| Commit message (Collapse) | Author | Age | Files | Lines |
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player can start as a peasant in search of fame and become a hero. First of all
PlaneShift is a Role Playing Game. Be sure to read our Roleplay guidelines or
you will not be able to play this game. We will focus our efforts in the
reproduction of a real world with politics, economy, many non-player-characters
controlled by the server that will bring to life our world even without players
connected!
We want to give FREE access to everyone, without the need to either purchase
the game or pay a monthly fee. Servers and bandwidth will be donated by
sponsors.
Our virtual world is persistent, and this means you can connect to it at every
hour of day or night and you will always find players and npcs wandering our
realms. You will be able to disconnect and reconnect again, the server saves
the actual status of your character including his possessions.
You will use a client program to interact with our world, that enables you to
have a 3D view of the surroundings.
WWW: http://www.planeshift.it
PR: ports/94720
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: ports/99044
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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PR: ports/99411
Submitted by: miwi
Approved by: markus (co mentor)
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PR: ports/99414
Submitted by: miwi
Approved by: markus (co mentor)
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- Move to LOCALBASE.
- Support amd64 (Linux binary).
Approved by: maintainer
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- Move to LOCALBASE.
- Fix double mouse speed.
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- Move to LOCALBASE.
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linux_base-fc4.
Approved by: maintainer
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PR: ports/99273
Submitted by: miwi
Approved by: markus (co mentor), maintainer
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NuclearChess is a chess variant. Whenever a piece is captured, both
pieces and all pieces on neighbour fields die. Games are short and fun
even for people who usually don't play chess.
PR: ports/97944
Submitted by: shaun (me)
Approved by: ahze (mentor)
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- Install highscores in /var/games/typespeed
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- Make fetchable.
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Approved by: tobez (implicit)
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x11-toolkits/paragui will be built in !i386, so non-i386 4.X builds will be
attempted, which are going to fail).
- Minor change on IGNORE message.
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Approved by: ahze (mentor)
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- Fix (was marked as BROKEN).
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- Fix sound problems.
- Fix building on !i386.
- Fix writting personal configuration, and do it in ~/.tenebrae, to avoid
conflicts with other engines since they usually have different variables.
- Use USE_DOS2UNIX.
- Remove unneeded information from pkg-message (it depends on quake-data so it
will be installed automatically, also quake-data installs the demo so
tenebrae is playable after installation).
- Use release target instead of the debug one.
- Clean-up.
PR: ports/98783
Approved by: maintainer (timeout)
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- Add dependency on newly-created games/scourge-data.
- Remove USE_X_PREFIX.
PR: 98926
Submitted by: maintainer
Approved by: arved (mentor)
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PR: 98925
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: arved (mentor)
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PR: ports/99004
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org> (maintainer)
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- Move from lua 5.0 (lang/lua50) to lua 5.1 (lang/lua)
PR: 99000
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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colored groups, causing them to fall out of the screen. You can
either win by clearing your entire field, or lose if any balls
attach below the white line near the bottom.
The main difference between this game and the classic Bust a Move,
is online multiplayer support, with menu options for playing against
random opponents, or starting or joining a named (private) game.
WWW: http://www.junoplay.com/
PR: ports/98966
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: 94936
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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for a few minutes and occupy your hands in the meantime. Guaranteed
no adrenaline rush!
WWW: http://www.junoplay.com/
PR: ports/98965
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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Reported by: krismail
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- Correct the #include of <mysql.h>
- Add `-rdynamic' to LDFLAGS for main executable
[1] Since I do not plan to commit GCC 2.95 support to Quetoo SVN, I decided
to not split patch for separate files. Once we stop supporting RELENG_4,
this patch can go away if it would cause problems keeping it in sync.
Reported by: krismail [1]
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it, and remove a stray reference to SDL_image.h from the source.
Noteced by: Clive Crous, the Vulture's Claw developer
PR: ports/99001
Submitted by: maintainer
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Reported by: krismail
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Reported by: krismail
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- Remove pkg-message and NO_PACKAGE for !i386.
