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* - Add SHA256pav2005-11-281-0/+1
| | | | Requested by: maintainer
* Remove dead mastersites per distfile survey.linimon2005-11-281-3/+1
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* Set NO_PACKAGE, since the distfile is too huge for pointyhat.jylefort2005-11-281-0/+1
| | | | Obtained from: kris
* Prevent the program from forgetting the X-Plane path after the userjylefort2005-11-271-1/+2
| | | | modifies the preferences.
* Update to 1.0.2, see changelog for detail:mezz2005-11-276-16/+126
| | | | | | http://tinyurl.com/atvt2 Reminded by: edwin's "FreeBSD Ports Version Check" script
* Fix path names in patchesedwin2005-11-274-8/+8
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* fix path in patch files.edwin2005-11-271-2/+2
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* Add linux-goodway.jylefort2005-11-275-0/+117
| | | | | | GoodWay is a powerful flight planner for the X-Plane flight simulator. WWW: http://www.xpgoodway.com/
* Add linux-x-plane.jylefort2005-11-276-0/+182
| | | | | | | | X-Plane is a popular commercial flight simulator. If you do not have an X-Plane 8 DVD, the program acts as a demo and locks the controls after 6 minutes. WWW: http://www.x-plane.com/
* - Update to 1.96.1pav2005-11-276-35/+49
| | | | | PR: ports/89577 Submitted by: Ports Fury
* - Update MASTER_SITES and WWW: linepav2005-11-272-2/+2
| | | | | PR: ports/89578 Submitted by: Ports Fury
* - Add SHA256pav2005-11-263-0/+3
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* - This port use it's own checksum: target, and don't use distinfopav2005-11-261-1/+0
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* - Add SHA256pav2005-11-261-0/+1
| | | | Submitted by: maintainer
* - Style: ports@freebsd.org -> ports@FreeBSD.orgpav2005-11-262-2/+2
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* - Add SHA256pav2005-11-2643-0/+61
| | | | Requested by: maintainer
* - Fix OPTIONS logicpav2005-11-261-1/+1
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* Add plonx, a small ascii puzzle game, where you'll have to avoid bombs andehaupt2005-11-254-0/+40
| | | | | | | collect points. PR: 89529 Submitted by: clive@darkarts.co.za
* New port: games/formido 2D kill-em all with 3D rendered graphicsedwin2005-11-259-0/+664
| | | | | | | | | | | | | | | | Formido is one of those games, where you are loaded with some guns and you go shooting different things. 'Things' in this case are big, ugly, - not green though - alien insects. The idea is to kill as many of those bastards as possible. Eventually they will overcome you, but struggle as long as you can. There are some power-ups to aid you in your honorable quest. Keep in mind, that those critters are rather tough and generally do nasty things when in close range of any player-characters. WWW: http://koti.mbnet.fi/lsoft/formido/formido.html PR: ports/89514 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* New port: games/shootingstaredwin2005-11-257-0/+179
| | | | | | | | | | | | | | | | | The Red-Shirted-Guy served happily in the police forces for many years, until he got kicked out because he used too much violence. He started drinking. After couple months his twin brother, the Green-Shirted-Guy, thought that Red's life wasn't very glamourous, so Green asked Red if he wanted to collaborate and start killing bad guys. They both thought it was a good idea and so they started their agency, The Shooting Stars. It was finally the time to take law to their own hands. WWW: http://www.2ndpoint.fi/ss PR: ports/89516 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* [NEW PORT] games/pythonchess - Small program for playing chess against the ↵edwin2005-11-255-0/+63
| | | | | | | | | | | | | | computer pythonchess is a computer chess program for human vs. computer games. pythonchess is a complete chess program with alpha-beta search, hashing, pondering, iterative deepening, etc. implemented in Python programming language. WWW: http://www.kolumbus.fi/jyrki.alakuijala/pychess.html PR: ports/89518 Submitted by: "Alejandro Pulver" <alejandro@varnet.biz>
* New port: games/construo A fun construction toyedwin2005-11-255-0/+163
| | | | | | | | | | | | | | | | | | | Construo is a simple 2D construction programm (it is currently not a real game) for objects which consist of rods and springs and let them react on physical forces. You can currently construct buildings and objects like bridges, towers, spaceshuttles, etc. and you let them fall to ground and see seem smash and break. Sound like fun, doesn't it =;-) The game is similar to Bridge Builder and heavily inspired from the Gamasutra article Collision Response: Bouncy, Trouncy, Fun. Its covered under the GNU General Public License, thats means source code is availabel and you are allowed to modify it. WWW: http://www.nongnu.org/construo/ PR: ports/89517 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* [NEW PORT] games/jchessboard - Chess game and PGN viewer/editor written in Javaedwin2005-11-254-0/+49
| | | | | | | | | | | | JChessBoard is a chess game and PGN viewer/editor written in Java that can be connected to another JChessBoard via a direct TCP/IP connection. No Internet Chess Server is required for playing. WWW: http://jchessboard.sourceforge.net/ PR: ports/89507 Submitted by: "Alejandro Pulver" <alejandro@varnet.biz>
* - Unbreak patchingpav2005-11-253-7/+7
| | | | | | - Use new USE_AUTOTOOLS, add SHA256, delete comment, don't hardcode -lpthread Pointy hat to: edwin
* - Add SHA256pav2005-11-25247-0/+263
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* - One working master site, one checksumpav2005-11-251-1/+2
| | | | - Add SHA256 and SIZE
* Drop maintainership.barner2005-11-243-3/+3
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* Add SHA256 for my ports (that don't already have it).barner2005-11-243-0/+3
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* [NEW PORT] games/doom-freedoom - Complete Doom-based game IWAD that is Free ↵edwin2005-11-244-0/+45
| | | | | | | | | | | | | | | | | | Software Freedoom is a project to create a complete Doom II-compatible IWAD file which is Free Software. The IWAD file is the file used by Doom which contains all the game data (graphics, sound effects, music, etc.). While the Doom source code is Free, you currently still need one of the proprietary IWAD files from id in order to play Doom. Freedoom aims to create a Free alternative. Combined with the GPL-licensed Doom source code this will result in a complete Free Doom-based game PR: ports/89473 Submitted by: "Alejandro Pulver" <alejandro@varnet.biz>
