diff options
author | amdmi3 <amdmi3@FreeBSD.org> | 2008-10-13 18:58:28 +0800 |
---|---|---|
committer | amdmi3 <amdmi3@FreeBSD.org> | 2008-10-13 18:58:28 +0800 |
commit | 2628397deef3e4d46c10aa74e8e9b5a2de12887a (patch) | |
tree | 6853e8860cde15d35e370988d213eae46a044892 /games | |
parent | 7fb77102b02551ed90745b44c27c4949a04bb64f (diff) | |
download | freebsd-ports-gnome-2628397deef3e4d46c10aa74e8e9b5a2de12887a.tar.gz freebsd-ports-gnome-2628397deef3e4d46c10aa74e8e9b5a2de12887a.tar.zst freebsd-ports-gnome-2628397deef3e4d46c10aa74e8e9b5a2de12887a.zip |
OpenLieroX is based and compatible to the famous LieroX. LieroX is
a 2D shooter game. It is an unofficial sequel to Liero, and is the
most popular of all the Liero clones. It features online play, fully
customizable weapons, levels and characters. Liero Xtreme was created
in C++ by Jason 'JasonB' Boettcher, an Australian programmer.
The game is based on a deathmatch setting, where multiple players
face off in a closed level. Each player is equipped with five weapons
selected out of all the weapons allowed, and with a ninja rope that
allows the player to move in any direction. Players begin with a
set amount of lives, and whilst the game records the number of
kills, the last man standing is usually considered the winner.
LieroX also allows team deathmatches, which has made it common for
players to form clans.
Because of the huge community, there are dozens of levels and mods
available. You also have no problem to find somebody on Internet
to play with. Or if you want to play offline, you also can play
with bots.
WWW: http://openlierox.sourceforge.net/
Diffstat (limited to 'games')
-rw-r--r-- | games/Makefile | 1 | ||||
-rw-r--r-- | games/openlierox/Makefile | 70 | ||||
-rw-r--r-- | games/openlierox/distinfo | 3 | ||||
-rw-r--r-- | games/openlierox/files/patch-libs-hawknl-src-nlinternal.h | 11 | ||||
-rw-r--r-- | games/openlierox/files/patch-src-client-Sounds.cpp | 41 | ||||
-rw-r--r-- | games/openlierox/files/patch-src-main.cpp | 11 | ||||
-rw-r--r-- | games/openlierox/pkg-descr | 21 | ||||
-rw-r--r-- | games/openlierox/pkg-plist | 3355 |
8 files changed, 3513 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile index 22c29b5d7c7a..50be0ad51353 100644 --- a/games/Makefile +++ b/games/Makefile @@ -561,6 +561,7 @@ SUBDIR += opencity SUBDIR += openglad SUBDIR += openjazz + SUBDIR += openlierox SUBDIR += openmortal SUBDIR += openttd SUBDIR += openyahtzee diff --git a/games/openlierox/Makefile b/games/openlierox/Makefile new file mode 100644 index 000000000000..a9c00419ac01 --- /dev/null +++ b/games/openlierox/Makefile @@ -0,0 +1,70 @@ +# New ports collection makefile for: openlierox +# Date created: 12 Oct 2008 +# Whom: Dmitry Marakasov <amdmi3@FreeBSD.org> +# +# $FreeBSD$ +# + +PORTNAME= openlierox +DISTVERSION= 0.57_beta8 +CATEGORIES= games +MASTER_SITES= SF +DISTNAME= OpenLieroX_${DISTVERSION}.src + +MAINTAINER= amdmi3@FreeBSD.org +COMMENT= Extremely addictive realtime worms shoot-em-up + +LIB_DEPENDS= gd.4:${PORTSDIR}/graphics/gd + +USE_BZIP2= yes +USE_SDL= sdl image +USE_GNOME= libxml2 + +CFLAGS+= -I${LOCALBASE}/include/libxml2 +CXXFLAGS+= -I${LOCALBASE}/include/libxml2 + +USE_CMAKE= yes +CMAKE_ARGS= -DHAWKNL_BUILTIN=YES \ + -DLIBZIP_BUILTIN=YES + +WRKSRC= ${WRKDIR}/OpenLieroX + +PORTDOCS= * + +OPTIONS= DEDICATED_ONLY "Build dedicated server only" off + +.include <bsd.port.pre.mk> + +.if defined(WITH_DEDICATED_ONLY) +CMAKE_ARGS+= -DDEDICATED_ONLY=YES +.else +USE_XORG+= x11 +USE_SDL+= mixer +.endif + +post-extract: + @${FIND} ${WRKSRC} -name "._*" -delete + @cd ${WRKSRC} && ${MKDIR} bin + +post-patch: + @${REINPLACE_CMD} -e 's|sys/dir.h|dirent.h|' \ + ${WRKSRC}/src/main.cpp ${WRKSRC}/include/FindFile.h + @${REINPLACE_CMD} -e 's|DATADIR|"${DATADIR}"|' \ + ${WRKSRC}/src/main.cpp + +do-install: + ${INSTALL_PROGRAM} ${WRKSRC}/bin/openlierox ${PREFIX}/bin + ${MKDIR} ${DATADIR} + cd ${WRKSRC}/share/gamedir && ${COPYTREE_SHARE} . ${DATADIR} + ${MKDIR} ${PREFIX}/share/applications + ${INSTALL_DATA} ${WRKSRC}/share/openlierox-openlierox.desktop \ + ${PREFIX}/share/applications + ${INSTALL_DATA} ${WRKSRC}/share/OpenLieroX.svg \ + ${PREFIX}/share/pixmaps + +.if !defined(NOPORTDOCS) + ${MKDIR} ${DOCSDIR} + cd ${WRKSRC}/doc && ${COPYTREE_SHARE} . ${DOCSDIR} +.endif + +.include <bsd.port.post.mk> diff --git a/games/openlierox/distinfo b/games/openlierox/distinfo new file mode 100644 index 000000000000..a9249b9471b7 --- /dev/null +++ b/games/openlierox/distinfo @@ -0,0 +1,3 @@ +MD5 (OpenLieroX_0.57_beta8.src.tar.bz2) = f83b5e8eec8dae77f04280420c848807 +SHA256 (OpenLieroX_0.57_beta8.src.tar.bz2) = 0dd9c624a5d6a804f354263327dd4052f3b4d464b90e318e6255ec12d70077a8 +SIZE (OpenLieroX_0.57_beta8.src.tar.bz2) = 49121319 diff --git a/games/openlierox/files/patch-libs-hawknl-src-nlinternal.h b/games/openlierox/files/patch-libs-hawknl-src-nlinternal.h new file mode 100644 index 000000000000..2503905b275e --- /dev/null +++ b/games/openlierox/files/patch-libs-hawknl-src-nlinternal.h @@ -0,0 +1,11 @@ +--- libs/hawknl/src/nlinternal.h.orig 2008-08-31 03:59:14.000000000 +0400 ++++ libs/hawknl/src/nlinternal.h 2008-10-13 00:15:18.000000000 +0400 +@@ -28,7 +28,7 @@ + /* for malloc and free */
+ #include <stdlib.h>
+ #ifndef MACOSX
+-#include <malloc.h>
++#include <stdlib.h>
+ #endif
+
+ /* Windows CE does not have time.h functions */