- Fix building on ia64 (take endianess from mahcine/endian.h and don't
complain about an unknown arch), and probably other archs.
- Make portlint happy (append to BUILD_DEPENDS after bsd.port.pre.mk).
Approved by: Ed Schouten <ed@fxq.nl> (maintainer)
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Removed UXE_X_PREFIX
PR: 98928
Submitted by: maintainer
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PR: ports/98961
Submitted by: maintainer
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- pet porlint
PR: ports/98933
Submitted by: maintainer
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and some maintainer-timeouts.
Hat: portmgr
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PR: ports/98744
Submitted by: Benjamin Lutz
Approved by: krion (mentor)
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- Add USE_GETTEXT
PR: ports/98881
Submitted by: maintainer
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PR: 98930
Submitted by: Alex Kozlov
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- take maintainership
- tidy up Makefile
- add WWW
PR: ports/98850
Submitted by: Babak Farrokhi <babak@farrokhi.net>
Reviewed by: aaron
Approved by: tobez
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statistics for HL2 and mods.
PR: ports/98859
Submitted by: Babak Farrokhi <babak@farrokhi.net>
Reviewed by: aaron
Approved by: tobez
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Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
the benchmark of 3-D graphical excellence and immersive gameplay.
This stand-alone game brings you never before,
richly-textured and thrilling environments.
In single player mode with "bots" (virtual customizeable team mates) or
in multiplayer mode with up to 16 bots and/or humans.
Step into the Unreal arena and stake your life in the pursuit of victory
as the Unreal Grand Master. Or suffer the agonizing death of defeat.
For information about the Linux patch/installer
WWW: http://liflg.org/?catid=6&gameid=51
For more information about UT visit:
http://www.unrealtournament.com/
PR: ports/91984
Submitted by: Sean Farley <sean-freebsd@farley.org>
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Reported by: fenner's distfile survey
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tournament pairings.
Approved by: tobez (implicit)
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and realism with a specific emphasis on action over realism. Reaction is a
port of the classic Action Quake 2 (AQ2) mod. AQ2 still enjoys great
popularity in online gaming even 4 years after it was initially released and
on an "obsolete" game engine as well. Many people attribute this lasting
popularity to both the unique gameplay and the AQ2 community.
AQ2 is still more popular than any other Q3 realism mod and any other Quake 2
and Quake/QuakeWorld mods. Reaction Quake 3 aims to bring the gameplay of AQ2
to a new, more modern game engine. This mod is made by AQ2 fans and players
specifically for those who love the fast and furious AQ2 gameplay and also to
hopefully expose a new generation of players to this unique gameplay.
WWW: http://www.rq3.com/
PR: ports/93576
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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tournaments.
Approved by: tobez (implicit)
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Noticed by: erwin@
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Noticed by: erwin@
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PR: ports/98864
Submitted by: maintainer
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PR: ports/98402
Submitted by: miwi
Approved by: krion (mentor), maintainer timeout
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PR: ports/98297
Submitted by: miwi
Approved by: krion (mentor)
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PR: 98823
Submitted by: Ports fury
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- Add pkg-message about how to fix SDL sound problems.
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and these ports build fine without it. My guess is that it was added
by someone as an opposite to USE_BZIP2 and other people copied it.
Remove it once and for all.
With hat: portmgr
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PR: 98822
Submitted by: Ports fury
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2 years ago. Clean out the last traces of it.
With hat: portmgr
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PR: ports/98809
Submitted by: Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer)
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PR: ports/98806
Submitted by: Dmitry Marakasov <amdmi3 -at- mail.ru> (maintainer)
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- Add FLEETS option.
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but it is not as easy as it sounds, many dangers are present,
traps made out of those arrow blocks, for example.
Also beasts that try to eat you.
WWW: http://xye.sourceforge.net/
PR: ports/96738
Submitted by: Robert Gogolok <gogo@cs.uni-sb.de>
Approved by: lawrance (mentor, implicit)
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PR: ports/98712
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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- Take maintainership
PR: ports/98711
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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its callbacks.