* Remove the Airbus A380, which the vendor no longer provides since it'sjylefort2005-11-244-10/+2
| | | | | | not yet flyable. Reported by: pointyhat via kris
* New port: games/oolite - clone of Elite space simulator game for GNUstepedwin2005-11-2410-0/+352
| | | | | | | | | | | | | | | | | | Oolite is an independent interpretation and recreation of the classic game, Elite. Oolite is a space trading and combat game, with the dangers of pirates, police, bounty hunters, and various other hazards. The player's role is open ended: there is no set goal other than perhaps to reach the Elite combat rating, but the players may choose their own path through the universe. The game is expandable, and numerous expansion packs already exist. New ships and new missions are available for download. You can find a first-flight tutorial here: http://oolite.aegidian.org/tutorial/ WWW: http://oolite-linux.berlios.de/ PR: ports/86997 Submitted by: Andriy Gapon <avg@icyb.net.ua>
* New port: games/tmw A free open source 2D MMORPG in developmentedwin2005-11-246-0/+168
| | | | | | | | | | | | | | | | The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world. It is licensed under the GPL, making sure this game can't ever run away from you. The project includes the development of both a client and a server, as well as the development of an online world. WWW: http://themanaworld.org/ PR: ports/87340 Submitted by: Tobias Gion <freebsd@gionet.de>
* - Add SHA256 checksumspav2005-11-247-0/+7
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* - Add SHA256pav2005-11-243-0/+3
| | | | Requested by: adamw (maintainer)
* - Add some SHA256spav2005-11-246-0/+6
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* - Force use of a higher GCC versionedwin2005-11-238-32/+80
| | | | | | | | | - Include digest::md5 for perl on 4.x - Add BUILD_ENV to make sure that do-build works fine - Fix files/patch-code-unix-cons to understand $ENV{CC} and friends - Fix files/patch-code-qcommon-common.c to include sys/types.h Noticed by: YAPHR
* - Update to version 1.0.2az2005-11-233-5/+152
| | | | | | | | | | | | Release Changelog: ------------------ Catalan translation Spanish translation French translation Swedish translation Fixed: unwanted double-clicks in file menu ------------------ Add SHA256
* Add linux-warsow.jylefort2005-11-238-0/+143
| | | | | | | | | | | | | | | | | | | | | | Warsow is a full free multiplayer first person shooter with cartoon design, using qfusion (a cool improvement to the Quake 2 engine). Highlights: - Besides classical trix coming from Quake scene, like Circle Jump, Strafe Jump, Double Jump, Bunny Hopping, etc., Warsow features its own Special Moves - Special moves of Warsow are Wall jumps, Dashes, Dodges, Ramp slides. All of them can be performed with a single key (spacebar by default) - All this brings huge depth of interactivity in 3D environment, really skilled gameplay, endless learning curves - Client and dedicated server - Load Quake 3 maps - Add bots - And more WWW: http://www.warsow.net/ PR: ports/88903 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
* Add linux-alienarena.jylefort2005-11-236-0/+141
| | | | | | | | | | | | | | | | AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi theme with a modern, updated visual experience. With 25 levels, five modes of play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire modes), the game has an endless supply of replayability. Billed as the sequel to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials and tribulations of software development, endless hours of playing, gathering feedback, COR Entertainment has been able to not only fine tune and perfect it's flagship game, but add completely new dimensions to it. WWW: http://red.planetarena.org/ PR: ports/88911 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
* - Fix duplication of plist in pkg-plist and in PLIST_FILES+PORTDOCSpav2005-11-231-5/+0
| | | | | | Reported by: krismail Pointy hats: vs for introducing this, pav for overlooking this
* - Fix plistpav2005-11-232-0/+2
| | | | Reported by: krismail
* DATAADIR -> DATADIRedwin2005-11-222-501/+502
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* [UPDATE] games/q3server-ut: integrate with "quake3-data", rename to ↵edwin2005-11-224-24/+48
| | | | | | | | | | | | | | | | "quake3-ut", update to 3.7 * Update to version 3.7. * Rename to "quake3-ut" (also rename port directory). * Integrate with "quake3-data" Note: I get this when building it on a tinderbox: => Attempting to fetch from file:///distcache//. urbanTerror37_full.zip Filesize limit exceeded PR: ports/86191 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* - remove wrongly set USE_X_PREFIXehaupt2005-11-221-1/+1
| | | | | | | - bump PORTREVISION Notified by: pointyhat via kris Approved by: maintainer
* [UPDATE] games/q3server-wfa: integrate with "quake3-data", rename to ↵edwin2005-11-224-75/+117
| | | | | | | | | | | | | "quake3-wfa", update to 3.5b Changes: * Update to version 3.5b. * Rename to "quake3-wfa" (also rename port directory). * Integrate with "quake3-data" PR: ports/86192 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maitnainer timeout
* [Maintainer Update] games/xeji fix unfetchable distfileedwin2005-11-222-2/+3
| | | | | | | | * Change MASTER_SITES to fix unfetchable distfile * Change MAINTAINER(change e-mail address to my another one) PR: ports/89375 Submitted by: HIYAMA Takeshi <gibbon@cocoa.freemail.ne.jp>
* [Maintainer Update] games/xbaby fix unfetchable distfileedwin2005-11-222-4/+5
| | | | | | | | * Change EXTRACT_SUFX to fix unfetchable distfile * Change MAINTAINER(change e-mail address to my another one) PR: ports/89374 Submitted by: HIYAMA Takeshi <gibbon@cocoa.freemail.ne.jp>
* add SHA256 checksum while we're at itedwin2005-11-222-0/+2
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* add SHA256 while we're at it.edwin2005-11-221-0/+1
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* [UPDATE] games/q3server-ra3: integrate with "quake3-data", rename to ↵edwin2005-11-224-123/+60
| | | | | | | | | | | | | "quake3-ra3", update to 1.76 Changes: * Update to version 1.76. * Rename to "quake3-ra3" (also rename port directory). * Integrate with "quake3-data". PR: ports/86190 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/q3server-osp: integrate with "quake3-data", rename to ↵edwin2005-11-223-294/+75
| | | | | | | | | | | | "quake3-osp" Changes: * Rename to "quake3-osp" (also rename port directory). * Integrate with "quake3-data". Submitted by: Alejandro Pulver <alejandro@varnet.biz> PR: ports/86189 Approved by: maintainer timeout
* Rename q3server* to quake3-* equivalents:edwin2005-11-2230-896/+7
