl 5.6.x or later. Install
lang/perl5 then try again.
Approved by: silence on -ports
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- Unbraek
PR: ports/88210
Submitted by: maintainer
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- Unbraek
PR: ports/88209
Submitted by: maintainer
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PR: ports/88208
Submitted by: maintainer
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PR: ports/88090
Submitted by: maintainer
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Spotted on: pointyhat web
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format got changed from tar-pax (POSIX 1003.1-2001) to ustar for
supporting long filenames on FreeBSD 4
|
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PR: 88190
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
|
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- Update master site
- Update WWW
PR: 88189
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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Take MAINTAINER
Remove DEPRECATED
PR: 88180
Submitted by: Martin Hudec <corwin@aeternal.net>
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- Bump PORTREVISION
PR: 88067
Reported by: pointyhat via kris
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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Danger from the deep (aka dangerdeep) is a Free / Open Source World War II
German submarine simulation. It is currently available for FreeBSD, Linux/i386
and Windows, but since it uses SDL/OpenGL it should be portable to other
operating systems or platforms.
WWW: http://dangerdeep.sourceforge.net/
PR: ports/88168
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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Thanks to the debian package for the g++ patches.
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- Cleanup PLIST_SUB while here
PR: ports/84197
Submitted by: Ed Schouten via maintainer
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PR: 87954
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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PR: 87955
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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numbering scheme, so this is pretty official now. Bump PORTEPOCH,
hopefully the last time
- Provide better MASTER_SITES locations
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to date'' messages kris@ has been nagging me with for a while.
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Reported by: pointyhat via kris
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- Respect ${PTHREAD_CFLAGS}
- Add a pkg-message advicing the user to increase the data size limit
- Cleanup the Makefile
Reported by: pointyhat via kris [1]
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new port pear-Games_Chess to validate PGN (portable Game
Notation) representing chess games
PR: ports/87617
Submitted by: Mark Huizer <xaa+ports@timewasters.nl>
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Noticed by: YAPHR
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builds on amd64.
PR: 87530
Reportet by: Simun Mikecin <numisemis@yahoo.com> [1]
Approved by: Holger Lamm <holger@e-gitt.net> (maintainer)
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Obtained from: Steven Mestdagh <steven.mestdagh@esat.kuleuven.be> (OpenBSD port)
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Noticed by: spamme@ll.net
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PR: 87232
Submitted by: Travis Poppe <tlp@liquidx.org> (maintainer)
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Move games/ctetris to games/ctris
PR: 87232
Submitted by: Travis Poppe <tlp@liquidx.org> (maintainer)
Repocopied by: marcus
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PR: ports/87738
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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| |
http://link.toolbot.com/gna.org/12158
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Noticed by: YAPHR
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Noticed by: YAPHR
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Noticed by: YAPHR
|
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PR: 87634
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
|
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Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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PR: ports/87535
Submitted by: Ports Fury
|
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PR: ports/87534
Submitted by: Ports Fury
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Noticed by: YAPHR
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Battle of Survival is a real-time strategy game using the Stratagus game
engine.
WWW: http://bos.seul.org/
PR: ports/87458
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Quake II data files.
This port installs the data files needed to run Quake II.
It installs the updates and Capture The Flag mod data.
You still need to have a legitimate copy of the game in
order to obtain the .pak files. Otherwise you can use the
shareware version of the game data.
PR: 8 7179
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Reported by: pointyhat via kris
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PR: 87143
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: novel (mentor) (implicit)
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> just doesn't compile with 2.95.4 under my 4.11-RELEASE. With 3.4 it
> does, on the same box.
Since it compiled fine under 5.2.1 here with 3.3, I lower it to USE_GCC=3.3+
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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"linux-quake3-demo"
hanges:
* Clean-up.
* Rename to "linux-quake3-demo" (also rename port directory).
* Add SIZE entry to distinfo.
* Fix symlink with different OpenGL implementations (ports).
* Take maintainership.
* Use SUB_FILES for script.
* Distfile is fetched automatically from MASTER_SITE_GENTOO.
PR: ports/86227
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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"cvs add *" with a files directory does't always give the right results.
Add left over files from previous commit
PR: ports/86185
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Changes:
* Rename to "quake3-data" (also rename port directory).
* Install Quake III Arena and Quake III Team Arena updates
and ask to put the 2 files from the original CDROM to
complete the installation.
* Has an includable Makefile to set variables for other mods/clients.
* Take maintainership (this is a complete rewrite).
The PR starts with a diff... and then gets followed up by:
Description: This patch has to be applied to the previous patch.
Description: This patch replaces the previous one (to be applied to the first one).
Description: This patch replaces the 2 previous ones (that have to be applied to the first).
PR: ports/86185
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Quake II game source.
This port installs the Quake II game source, together with
BSD Makefiles, for building modifications. It can also
install the Capture the Flag mod, Rogue and Xatrix game
source.
PR: ports/86737
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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DarkPlacesMod is a Quake 1 modification (made specifically
for the DarkPlaces Quake engine).
WWW: http://icculus.org/twilight/darkplaces/
PR: ports/85354
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Quake and QuakeWorld sources.
This port installs the Quake (and optionally QuakeWorld)
game sources (in QuakeC) to allow the development of Quake
mods.
Note that to compile it you need a QuakeC compiler (there
are many in ports).
PR: ports/86167
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Reaper Bot is a Quake 1 modification that adds bot support to the gam
WWW: http://www.mindspring.com/~win32ch/Reaper.htm
PR: ports/86174
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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S.C.O.U.R.G.E. is a rogue-like game in the fine tradition
of NetHack and Moria It sports a graphical front-end, similar
to glHack or the Falcon's eye. I tried to design the 3D UI
as a best of both worlds from old to new: It lets you rotate
the view, zoom in/out, view special effects, etc. On the
other hand I've always liked the old-school isometric games
like Exult or Woodward.
WWW: http://scourge.sourceforge.net/
PR: ports/87146
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: ports/87150
Submitted by: Charles Swiger <chuck@pkix.net>
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Volleyball is a simple sports game, starring two penguins.
Is a two player game, and follows the basic rules of actual
Volleyball. Each player hits the ball, trying to reach the
opponents field. If the ball touches the floor of the
opponents field, the player scores one point.
WWW: http://www.losersjuegos.com.ar/juegos/volleyball/volleyball.php
PR: ports/87175
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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if fribidi is installed
- Use proper path in post-extract section
Noticed by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Approved by: novel (mentor) (implicit)
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against a shared library.
Reported by: vs (zipios issue)
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PR: 87300
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: novel (mentor) (implicit)
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o Remove unecessary patches and use REINPLACE_CMD instead. [2]
PR: ports/87367 [1]
Submitted by: Sven Berkvens-Matthijsse <sven@ilse.net> [1], garga [2]
Approved by: maintainer [1] [2]
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Noticed by: YAPHR!
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