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PR: ports/98730
Submitted by: maintainer (Li-Lun Wang)
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- Fix building of the dedicated server.
- IGNORE if no executables selected.
- Miscelaneous fixes.
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WWW: http://qudos.quakedev.com/
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Approved by: arved (mentor)
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PR: ports/97716
Submitted by: miwi
Approved by: krion (mentor)
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elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.
WWW: http://www.tremulous.net/
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short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
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PR: ports/98606
Submitted by: Alexander Botero-Lowry <alex@foxybanana.com> (maintainer)
Approved by: lawrance (mentor, implicit)
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WWW: http://www.losersjuegos.com.ar
PR: ports/95390
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: lawrance (mentor, implicit)
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PR: ports/98284
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: lawrence (mentor, implicit)
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for each level.
WWW: http://www.losersjuegos.com.ar
PR: ports/95389
Approved by: lawrance (mentor, implicit)
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the way similar to snow bros game.
WWW: http://www.losersjuegos.com.ar
PR: ports/95388
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: lawrance (mentor, implicit)
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PR: ports/98198
Submitted by: maintainer
Approved by: lawrance (mentor, implicit)
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-Use DATADIR in plist.
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BROKEN: Does not compile on 4.x
PR: ports/98145
Submitted by: miwi
Approved by: krion (mentor), maintainer
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PR: ports/98226
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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Update WWW
Fix pkg-plist
PR: ports/97656
Submitted by: miwi
Approved by: krion (mentor)
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PR: ports/97411
Submitted by: Martin Wilke <freebsd@unixfreunde.de> (now miwi@)
Approved by: lawrance (mentor, implicit)
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FreeBSD (I didn't know ARCH can't be overriden from the original program's
Makefile).
- Use a list of supported architectures for VM instead of hardcoding them.
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be created.
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- Added new options (SMP and GERMANY support)
- This ports install libSDL-1.2.id.so.0 and libstdc++.so.6. It's neccesary for
correct running of linux-quake4.
- Other tiny modifications.
- Install libraries in a private directory and not in global ones [1].
- Fix IDSOFTWARE mirror sub-directory [1].
- Keep PORTEPOCH [1].
PR: ports/96789
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Reworked by: alepulver [1]
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- Make portlint happy.
- Allow building the VM on PowerPC.
- Fix a typo in option detection code (&& -> ||).
- Fix 2 security vulnerabilities [1].
PR: ports/98296
Submitted by: alepulver (myself)
Approved by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
Obtained from: q3icculus (http://icculus.org/quake3/) [1]
Security: CVE-2006-2082
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PR: ports/98235
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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- Take maintainership.
- Fix OPTIONS detection code, and add more.
- There were 2 security vulnerabilities that are fixed by the update.
Security: CVE-2006-2082
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which is primarily focused on trix (trick jumps) and art of move.
WWW: http://www.warsow.net/
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* Not bumping PORTREVISION
PR: 98268
Submitted by: maintainer (Li-Lun Wang)
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Approved by: maintainer
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PR: 94981
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: 94982
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: 95385
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: 97558
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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- Avoid hacking the SConstruct file, pass information through the environment.
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holes.
- Switch from X11BASE to LOCALBASE.
- Switch to $MASTER_SITE_IDSOFTWARE as only download source. This
should hopefully provide a more reliable download mirror list.
- Replace RESTRICTED with NO_CDROM, since the license actually allows
packages to be built and offered for download.
- Switch mods from X11BASE to LOCALBASE (linux-enemyterritory-*) and bump
their PORTREVISION.
PR: ports/98160
Submitted by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
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but, the correct way is preserve original MASTER_SITE and add
freebsd.unixfreunde.de just as a backup, I'm doing it right now, restoring
original preserving the Martin's proposed backup.
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- Remove site which doesn't contain the data anymore.
Approved by: garga (mentor, implicitly)
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Approved by: garga (mentor, implicitly)
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PR: ports/98102
Submitted by: Ulrich Spoerlein <uspoerlein@gmail.com> (maintainer)
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Noticed by: pointyhat via kris
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
As for other ports, chase the rename.