| | | | | | | | | | ports/86186 [UPDATE] games/q3server: integrate with "quake3-data", rename to "linux-quake3" ports/86187 [UPDATE] games/q3server-excessive: integrate with "quake3-data", rename to "quake3-excessive" ports/86188 [UPDATE] games/q3server-freezetag: integrate with "quake3-data", rename to "quake3-freezetag" ports/86189 [UPDATE] games/q3server-osp: integrate with "quake3-data", rename to "quake3-osp" ports/86190 [UPDATE] games/q3server-ra3: integrate with "quake3-data", rename to "quake3-ra3", update to 1.76 ports/86191 [UPDATE] games/q3server-ut: integrate with "quake3-data", rename to "quake3-ut", update to 3.7 ports/86192 [UPDATE] games/q3server-wfa: integrate with "quake3-data", rename to "quake3-wfa", update to 3.5b
* [UPDATE] games/q3server-freezetag: integrate with "quake3-data", rename to ↵edwin2005-11-223-17/+51
| | | | | | | | | | | | "quake3-freezetag" Changes: * Rename to "quake3-freezetag" (also rename port directory). * Integrate with "quake3-data" PR: ports/86188 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/q3server-excessive: integrate with "quake3-data", rename to ↵edwin2005-11-223-13/+36
| | | | | | | | | | | | "quake3-excessive" Changes: * Rename to "quake3-excessive" (also rename port directory). * Integrate with "quake3-data". PR: ports/86187 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/q3server: integrate with "quake3-data", rename to "linux-quake3"edwin2005-11-225-193/+156
| | | | | | | | | | | | | | | | | | | | | | | Changes: * Rename to "linux-quake3" (also rename the port directory). * Integrate with "quake3-data". * Clean-up/rewrite. * Take maintainership. Changes: * Do not take maintainership. * Use a subdirectory under "libexec". * Use the same DIST_SUBDIR as "quake3-data" (becauses they use a common file). Changes: * Remove ".in" files and the "files" directory (build scripts in do-build). Changes: * Fix the wrapper scripts (weren't passing their arguments to the real binaries). PR: ports/86186 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/quake3: integrate with quake3-dataedwin2005-11-2210-140/+44
| | | | | | | | | | | | Changes: * Don't build install QVM's and shared libraries (QVM's are provided in the PAK files). * Look for data in the same directory as linux-quake3. * Add mirror. * Remove pkg-message and pkg-plist (not needed anymore) PR: ports/89330 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: Linas Valiukas <shirshegsm@gmail.com>
* [UPDATE] games/quake2forge: integrate with "quake2-data"edwin2005-11-2211-137/+329
| | | | | | | | | | Changes: * Integrate with "quake2-data". * Add OPTIONS. * Add support for Rogue and Xatrix mission packs. PR: ports/87180 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* maintainer-update games/linux-quake4edwin2005-11-221-1/+3
| | | | | | | | | | | Make linux-quake4 fetchable. Reported by: Kris Kennaway Oh man, we need to support torrent links in bsd.port.mk. See also bin/89403 PR: ports/89299 Submitted by: Andrew Pantyukhin <infofarmer@gmail.com>
* - Updated aircrafts:jylefort2005-11-224-128/+142
| | | | | | | | | | - Boeing 314-A - Concorde - New aircraft: - Lockheed 1049 - Add mirror sites Fetch failure reported by: pointyhat via kris
* - Add more MASTER_SITESpav2005-11-222-6/+18
| | | | | PR: ports/89321 Submitted by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
* - Take maintainershippav2005-11-222-2/+3
| | | | | | | - Add SHA256 PR: ports/89331 Submitted by: Alex Trull <freebsd.alex@trull.org>
* - Update to 1.2pav2005-11-222-8/+9
| | | | | | | - Take maintainership PR: ports/89331 Submitted by: Alex Trull <freebsd.alex@trull.org>
* - Update to 0.8.0pav2005-11-226-36/+34
| | | | | PR: ports/89331 Submitted by: Alex Trull <freebsd.alex@trull.org> (maintainer)
* - Correct a small typo in pkg-message: it states that the user needs to copy apav2005-11-211-1/+10
| | | | | | | | | file called 'pak.pk3' though its actual name is 'pak0.pk3'. I've also added an example 'md5' output, making it easier for the users to check if their files are valid. PR: ports/89314 Submitted by: Ed Schouten <ed@fxq.nl>
* - Stylepav2005-11-211-5/+4
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* The GGZ Gaming Zone - SDL-based gamespav2005-11-216-0/+83
| | | | | PR: ports/89276 Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw>
* - Fix build on 4.X by requiring gcc3pav2005-11-211-0/+1
| | | | | PR: ports/89311 Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
* - Reflect the simgear update by bumping PORTREVISION, since simgear isjylefort2005-11-212-4/+5
| | | | | staticalled linked - Track the fgfs-base move to ${X11BASE}
* - Update to 0.9.9jylefort2005-11-218-8/+74
| | | | - Move to ${X11BASE}
* - Update to 20051118jylefort2005-11-214-284/+458
| | | | | - Move to ${X11BASE} - Add a mirror site
* - Update to 0.9.9jylefort2005-11-216-7648/+36
| | | | | | - Move to ${X11BASE} - Dynamically generate the packing list - Simplify do-install
* Update the two currently remaining ports that use old autotools constructsade2005-11-201-1/+1
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* Really fix build on 6.0+: Use CFLAGS="-O -pipe" because -fno-strict-aliasingbarner2005-11-191-0/+7
| | | | | | | | | | (default since FreeBSD 6.0) produces non-working code for the `vcc' tool that is needed during the build (it dumps core). However, the optimizations that can be enabled with the WITH_OPTIMIZIED_CFLAGS work just fine. Reported by: pointyhat via kris
* Fix build if no WAD is selected (this also fixes the build ofbarner2005-11-191-0/+4
| | | | | | | games/doom-{hr, hr2, wolfendoom, hacx} which use this port's Makefile.include PR: ports/89263 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
* Start curing the damage done in previous massive commit:danfe2005-11-182-25/+36
| | | | | - Reindent OPTIONS for easy reading - Add SHA256 hashes while here
* Fix a crash on startup if ~/.atomix does not already exist.marcus2005-11-183-0/+31
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* New maintainer: "Andrew P." <infofarmer@gmail.com>edwin2005-11-181-1/+1
| | | | | | | | | | | | | | I'm not a gamer, and I don't own the game, but this is an important port and it would be a pity to see it orphaned. So I'm willing to take maintainership until someone more suitable steps forward.. BTW, Q4 runs great on FreeBSD. There are still a few tweaks to be made (e.g. q4 would be glad to see linprocfs), but overall it runs without any bugs, glitches or performance problems. We need to put some pressure on Ati guys to release either drivers or specs. Maybe we'll talk later about it at advocacy@.