diff --git a/games/openlierox/files/patch-src-client-Sounds.cpp b/games/openlierox/files/patch-src-client-Sounds.cpp new file mode 100644 index 000000000000..af6cc8ce0000 --- /dev/null +++ b/games/openlierox/files/patch-src-client-Sounds.cpp @@ -0,0 +1,41 @@ +--- src/client/Sounds.cpp.orig 2008-10-07 17:54:58.000000000 +0400 ++++ src/client/Sounds.cpp 2008-10-13 04:19:09.000000000 +0400 +@@ -144,36 +144,15 @@ + if(SoundSystemAvailable) return true; + SoundSystemAvailable = false; + +- if(getenv("SDL_AUDIODRIVER")) +- printf("SDL_AUDIODRIVER=%s\n", getenv("SDL_AUDIODRIVER")); +-#if !defined(WIN32) && !defined(MACOSX) +- if(!getenv("SDL_AUDIODRIVER")) { +- printf("SDL_AUDIODRIVER not set, setting to ALSA\n"); +- putenv((char*)"SDL_AUDIODRIVER=alsa"); +- } +-#endif +- +-initSoundSystem: +- + // HINT: other SDL stuff is already inited, we don't care here + if( SDL_InitSubSystem(SDL_INIT_AUDIO) != 0 ) { + printf("InitSoundSystem: Unable to initialize SDL-sound: %s\n", SDL_GetError()); +- if(getenv("SDL_AUDIODRIVER")) { +- printf("trying again with SDL_AUDIODRIVER unset\n"); +- unsetenv("SDL_AUDIODRIVER"); +- goto initSoundSystem; +- } else +- return false; ++ return false; + } + + if(Mix_OpenAudio(rate, AUDIO_S16, channels, buffers)) { + printf("InitSoundSystem: Unable to open audio (SDL_mixer): %s\n", Mix_GetError()); +- if(getenv("SDL_AUDIODRIVER")) { +- printf("trying again with SDL_AUDIODRIVER unset\n"); +- unsetenv("SDL_AUDIODRIVER"); +- goto initSoundSystem; +- } else +- return false; ++ return false; + } + + int allocChanNum = Mix_AllocateChannels(1000); // TODO: enough? diff --git a/games/openlierox/files/patch-src-main.cpp b/games/openlierox/files/patch-src-main.cpp new file mode 100644 index 000000000000..de82b81e9a4d --- /dev/null +++ b/games/openlierox/files/patch-src-main.cpp @@ -0,0 +1,11 @@ +--- src/main.cpp.orig 2008-10-10 01:21:19.000000000 +0400 ++++ src/main.cpp 2008-10-13 04:20:11.000000000 +0400 +@@ -134,6 +134,8 @@ + // Main entry point + int main(int argc, char *argv[]) + { ++ chdir(DATADIR); ++ + printf(GAMENAME " " LX_VERSION " is starting ...\n"); + #ifdef DEBUG + printf("HINT: This is a DEBUG build.\n"); diff --git a/games/openlierox/pkg-descr b/games/openlierox/pkg-descr new file mode 100644 index 000000000000..5f977f8de2f1 --- /dev/null +++ b/games/openlierox/pkg-descr @@ -0,0 +1,21 @@ +OpenLieroX is based and compatible to the famous LieroX. LieroX is +a 2D shooter game. It is an unofficial sequel to Liero, and is the +most popular of all the Liero clones. It features online play, fully +customizable weapons, levels and characters. Liero Xtreme was created +in C++ by Jason 'JasonB' Boettcher, an Australian programmer. + +The game is based on a deathmatch setting, where multiple players +face off in a closed level. Each player is equipped with five weapons +selected out of all the weapons allowed, and with a ninja rope that +allows the player to move in any direction. Players begin with a +set amount of lives, and whilst the game records the number of +kills, the last man standing is usually considered the winner. +LieroX also allows team deathmatches, which has made it common for +players to form clans. + +Because of the huge community, there are dozens of levels and mods +available. You also have no problem to find somebody on Internet +to play with. Or if you want to play offline, you also can play +with bots. + +WWW: http://openlierox.sourceforge.net/ diff --git a/games/openlierox/pkg-plist b/games/openlierox/pkg-plist new file mode 100644 index 000000000000..809cd72fef6a --- /dev/null +++ b/games/openlierox/pkg-plist @@ -0,0 +1,3355 @@ +bin/openlierox +share/applications/openlierox-openlierox.desktop +%%DATADIR%%/8-Bit Warfare v1.2/WeaponList.txt +%%DATADIR%%/8-Bit Warfare v1.2/gfx/3d1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/3d2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/3d3.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/BadGraphics1.PNG +%%DATADIR%%/8-Bit Warfare v1.2/gfx/BadGraphics2.PNG +%%DATADIR%%/8-Bit Warfare v1.2/gfx/ascii1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/ascii2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/asciiStar.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/asteroid1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/asteroid2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/asteroid3.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/asteroiddot.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/banana.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/bananabigexp.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/bananaexp.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/barrel1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/barrel2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/battleSquare.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/battlehit.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/battlehit0.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/battleshot.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/blood.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/bomberman.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/bombexp.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/bone.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/bonefire.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/bonepillar.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/bubble1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/bubble2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/bubble3.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/burger1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/burger2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/burger3.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/burgerbottombun.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/burgerlettuce.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/burgermeat.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/burgertopbun.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/centimushroom.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/centipede.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/centipedeHead.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/coin.