PR: ports/97985
Repocopy by: marcus
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Approved by: garga (mentor, implicitly)
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Approved by: arved (mentor)
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PR: 97586
Submitted by: maintainer
Approved by: arved (mentor)
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- Remove CONFLICTS with quake3. Install libraries in lib/q3base.
- Remove ONLY_FOR_ARCHS (builds on other archs).
- Integrate with quake3-data.
- Avoid creating a botlib.log file in the current directory.
- Add NO_PACKAGE and pkg-message to !i386, and ask for feedback.
PR: ports/97931
Submitted by: alepulver (myself)
Approved by: garga (mentor, implicitly), maintainer
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PR: ports/97649
Submitted by: Martin Wilke <freebsd at unixfreunde dot de>
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
As for other ports, chase the rename.
PR: ports/97985
Repocopy by: marcus
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
As for other ports, chase the rename.
PR: ports/97985
Repocopy by: marcu
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Rename this ports to use the real vendor package name. The advantage of this
is to allow our users' keyword search works and easier for users to file the
Bugzilla report when they use our name of ports. Debian, Gentoo, NetBSD and
other OSs have the correct package name, but not in our ports tree.
My team, FreeBSD GNOME Team, have agreed with it.
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based on the sv_pure variable.
Approved by: garga (mentor)
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- Add X86_ASM options.
Approved by: garga (mentor, implicitly)
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- Add X86_ASM option.
- Convert patches to UNIX text format, and add USE_DOS2UNIX.
Approved by: garga (mentor, implicitly)
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Approved by: garga (mentor, implicitly)
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Approved by: garga (mentor, implicitly)
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PR: ports/97919
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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* WITH_MENUCOLORS: Use POSIX-compliant regex via MENU_COLOR_REGEX_POSIX
* No more reliance on gnuregex
* Squelch patch-time calls to REINPLACE_CMD
* Update distinfo to reference new menucolors patch
* Update patch-ad to remove -lgnuregex (see below note)
* Update patch-ad to remove use of $LIBTTY
PR: ports/92958
Submitted by: Jeremy Chadwick <freebsd@jdc.parodius.com> (maintainer)
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forked from Falcon's Eye, one of the nicest graphical interfaces ever
for NetHack.
WWW: http://www.darkarts.co.za/projects/vultures/
PR: ports/97886
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org>
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PR: ports/97860
Submitted by: David Thiel <lx@redundancy.redundancy.org>
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libraries on i386.
Approved by: garga (mentor, implicitly)
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- Put port mirrors before IDSOFTWARE ones.
- Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3.
- Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components.
- Add OPTIONS. Allow building without X11 and optimizations.
- Add pkg-plist.
- Fix on non-i386.
PR: ports/97930
Submitted by: alepulver (myself)
Approved by: garga (mentor, implicitly), maintainer
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- Add USE_GETTEXT
PR: ports/97866
Submitted by: Shaun Amott <shaun@inerd.com>
Approved by: maintainer
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WWW: http://egl.quakedev.com/
Approved by: garga (mentor, implicitly)
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- Bump PORTREVISION
Reported by: kris mail
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- Install in DATADIR=${JAVASHAREDIR}/${PORTNAME}
- Set JAVA_VERSION in launcher shell script
- Use absolute path for javavmwrapper in launcher shell script
- Add $FreeBSD$ tag
- Unquote NO_PACKAGE [1]
- Bump PORTREVISION
PR: 97700
Submitted by: hq
Reported by: portlint [1]
Approved by: maintainer
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PR: ports/97754
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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PR: ports/97752
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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PR: 97738
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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Approved by: tobez (implicit)
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- Replace pkg-message instructions by a wrapper script
- Cleanups
[1]:
PR: ports/97647
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
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PR: 97509
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
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WWW: http://www.geocities.com/knightmare66/
Approved by: garga (mentor)
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source, rather than concentrate on fancy graphics, embedded MP3 players and
other "gimmick" features, R1Q2 is focused on providing stability, security and
speed whilst remaining fully compatible with existing mods and other clients.