* [patch] games/quakeforge does not respond to keyboard inputedwin2005-11-181-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | After ports recompilation for 6.0 (upgrade from 5-STABLE) I noticed that quakeforge start and plays the demo, but completely ignores any keyboard input. Besides that, it reports that plugin /usr/local/lib/quakeforge/console_client.so cannot be loaded. Investigation had shown that the plugin is used to drive the game menu, and the reason it cannot be loaded is that the main executable of the game does not export the symbol Key_Progs_Init. Symbol is absent since build links final exe from some static libraries, and .o with Key_Progs_Init is (for some reasons) not referenced by exe. As a workaround, I propose to add an explicit reference for the symbol. Proper fix would be something like -Wl,--whole-archive switch for final link, but this does not work due to libtool only allows to put switches at the start of the command line. And cc links libgcc.a twice, that leads to duplicate symbol definitions. PR: ports/89065 Submitted by: Kostik Belousov <kostikbel@gmail.com> Approved by: Alejandro Pulver <alejandro@varnet.biz>
* [patch] games/quakeforge does not respond to keyboard inputedwin2005-11-181-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | After ports recompilation for 6.0 (upgrade from 5-STABLE) I noticed that quakeforge start and plays the demo, but completely ignores any keyboard input. Besides that, it reports that plugin /usr/local/lib/quakeforge/console_client.so cannot be loaded. Investigation had shown that the plugin is used to drive the game menu, and the reason it cannot be loaded is that the main executable of the game does not export the symbol Key_Progs_Init. Symbol is absent since build links final exe from some static libraries, and .o with Key_Progs_Init is (for some reasons) not referenced by exe. As a workaround, I propose to add an explicit reference for the symbol. Proper fix would be something like -Wl,--whole-archive switch for final link, but this does not work due to libtool only allows to put switches at the start of the command line. And cc links libgcc.a twice, that leads to duplicate symbol definitions. PR: ports/89065 Submitted by: Kostik Belousov <kostikbel@gmail.com> Approved by: Alejandro Pulver <alejandro@varnet.biz>
* Chase MASTERSITES reorganization and make fetchable again.thierry2005-11-1810-12/+17
| | | | Reported by: pointyhat via Kris
* update games/linux-quake4 to 1.0.5edwin2005-11-183-6/+8
| | | | | | | | | | | o Update to 1.0.5 o Fix pkg-plist o Add SHA256 o Old savegames seem to be compatible PR: ports/89199 Submitted by: Andrew Pantyukhin <infofarmer@gmail.com> Approved by: Ed Schouten <ed@fxq.nl>
* Add SHA256 checksum.fjoe2005-11-181-0/+1
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* - Use USE_SQLITEpav2005-11-182-1/+3
| | | | | | | - Add SHA256 PR: ports/89169 Submitted by: Max E. Kuznecov <mek@mek.uz.ua> (maintainer)
* You must keep the tiles from piling up to the top of the board orpav2005-11-177-0/+143
| | | | | | | | | | | | they will crash down on you. But be warned they keep coming and they come faster each time. Click on groups of three or more to remove tiles. Additional "helper" tiles are given occasionally to assist and some times hinder in the removal of tiles. WWW: http://www.shiftygames.com/torrent/torrent.html PR: ports/88769 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* - Change maintainer e-mailsem2005-11-172-2/+4
| | | | | | | - Add SHA256 checksum PR: ports/89185 Submitted by: Marcin Wisnicki (maintainer)
* [UPDATE] games/fuhquake: minor changes, integrate with "quake-data"edwin2005-11-175-156/+118
| | | | | | | | | | | | Changes: * Integrate with "games/quake-data". * Remove SVGA client (doesn't compile, and if it does it could behave as described in "games/quakeforge/pkg-messgae"). * Add OPTIONS. * Add option to install files for colored lighting in levels. PR: ports/86170 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/frikqcc: integrate with "games/quake-source"edwin2005-11-172-0/+3
| | | | | | | | * Add dependency (using an includable Makefile) to "games/quake-source". PR: ports/86168 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* add sha256 checksumedwin2005-11-171-0/+1
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* - Integrate with "doom-data".barner2005-11-173-19/+20
| | | | | | | | | | - Use REINPLACE_CMD instead of PERL (to convert dos text files). - Update MASTER_SITES. - Add SHA256 PR: ports/86445 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout (2 months)
* Add SHA256edwin2005-11-172-0/+2
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* [UPDATE] games/meqcc: integrate with "games/quake-source"edwin2005-11-171-0/+2
| | | | | | PR: ports/86171 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* - Integrate with "doom-data".barner2005-11-1711-35/+80
| | | | | | | | | | | | | | | - Unbreak on 6.x - Add OPTIONS. - Use program's install target. - Make wrapper scripts. - Add installuser target - Add SHA256 - Respect CC and friends PR: ports/86448 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Tweaked by: Igor Pokrovsky <ip@doom.homeunix.org>, barner Approved by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
* [UPDATE] games/qcc: integrate with "games/quake-source"edwin2005-11-172-43/+9
| | | | | | | | Integrate with "games/quake-source". PR: ports/86172 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/qccx: integrate with "games/quake-source"edwin2005-11-171-0/+2
| | | | | | | | Integrate with "games/quake-source". PR: ports/86173 Submitted by: Alejandro Pulver <alejandro@varnet.biz> APporved by: maintainer timeout
* - Integrate with "doom-data".barner2005-11-173-16/+22
| | | | | | | | | | - Add OPTIONS. - Use %%DOCSDIR%% in pkg-plist. - Add SHA256 PR: ports/86447 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: Robin Schoonover <robin.schoonover@gmail.com> (maintainer)
* - Integrate with "doom-data".barner2005-11-179-91/+123
| | | | | | | | | | | | | | - Add ONLY_FOR_ARCHS=i386 - Add OPTIONS (for x86 asm). - Make wrapper script. - Add SHA256 - Add NOPORTDOCS support and use DATADIR - Respect CC and CFLAGS PR: ports/86446 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Tweaked by: barner Approved by: Maintainer timeout (2 months)
* [UPDATE] games/tenebrae: integrate with "games/quake-data"edwin2005-11-173-5/+9
| | | | | | | | | Changes: * Integrate with "games/quake-data". * Remove pkg-message (not needed). PR: ports/86176 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* - Integrate with "doom-data".barner2005-11-175-19/+38
| | | | | | | | | | | | | - Add OPTIONS. - Use SUB_FILES for generating pkg-message. - Merge BROKEN and NOT_FOR_ARCHS into ONLY_FOR_ARCHS=i386. - Add patch to fix the segmentation fault when exitting the program - Update WWW PR: ports/86440 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Tweaked by: Igor Pokrovsky <ip@doom.homeunix.org> Approved by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
* [New port] games/quake4edwin2005-11-177-0/+534
| | | | | | | | | | | | | | | | | | | | | id Software has released Linux binaries for Quake 4! Hooray! They seem to work on FreeBSD as well (worked on my machine, about 5 FPS ;-)). There isn't a port for it at the moment, so I've made one. I don't feel like maintaining it, because I can't really test it on my machine. The port isn't complete; There isn't a switch to install dedicated only (wouldn't be hard though) and I guess we shouldn't be able to build packages from it. Have fun! :-) * Renamed it to games/linux-quake4 to stay consistent with other quake ports. PR: ports/87764 Submitted by: Ed Schouten <ed@fxq.nl>