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/controller.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/defender.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/donkeykong.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/fireball.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/fireballHit.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/fist.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/galagaship.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/galagashot.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/gameover.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/gameoverbig.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/gameoversquare.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/glitch.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/glitch2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/greenheal.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/hammer.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/heart.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/heartsmall.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/heatman.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/icicle1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/icicle2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/icicleDot.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/icicleMist.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/invader.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/invaderlaser.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/invadership.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/invis.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/jetpack.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/jouster.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/keenhit.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/keenshot.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/kirby.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/kirby2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/lemming1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/lemming2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/loloegg.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/loloegg2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/loloshot.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/machinegun.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/megabuster.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/metroidbomb.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/metroidbombexp.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/missile.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/missilecommandalien.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/missilecommandexp1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/missilecommandexp2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/missilecommandpost.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/missilecommandpost2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/monster.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/mushroom.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/mushroomblock.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/mushroomblockbits.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/musicbig.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/musicsmall.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/musicsmall2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/nescord.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/nuke1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/nuke2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/pacman.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/pacmanGhost.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/pacmanGhostBox.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/pacmandot.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/pill.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/pongball.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/pongpaddle.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/pow1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/pow2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/robotsquare.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/rock.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/rockbig.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/rockbit.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/rootbeerdrop1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/rootbeerdrop2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/rootbeermug.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/rpghit1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/rpghit2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/rpgsword.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/shield.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/silverarrow.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/sinistar1.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/sinistar2.PNG +%%DATADIR%%/8-Bit Warfare v1.2/gfx/sinistar3.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/sinistardot.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/snake.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/sonic.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/sound.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/soundwave.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/spark.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/spark0.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/spark2.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/spread.png +%%DATADIR%%/8-Bit Warfare v1.2/gfx/sring.png 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