WWW: http://www.r1ch.net/stuff/r1q2/
Approved by: garga (mentor)
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intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.
WWW: http://disenchant.net/engine.html
Approved by: garga (mentor)
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WWW: http://tremor.quakedev.com/tremor.html
Approved by: garga (mentor)
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Reported by: pointyhat via kris
Approved by: krion (mentor, implicit)
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Reported by: krismail
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- Use Q1DIR directly, instead of assigning it to DATADIR.
Approved by: garga (mentor, implicitly)
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- Adjust PORTVERSION to match alienarena and alienarena-data.
- Only download the patch.
- Remove support for amd64 (no SDL binaries, and OSS is broken).
- Add support for WITH_NVIDIA_GL knob.
- Remove RESTRICTED and NO_PACKAGE (data is on a separate port).
- Add pkg-plist.
- Rename scripts to "linux-alienarena" and "linux-alienarena-ded".
PR: ports/91837
Approved by: garga (mentor, implicitly)
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source. It has also most of the fixes/features of the Enhanced GLQuake
version. The engine can be used for both watching the "Seal of Nehahra" movie
and for playing the actual game.
WWW: http://planetquake.com/nehahra/
Approved by: garga (mentor)
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PR: 97484
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
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PR: ports/97360
Submitted by: maintainer (Ying-Chieh Chen)
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Approved by: garga (mentor)
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theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/91803
Approved by: garga (mentor)
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PR: ports/96964
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: krion (mentor)
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Reported by: netchild
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Reported by: pointyhat via kris
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theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
Note: this port only contains the data needed to run AA2K6, shared by the
Linux and native ports of the game engine. To play AA2K6 you have to install
one of "games/alienarena" or "games/linux-alienarena".
WWW: http://red.planetarena.org/
PR: ports/91802
Approved by: garga (mentor)
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PR: 97230
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Approved by: arved (mentor)
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PR: ports/96289
Submitted by: Shaun Amott <shaun@inerd.com>
Approved by: lawrance (mentor)
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PR: ports/96021
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
Approved by: sec@42.org (maintainer, timeout 3 weeks)
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Approved by: tobez (implicit)
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- Remove an obsolete master site
Reported by: pointyhat via kris
Approved by: krion (mentor)
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games/rtcw asks the user for them now.
Approved by: garga (mentor)
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the online help, too.
Approved by: arved (mentor)
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- Remove Savannah mirror(s), add one that works
- Convert to OPTIONS
- All patches have been integrated by vendor
PR: ports/96932
Submitted by: Shaun Amott
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I separeted glest port to glest and glest-data ports.
Glest 2.0.0 has been released, this version includes loads of new features:
- New Magic units:
- Tower of Souls: Air defense building, attacks air only
- Golem: Defensive unit, needs EP to walk, can't attack air
- Daemon giant: Heavy melee unit
- Drake rider: Light ranged unit
- New Tech units:
- Aerodrome: Building for producing air units
- Air ballista: Air defense building, attacks air only
- Rider: Fast medium unit
- Ornithopter: Light air unit
- Airship: Heavy air unit, can't attack air
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Felix and Matze added to the credits
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes
PR: ports/95608
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by: lawrance (mentor)
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independently.
PR: ports/95607
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: lawrance (mentor)
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players (bots).
WWW: http://www.omni-bot.de/
PR: ports/93564
Approved by: garga (mentor)
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- Update to version 1.41b.
- Remove '@' from install commands.
Approved by: garga (mentor)
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WWW: http://www.planetwolfenstein.com/shrub/
PR: ports/93545
Approved by: garga (mentor)
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The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
long been out of date and unsupported, and with the instability issues that
come with Shrubmod, something had to be done to get a Shrub-like server-side
mod that would provide most of Shrub's features, be stable, and be supported.
This mod has, obviously, outgrown the original objective of being server-side
only. Some of the ideas I wanted to implement could not be done with server
code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.