* Add doom-wolfendoom 1.0, wolfenstein 3D levels ported to Doom II.barner2005-11-175-0/+74
| | | | | PR: 86444 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* Add doom-hr2 1.0,barner2005-11-174-0/+43
| | | | | | | | hell Revealed II is a megawad, a 32-level replacement for DooM II. PR: 86443 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* Add doom-hr 1.0,barner2005-11-176-0/+190
| | | | | | | | hell Revealed is a megawad, a 32-level replacement for DooM II. PR: 86442 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* Add doom-hacx 1.0, a full TC using the Doom II engine.barner2005-11-174-0/+48
| | | | | PR: 86439 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* Add doom-data 1.0.barner2005-11-177-0/+150
| | | | | | | | | | | | | | | | | Doom data files (the shareware versions of Doom, Doom II, Hexen, Heretic and Strife). This port is the basis of a new framework that allows DooM ports to share their data files. The cannoical location of those WAD files is ${LOCALBASE}/share/doom (the directory is owned by this port). In order to create your own port for a DooM WAD port, please see games/doom-hr for an example. PR: 86439 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* rescue distinfo after a fatal makesum call.edwin2005-11-171-1/+23
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* [UPDATE] games/quake2lnx: integrate with "quake2-data"edwin2005-11-1720-597/+341
| | | | | | | | | | | | | | | | | Changes: * Integrate with "quake2-data". * Add OPTIONS (21). * Clean-up (sort knobs alphabetically, etc.). * Automatically extract Rogue and Xatrix mission packs. * Remove ARCH from library names (gamei386.so -> game.so). Also increases portability (the library name was manually defined between #ifdefs checking the architecture, and a #error at the end). * Change patch names (using "_" instead of "::"), and also some patches. PR: ports/87181 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* New port: games/quake3 Quake III Arena -- first person shooter (nativeedwin2005-11-1751-0/+1095
| | | | | | | | | | | | | | | | | | | | Quake III Arena, developed by the gaming wizards at id Software, is the third installment of one of the most popular computer game franchises of all time. Organic caverns, gothic cathedrals and futuristic spacescapes play host to Quake III Arena's unrivaled blend of action, strategy and jaw-dropping technology as Linux gamers are invited to square off against 32 of history's greatest warriors. Built around a revolutionary new graphics engine capable of delivering mind blowing 3D special effects including curved surfaces and volumetric fog, Quake III Arena is the final word in deathmatching mayhem. This is a native build for FreeBSD. Sorry, no joystick support is available at this time. PR: ports/85429 Submitted by: Linas Valiukas <shirshegsm@gmail.com>
* add dependency on gtk20 to make it building again.edwin2005-11-171-0/+1
| | | | Noticed by: pav@
* - Delete empty patch filepav2005-11-171-0/+0
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* - Mark BROKEN on ia64pav2005-11-171-0/+4
| | | | | | PR: ports/89080 Submitted by: No Name <arundel@h3c.de> (maintainer) Reported by: krismail
* Pass maintainership to alejandro@varnet.biz.barner2005-11-161-1/+1
| | | | | Submitted by: Ulrich Spoerlein <q@galgenberg.net> (old maintainer) PR: ports/89105
* Add ksudoku, a Sudoku generator and solver for KDEehaupt2005-11-165-0/+62
| | | | | PR: 86766 Submitted by: Bartosz Fabianowski <freebsd@chillt.de>
* . Add SHA256.glewis2005-11-164-0/+5
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* [UPDATE] games/quakeforge: minor changes, integrate with "games/quake-data"edwin2005-11-165-455/+130
| | | | | | | | | | | | | | | Changes: * Integrate with "games/quake-data". * Change PORTNAME to lower-case. * Add OPTIONS. * Add LDCONFIG_DIRS. * Remove SVGA client, pkg-message and patch (it doesn't work, as noted in pkg-message). (also SHA256 and maintainer change) PR: ports/86175 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: Ulrich Spoerlein <q@galgenberg.net>
* Mass-conversion to the USE_AUTOTOOLS New World Order. The code presentade2005-11-1543-54/+43
| | | | | | | | | | | | | | | | | in bsd.autotools.mk essentially makes this a no-op given that all the old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in exactly the same way as USE_AUTOTOOLS itself. Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME team -- all GNOME 2.12.x ports use it. Preliminary documentation can be found at: http://people.FreeBSD.org/~ade/autotools.txt which is in the process of being SGMLized before introduction into the Porters Handbook. Light blue touch-paper. Run.
* Update to 1.2.4.marcus2005-11-153-8/+8
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* Add more master sitesmnag2005-11-152-1/+5
| | | | | | | Add SHA256 PR: 89034 Submitted by: "Alejandro Pulver" <alejandro@varnet.biz> (maintainer)
* Add secondary MASTER_SITESmnag2005-11-152-2/+6
| | | | | | | Add SHA256 PR: 89033 Submitted by: "Alejandro Pulver" <alejandro@varnet.biz> (maintainer)
* - Unbreak: make it fetchable againgarga2005-11-142-3/+7
| | | | | | | - Add SHA256 PR: ports/89002 Submitted by: Lars Engels <lars.engels@0x20.net>
* Update to 2.0.1edwin2005-11-146-21/+58
| | | | Notice for artists: I'm looking for a cute fluffy daemon :-)
* Reset maintainer:edwin2005-11-143-3/+3
| | | | | <alexander@trull.com>: host neti-outblaze-com.mr.outblaze.com[205.158.62.41] said: 550 <alexander@trull.com>: User unknown (in reply to RCPT TO command)
* Remove explicit checks for /usr/bin/bzip2.edwin2005-11-141-3/+0
| | | | This has been part of the base OS since 4.4.
* port's mastersitesedwin2005-11-142-1/+2
| | | | | | | | | Please change port's mastersites. Also add SHA256 checksums PR: ports/88971 Submitted by: FURUSAWA Kazuhisa <kazu@jp.freeebsd.org>
* BROKEN: Unfetchablekris2005-11-141-0/+2
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* VDrift is a cross-platform, open source driving simulation made with driftpav2005-11-147-0/+721
| | | | | | | | | | | racing in mind. It's powered by the excellent Vamos physics engine. It is released under the GNU General Public License (GPL) v2. It is currently available for Linux, FreeBSD and Windows. WWW: http://www.vdrift.net/ PR: ports/88775 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
* o) Drop maintainership cause I didn't use these ports since months anymore.lkoeller2005-11-141-1/+1
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* Add Armagetron Advanced, a multiplayer and networked Tron clone in 3D.mux2005-11-148-0/+220
| | | | Reviewed by: pav
* - Update to 20040629pav2005-11-138-119/+110
| | | | | | | - Take maintainership PR: ports/84921 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* - Chase allegro updatepav2005-11-133-5/+5
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* - add SHA checksumdinoex2005-11-133-0/+3
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* Add SHA256.mezz2005-11-133-0/+3
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* - Update to 1.0.4jylefort2005-11-134-31/+24
| | | | | | - OPTIONSify; enable GTK2 and GEOIP by default - Improve comment and description - Polish the port
* Join the ambient paranoia and add an SHA256 checksum.mux2005-11-131-0/+1
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* - Add SHA256pav2005-11-121-0/+1
| | | | | PR: ports/88857 Submitted by: Ed Schouten <ed@fxq.nl> (maintainer)
* Test your word knowledge, and spelling skills, with this anagrammnag2005-11-118-0/+175
| | | | | | | | | | game. You are given 6 letters to create as many words as you can in the time alotted. WWW: http://www.shiftygames.com/scramble/scramble.html PR: 88768 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* Challenge your spelling skills in the old western style. Get itmnag2005-11-117-0/+147
| | | | | | | | | | right and we'll let you try again, until you get it wrong. But we will give you another chance if you get it wrong. WWW: http://www.shiftygames.com/hangman/hangman.html PR: 88767 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* The classic memory game has some new life in this recreation formnag2005-11-116-0/+185
| | | | | | | | | | the Linux platform. Your object is to find all matching pairs of icons in the fastest time possible. WWW: http://www.shiftygames.com/concentration/concentration.html PR: 88766 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* Changes:thierry2005-11-113-23/+56
| | | | | | | | | | | | | - Replace an instance of a hardcoded /usr/X11R6 with $X11BASE. This was detected by dosirak.kr.freebsd.org. - Make use of the OPTIONS variable. Because of this, replace the MUSICADDON and VOICEADDON switches with WITH_MUSIC and WITH_VOICE. - Add support for OpenAL as wished by Peter Thoenen (eol1 at yahoo com). PR: 87958 Submitted by: maintainer
* Chase boost shared lib version to 3.barner2005-11-111-1/+1
| | | | | Forgotten by: barner Reported by: pointyhat via kris
* - Add SHA256 to all ports submitter maintaingarga2005-11-113-0/+3
| | | | | PR: ports/88791 Submitted by: Frank Laszlo <laszlof@vonostingroup.com>
* - Update to 2.5.0pav2005-11-103-117/+158
| | | | | PR: ports/88430 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
* Use the documented ${OSVERSION} 500000 rather than 499999.lawrance2005-11-101-1/+1
| | | | Suggested by: pav
* - Mark DEPRECATED, and point users to the jfduke3d port instead. This portlawrance2005-11-097-58/+78
| | | | | | | | | | is staying around for the benefit of 4.x users since jfduke3d doesn't work there. - Some minor port changes. Nothing to bump PORTREVISION over. - Add SHA256. Am I cool yet!?!11 PR: ports/85672 Submitted by: Alexander Best <arundel@h3c.de> (maintainer)
* - Add SHA256ahze2005-11-092-0/+2
| | | | - Add SIZE to a few ports
* update to xfce 4.2.3.1oliver2005-11-093-4/+9
| | | | Changelog: http://www.xfce.org/release_notes/4.2.3.1_changelog.html
* Add SHA256 checksums to the distinfo files.edwin2005-11-0912-2/+12
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* * Add SHA256 checksums for maintainerless ports i added to the ports collectionarved2005-11-0811-0/+11
| | | | | * Remove my name from blop pkg-descr * Grab back maintainership for netio
* Add SHA256 checksums for my portsarved2005-11-081-0/+1
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* - Fix MASTER_SITESgarga2005-11-071-1/+1
| | | | | PR: ports/88600 Submitted by: maintainer
* Mark broken with new gtkmm update.marcus2005-11-071-0/+2
| | | | Reported by: pointyhat via kris
* Respect LOCALBASE and X11BASEmnag2005-11-061-2/+5
| | | | | PR: 88531 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
* Update to 2.6.b.3arved2005-11-063-6/+16
| | | | | | | Disable NLS, because it is buggy PR: 88370 Submitted by: Miguel Mendez <mmendez@gmail.com>
* Update to 8.2.4arved2005-11-063-13/+3
| | | | | PR: 88470 Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
* - games/p5-Games-Sequential has been deleted as it is now merged withaaron2005-11-051-1/+0
| | | | | | games/p5-Games-AlphaBeta Approved by: tobez
* - Updated from 0.4.5 to 0.4.6aaron2005-11-053-11/+23
| | | | | | - Updated maintainer email address Approved by: tobez
* - Port deleted as it has now been merged with games/p5-Games-AlphaBetaaaron2005-11-054-57/+0
| | | | Approved by: tobez
* Update to KDE 3.4.3 / KOffice 1.4.2lofi2005-11-058-11/+7
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* Remove expired portkris2005-11-059-668/+0
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* Remove expired portskris2005-11-0579-4042/+0
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* Bump PORTREVISION to chase the glib20 shared library update.marcus2005-11-0561-38/+61
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* Presenting GNOME 2.12 for FreeBSD. The release is chock full of bug fixesmarcus2005-11-0514-32/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and new features. Don't believe me? Then see for yourself at http://www.gnome.org/start/2.12/notes/en/. DO NOT USE portupgrade by itself to upgrade to GNOME 2.12. Instead, use the gnome_upgrade.sh script from http://www.marcuscom.com/downloads/gnome_upgrade212.sh. This script will circumvent some potential pitfalls users can see if they use portupgrade by itself. In keeping with tradition, GNOME 2.12 for FreeBSD comes with a special splash screen. The winner of this release's contest is Dominique Goncalves <dominique.goncalves@gmail.com>. His splash screen was inspired by http://art.gnome.org/contests/2.12-splash/83. The FreeBSD GNOME Team would lank to thank the following users for their contributions to this release: Matthew Luckie <mjl@luckie.org.nz> ade sajd on #freebsd-gnome Caelian on #freebsd-gnome mnag Yasuda Keisuke <kysd@po.harenet.ne.jp> Mark Hobden <markhobden@gmail.com> Sergey Akifyev <asa@agava.com> Andreas Kohn For more information on GNOME on FreeBSD, checkout http://www.FreeBSD.org/gnome/. The 2.12 documentation will be posted shortly.
* Update to the latest version of NetBSD's wtf.mux2005-11-052-3/+3
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* Update to 0.5alpha.adamw2005-11-053-299/+332
| | | | | No guarantees that it'll even run, but it looks really cool from the screenshots.
* yinjieh take over all ggz* portsijliao2005-11-043-3/+3
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* add ggz-gtk-client 0.0.12ijliao2005-11-045-0/+66
| | | | | | | the GGZ Gaming Zone - GTK+ Frontend PR: 88144 Submitted by: yinjieh@csie.nctu.edu.tw
* Fix build with GCC 3.x.barner2005-11-041-0/+21
| | | | | Reported by: Torin Michael <iwant4x4jeep@yandex.ru> PR: ports/88474
* Update to 1.5arved2005-11-043-8/+7
| | | | | PR: 88374 Submitted by: Jan Stocker <Jan.Stocker@t-online.de>
* [maintainer-update] games/hattrickorganizer 1.34 -> 1.35edwin2005-11-043-525/+504
| | | | | | | | | | Update Hattrick Organizer to version 1.35 Changelist at: http://www.wow-auctions.net/ho/english/index.htm Also unbreak un-fetchability PR: ports/87894 Submitted by: Lars Engels <lars@0x20.net>
* BROKEN: Unfetchablekris2005-11-041-0/+2
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* Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, whichpav2005-11-047-0/+123
| | | | | | | | | currently runs in Linux, Windows, and DOS. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay. PR: ports/88428 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* move BUILD_DEPENDS to EXTRACT_DEPENDSedwin2005-11-031-1/+2
| | | | Noticed by: YAPHR
* Update to 7.0.3.marcus2005-11-032-3/+3