WWW: http://jaymod.clanfu.org/
PR: ports/93544
Approved by: garga (mentor)
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Goals of ET Pub:
* Be configuration compatible with shrubet (cvars AND shrubbot.cfg).
* Match useful shrub features (e.g. Play Dead, Corpse Dragging, etc.).
* Fix bugs.
* Add features to try to imporve gameplay on public servers. (e.g. Active
Team Balance).
WWW: http://et.tjw.org/etpub/
WWW: http://www.etpub.org/
PR: ports/93543
Approved by: garga (mentor)
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specifically designed for administration of competition servers.
ET Pro has been chosen as the official tournament mod for STA, TWL, CAL,
Clanbase, and ESL.
The official IRC channel for ET Pro is #etpro on irc.freenode.net
WWW: http://etpro.anime.net/
PR: ports/93542
Approved by: garga (mentor)
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PR: ports/91932
Approved by: garga (mentor)
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Reported by: pointyhat via kris
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Software. It is used to create maps for a number of computer games.
GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.
GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.
WWW: http://www.qeradiant.com/
PR: ports/93668
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
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- Use a new Linux binary package (for data).
Approved by: garga (mentor)
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PR: ports/93649
Submitted by: Ed Schouten
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PR: ports/93783
Submitted by: maintainer
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PR: ports/94821
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Approved by: lawrance (mentor)
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PR: ports/95428
Submitted by: Lars Engels
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New Changes in dangerdeep:
- new SSE intrinsic code for x86/64 and x86/32
- new sky rendering
- MSVC compile fixes
- new font and some gui changes
- display per torpedo info
- sensor detection code once per second, not once per frame, improves performance
- convoy fixes (position simulation)
- added mission editor
- added Kennebac class tanker
- fixed widget bugs
- more data per model (country etc.)
- fixed some models
- new panel (smaller), new message display (nicer)
- fixes for popups
- new popup: rangefinder card
- shader fixes
- new vessel preview
- added doxygen documentation
- improved model format (with relations)
- fixes for compatibility with newer drivers and OpenGL2.0
- improved water rendering (mirror distorsion effect)
- TDC improvements
- Parallax angle computation and display
- new faulthandler for debugging segfaults
- load/save format changed to xml based data
- better perlin noise generation
- new sounds and music
- new background images for menues
PR: ports/95767
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by: lawrance (mentor)
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Approved by: krion (mentor, implicit)
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Software and published by Activision. Set in 2145 in the Union Aerospace
Corporation (UAC) research center on Mars, it is a reimagining of the original
Doom, with completely new graphics and game engine.
WWW: http://www.doom3.com/
PR: ports/91877
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
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PR: 96935
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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- Bump PORTREVISION
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- portlint(1)
- Take maintainership
PR: ports/95886
Submitted by: me
Approved by: krion (me)
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PR: 96905
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: 96906
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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effects included. JoeQuake's main aim is to provide pleasant demo watching for
.dem files. JoeQuake also supports better graphical quality including 32bit
textures, colored lights, smoother animations, etc.
WWW: http://runecentral.com/joequake/
PR: ports/91890
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
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Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.
WWW: http://koti.mbnet.fi/~turol/sdlquake2/
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fxsudoku is an implementation of the Sudoku game.
The aim of Sudoku is to enter a numerical digit from 1
through 9 in each cell of a 99 grid made up of 33 subgrids
(called "regions"), starting with various digits given in
some cells (the "givens"). Each row, column, and region
must contain only one instance of each numeral. Completing
the puzzle requires patience and logical ability.
Author: Sander Jansen <sander@knology.net>
WWW: http://www.fifthplanet.net/
PR: ports/95245
Submitted by: Edwin Groothuis <edwin@mavetju.org>
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PR: ports/92580
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Pointy hat to: me, for not reading the entire PR
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PR: ports/92580
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: ports/96562
Submitted by: Andrew Pantyukhin <infofarmer (at) gmail.com> (maintainer)
Reported by: ports-i386 via Kris
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PR: ports/92712
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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PR: 96411
Submitted by: Andriy Gapon (maintainer)
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http://www.gnome.org/start/2.14/ for the official release notes, and a list
of all the gooides in this new release. In particular, GNOME 2.14 focused
on performance, and they did not miss the mark. There's some new eye candy,
but most of the big things are waiting until GNOME 2.16. On the FreeBSD
side, we tried to clean up all the crashers we could. In particular, we
really improved GNOME's 64-bit support.