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* Fix pkg-plist and remove breakageedwin2005-11-032-5/+2
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* - Respect X11BASEpav2005-11-034-20/+25
| | | | | PR: ports/88206 Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org> (maintainer)
* Update to 0.4.5arved2005-11-022-3/+3
| | | | | PR: 88376 Submitted by: Jan Stocker <jan.stocker@t-online.de>
* - Update to 0.5.5pav2005-11-024-96/+7
| | | | | PR: ports/88344 Submitted by: KATO Tsuguru <tkato432@yahoo.com>
* - Update to 1.9.2pav2005-11-0210-134/+169
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* Upgrade to 0.6.1: minor bugfix release, to make the game work withthierry2005-11-012-3/+3
| | | | | | newer versions of Pygame and NumPy. Noticed by: edwin's Ports Version Check
* Use ${LOCALBASE} instead of hardcoded path.krion2005-11-012-122/+122
| | | | | | | Pet portlint(1). PR: ports/88202 Submitted by: maintainer
* Let the IGNORE message make a bit more sense and change it from:erwin2005-11-011-1/+1
| | | | | | | | | | | | ===> p5-Some-Module-0.7 Port requires perl 5.6.x or later. Install lang/perl5 then try again. to: ===> p5-Some-Module-0.7 requires perl 5.6.x or later. Install lang/perl5 then try again. Approved by: silence on -ports
* - Add MASTER_SITES mirrorgarga2005-11-011-3/+2
| | | | | | | - Unbraek PR: ports/88210 Submitted by: maintainer
* - Add MASTER_SITES mirrotgarga2005-11-011-3/+2
| | | | | | | - Unbraek PR: ports/88209 Submitted by: maintainer
* - Add MASTER_SITES mirrorgarga2005-11-011-2/+4
| | | | | PR: ports/88208 Submitted by: maintainer
* Sadly but true, games/einstein doesn't work on 4.x anymore.edwin2005-10-311-1/+7
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* - Add two patches to respect non-standard LOCALBASE and X11BASE.sem2005-10-314-12/+22
| | | | | PR: ports/88090 Submitted by: maintainer
* - Add a MASTER_SITE to fix fetchahze2005-10-301-1/+2
| | | | Spotted on: pointyhat web
* Fix build due to strange additional -L in the configure part.edwin2005-10-302-3/+12
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* switch from tar.bz2 to tar.gz which got freshly released. The taroliver2005-10-302-4/+4
| | | | | format got changed from tar-pax (POSIX 1003.1-2001) to ustar for supporting long filenames on FreeBSD 4
* Update to 1.0.11mnag2005-10-303-4/+17
| | | | | PR: 88190 Submitted by: KATO Tsuguru <tkato432@yahoo.com>
* - Update to 2.8.11ehaupt2005-10-303-10/+5
| | | | | | | | - Update master site - Update WWW PR: 88189 Submitted by: KATO Tsuguru <tkato432@yahoo.com>
* remove not needed patch fileoliver2005-10-301-196/+0
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* Update MASTER_SITESmnag2005-10-302-8/+5
| | | | | | | | Take MAINTAINER Remove DEPRECATED PR: 88180 Submitted by: Martin Hudec <corwin@aeternal.net>
* - Fully respect $LOCALBASEehaupt2005-10-301-2/+3
| | | | | | | | - Bump PORTREVISION PR: 88067 Reported by: pointyhat via kris Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
* update to 0.3.4oliver2005-10-294-108/+33
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* Add dangerdeep.jylefort2005-10-296-0/+164
| | | | | | | | | | | | Danger from the deep (aka dangerdeep) is a Free / Open Source World War II German submarine simulation. It is currently available for FreeBSD, Linux/i386 and Windows, but since it uses SDL/OpenGL it should be portable to other operating systems or platforms. WWW: http://dangerdeep.sourceforge.net/ PR: ports/88168 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
* Make port working on 5.3 and higher (finally)edwin2005-10-2910-13/+325
| | | | Thanks to the debian package for the g++ patches.
* BROKEN on amd64: Segfault during buildkris2005-10-291-1/+7
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* BROKEN: Unfetchablekris2005-10-292-0/+4
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* - Make USE_XLIB optionalvs2005-10-282-21/+33
| | | | | | | - Cleanup PLIST_SUB while here PR: ports/84197 Submitted by: Ed Schouten via maintainer
* Use ${X11BASE} instead of /usr/X11R6 in makefiles.jmz2005-10-282-7/+17
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* Respect PREFIXmnag2005-10-272-18/+7
| | | | | PR: 87954 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
* Respect X11BASEmnag2005-10-271-1/+1
| | | | | PR: 87955 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
* Remove controversial and GCC version-specific optimization options.danfe2005-10-262-23/+1
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* - Update to version 0.19. We had finally happened to agree on versiondanfe2005-10-263-8/+20
| | | | | | numbering scheme, so this is pretty official now. Bump PORTEPOCH, hopefully the last time - Provide better MASTER_SITES locations
* Try to outwit make(1). This should stop strange reports of ``target is updanfe2005-10-261-2/+2
| | | | to date'' messages kris@ has been nagging me with for a while.
* Fix pkg-plist from last update.anholt2005-10-241-1/+2
| | | | Reported by: pointyhat via kris
* - Respect ${X11BASE} [1]jylefort2005-10-232-21/+21
| | | | | | | | - Respect ${PTHREAD_CFLAGS} - Add a pkg-message advicing the user to increase the data size limit - Cleanup the Makefile Reported by: pointyhat via kris [1]
* new port: games/pear-Games_Chess 0.9.0edwin2005-10-234-0/+41
| | | | | | | | new port pear-Games_Chess to validate PGN (portable Game Notation) representing chess games PR: ports/87617 Submitted by: Mark Huizer <xaa+ports@timewasters.nl>
* Drop maintainership.jylefort2005-10-231-1/+1
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* Add -L{X11BASE}/lib to CONFIGURE_ENVedwin2005-10-231-1/+2
| | | | Noticed by: YAPHR
* Adding amd64 to ONLY_FOR_ARCHS. Submitter [1] reportet that the portehaupt2005-10-231-1/+1
| | | | | | | | builds on amd64. PR: 87530 Reportet by: Simun Mikecin <numisemis@yahoo.com> [1] Approved by: Holger Lamm <holger@e-gitt.net> (maintainer)
* Update to 1.3.naddy2005-10-2313-196/+261
| | | | Obtained from: Steven Mestdagh <steven.mestdagh@esat.kuleuven.be> (OpenBSD port)
* This port BUILD_DEPENDS on LINUX_BASE_PORT.netchild2005-10-221-0/+3
| | | | Noticed by: spamme@ll.net
* Complete repocopy games/ctris and remove games/ctetrismnag2005-10-224-42/+0
| | | | | PR: 87232 Submitted by: Travis Poppe <tlp@liquidx.org> (maintainer)
* Update to 0.41mnag2005-10-224-20/+19
| | | | | | | | Move games/ctetris to games/ctris PR: 87232 Submitted by: Travis Poppe <tlp@liquidx.org> (maintainer) Repocopied by: marcus
* Update to 7.0.2.marcus2005-10-223-4/+5
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* - Update to 1.1pav2005-10-217-82/+34
| | | | | PR: ports/87738 Submitted by: KATO Tsuguru <tkato432@yahoo.com>
* Update to 1.0.1, see ChangeLog for detail:mezz2005-10-216-18/+88
| | | | http://link.toolbot.com/gna.org/12158
* add rmdir %%DOCS%% to pkg-plistedwin2005-10-202-1/+2
| | | | Noticed by: YAPHR
* Add dependency on archivers/unzipedwin2005-10-201-0/+2
| | | | Noticed by: YAPHR
* Fix pkg-plist issues.edwin2005-10-202-0/+3
| | | | Noticed by: YAPHR
* Update to 1.55.2erwin2005-10-192-3/+3
| | | | | PR: 87634 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
* - Mirror distfilespav2005-10-191-1/+3
| | | | Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
* Update to latest version (0.9.3).jhb2005-10-192-3/+3
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* - Update to version 7.1.5garga2005-10-182-4/+3
| | | | | PR: ports/87535 Submitted by: Ports Fury
* - Update to version 1.0.8garga2005-10-188-137/+80
| | | | | PR: ports/87534 Submitted by: Ports Fury
* Update to version 1.1.1edwin2005-10-184-7/+23
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* add builddependency on unzipedwin2005-10-171-0/+2
| | | | Noticed by: YAPHR
* Add bos.jylefort2005-10-177-0/+103
| | | | | | | | | | Battle of Survival is a real-time strategy game using the Stratagus game engine. WWW: http://bos.seul.org/ PR: ports/87458 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* [NEW PORT] games/quake2-data - Quake II data filesedwin2005-10-177-0/+521
| | | | | | | | | | | | | | Quake II data files. This port installs the data files needed to run Quake II. It installs the updates and Capture The Flag mod data. You still need to have a legitimate copy of the game in order to obtain the .pak files. Otherwise you can use the shareware version of the game data. PR: 8 7179 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* IGNORE on 4.X.marcus2005-10-171-2/+7
| | | | Reported by: pointyhat via kris
* Add xmoto, a challenging 2D motocross platform game.ehaupt2005-10-167-0/+106
| | | | | | PR: 87143 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Approved by: novel (mentor) (implicit)
* > OK, but don't forget USE_GCC (3.4+ will be right I guess), because itedwin2005-10-161-0/+1
| | | | | | | | | > just doesn't compile with 2.95.4 under my 4.11-RELEASE. With 3.4 it > does, on the same box. Since it compiled fine under 5.2.1 here with 3.3, I lower it to USE_GCC=3.3+ Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* [UPDATE] games/linux-q3ademo: clean-up, minor fixes, rename to ↵edwin2005-10-1614-1216/+299
| | | | | | | | | | | | | | | | "linux-quake3-demo" hanges: * Clean-up. * Rename to "linux-quake3-demo" (also rename port directory). * Add SIZE entry to distinfo. * Fix symlink with different OpenGL implementations (ports). * Take maintainership. * Use SUB_FILES for script. * Distfile is fetched automatically from MASTER_SITE_GENTOO. PR: ports/86227 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* /~ Hey little files, where are you not joining the others in the repository? ~/edwin2005-10-163-0/+62
| | | | | | | | "cvs add *" with a files directory does't always give the right results. Add left over files from previous commit PR: ports/86185 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* [UPDATE] games/q3-paks: rewrite and rename to "quake3-data"edwin2005-10-166-90/+52
| | | | | | | | | | | | | | | | | | | Changes: * Rename to "quake3-data" (also rename port directory). * Install Quake III Arena and Quake III Team Arena updates and ask to put the 2 files from the original CDROM to complete the installation. * Has an includable Makefile to set variables for other mods/clients. * Take maintainership (this is a complete rewrite). The PR starts with a diff... and then gets followed up by: Description: This patch has to be applied to the previous patch. Description: This patch replaces the previous one (to be applied to the first one). Description: This patch replaces the 2 previous ones (that have to be applied to the first). PR: ports/86185 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* [NEW PORT] games/quake2-source - Quake II game sourceedwin2005-10-1614-0/+866
| | | | | | | | | | | | Quake II game source. This port installs the Quake II game source, together with BSD Makefiles, for building modifications. It can also install the Capture the Flag mod, Rogue and Xatrix game source. PR: ports/86737 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* [NEW PORT] games/quake-dpmod - Quake 1 modificationedwin2005-10-165-0/+288
| | | | | | | | | | DarkPlacesMod is a Quake 1 modification (made specifically for the DarkPlaces Quake engine). WWW: http://icculus.org/twilight/darkplaces/ PR: ports/85354 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* [NEW PORT] games/quake-source - Quake and QuakeWorld sourceedwin2005-10-166-0/+130
| | | | | | | | | | | | | | Quake and QuakeWorld sources. This port installs the Quake (and optionally QuakeWorld) game sources (in QuakeC) to allow the development of Quake mods. Note that to compile it you need a QuakeC compiler (there are many in ports). PR: ports/86167 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* [NEW PORT] games/quake-reaper - Quake 1 botsedwin2005-10-165-0/+51
| | | | | | | | | Reaper Bot is a Quake 1 modification that adds bot support to the gam WWW: http://www.mindspring.com/~win32ch/Reaper.htm PR: ports/86174 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* [NEW PORT] games/quake-data - Quake data filesedwin2005-10-166-0/+331
| | | | | | | | | | | | | | Quake data files. This port installs the data files needed to run Quake. You still need to have a legitimate copy of the game in order to obtain the full game, otherwise you can use the shareware version. This port can also install the QuakeWorld data files, skins and sources. PR: ports/86166 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* Roll our own do-install target to make this port PREFIX-friendly.kris2005-10-161-0/+9
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* [NEW PORT] games/scourge: S.C.O.U.R.G.E. is a rogue-like gameedwin2005-10-165-0/+735
| | | | | | | | | | | | | | | S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria It sports a graphical front-end, similar to glHack or the Falcon's eye. I tried to design the 3D UI as a best of both worlds from old to new: It lets you rotate the view, zoom in/out, view special effects, etc. On the other hand I've always liked the old-school isometric games like Exult or Woodward. WWW: http://scourge.sourceforge.net/ PR: ports/87146 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
* Upgrade to 2.0.4edwin2005-10-163-5/+34
| | | | | PR: ports/87150 Submitted by: Charles Swiger <chuck@pkix.net>
* New port: games/volleyball A game similar to GNU Arcade Volleyballedwin2005-10-165-0/+55
| | | | | | | | | | | | | Volleyball is a simple sports game, starring two penguins. Is a two player game, and follows the basic rules of actual Volleyball. Each player hits the ball, trying to reach the opponents field. If the ball touches the floor of the opponents field, the player scores one point. WWW: http://www.losersjuegos.com.ar/juegos/volleyball/volleyball.php PR: ports/87175 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* - Do not use fribidi if WITHOUT_FRIBIDI is defined evenehaupt2005-10-151-2/+8
| | | | | | | | if fribidi is installed - Use proper path in post-extract section Noticed by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer) Approved by: novel (mentor) (implicit)
* Update to 0.92, and depend on zipios as a LIB_DEPENDS, since we're linkinganholt2005-10-152-6/+6
| | | | | | against a shared library. Reported by: vs (zipios issue)
* Add fillets-ng, a wonderful puzzle game.ehaupt2005-10-155-0/+6539
| | | | | | PR: 87300 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Approved by: novel (mentor) (implicit)
* o Fix a problem that happens when wxWindows 2.4 and 2.6 are both installed. [1]garga2005-10-1429-317/+54
| | | | | | | | o Remove unecessary patches and use REINPLACE_CMD instead. [2] PR: ports/87367 [1] Submitted by: Sven Berkvens-Matthijsse <sven@ilse.net> [1], garga [2] Approved by: maintainer [1] [2]
* share/pixmap -> share/pixmaps in pkg-plistedwin2005-10-142-2/+2
| | | | Noticed by: YAPHR!