The good news is that this release does not bring any big shared library
version bumps, so you can almost do a simple portupgrade to get to 2.14.
There are a few minor gotchas that will be documented in UPDATING shortly.
The FreeBSD GNOME Team would like th thank the following users for their
patches, feedback, and sometimes incessant complaing about crashes (you
know who you are).
Yasuda Keisuke <kysd@po.harenet.ne.jp>
Pascal Hofstee <caelian@gmail.com>
rmgls@wanadoo.fr
tmclaugh
Yuri Pankov <yuri.pankov@gmail.com>
sajd on #freebsd-gnome
ade
ankon on #FreeBSD-Gnome
mux
Pascal Hofstee <caelian@gmail.com>
QuiRK on #freebsd-gnome
Vladimir Timofeev <vovkasm@gmail.com>
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- Move all old gstreamer 0.8 ports to gstreamer*80 [1]
- Chase all ports with new gstreamer or gstreaemer moves
Repocopied by: marcus [1]
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retro classic Frogger.
Guide a cat across a series of rivers, jumping from log to log to
reach a tasty fish supper on the other side. Make sure you've got
a crystal the same colour as the log before you land on it, though,
or you'll be zapped back to the beginning.
WWW: http://sourceforge.net/projects/fishsupper/
PR: ports/94937
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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PR: ports/95768
Submitted by: Aleksander Fafula <alex@BSDGuru.org>
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- Adopt.
PR: 95862
Submitted by: Andrew Pantyukhin <infofarmer (at) gmail.com>
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PR: 96201
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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first you are required to choose a pair of same pattern links, but
the path of links appeared can not exceed twice turns, after links
keep away from other patterns. Only can enter next one when you fulfill task.
The difficulty of game can be divided into three levels.
WWW: http://sourceforge.net/projects/llk-linux
PR: ports/96366
Submitted by: Liu.Yinghong <liu_yinghong@yahoo.com.cn>
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- Respect WITHOUT_NLS
PR: 96196
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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Falcon's Eye.
PR: ports/96355
Submitted by: Alexander Botero-Lowry <alex@foxybanana.com>
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- Respect WITHOUT_NLS
PR: 96195
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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- Respect WITHOUT_NLS
PR: 96189
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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- Respect WITHOUT_NLS
PR: 96188
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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- Show correct demolition costs for powerlines, substations and farms.
- Quantizing tile-images saves about 12MB.
- Fixed Mills. Now they work.
- Tool-Menu now opens on left mousebutton.
- Separate menus for loading and saving games.
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PR: ports/96471
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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- Mark BROKEN on 4.x
PR: 96179
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
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PR: 96416
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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- fix and extend download sites
- use updated GNUstep ports framework
PR: 95401
Submitted by: Andriy Gapon (maintainer)
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PR: 96316
Submitted by: TAKAHASHI Kaoru <kaoru@kaisei.org>
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Reported by: krismail
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PR: 96231
Submitted by: Martin Wilke <freebsd@unixfreunde.de>
Approved by: maintainer
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the same name, overwriting it each time).
- Add these files to pkg-plist.
Approved by: garga (mentor)
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standard distribution.
- Remove '@' from installation commands.
Approved by: garga (mentor)
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- Fix OPTIONS handling.
- Format tabs.
- Add '@' to permission fixing commands.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Remove LICENSE file before installing instead of after.
- Fix OPTIONS handling.
- Format tabs.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Fix OPTIONS handling.
- Remove USE_REINPLACE.
- Bump PORTREVISION.
Approved by: garga (mentor)
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Approved by: garga (mentor)
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- Bump PORTREVISION.
Approved by: garga (mentor)
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- Fix OPTIONS handling.
- Remove '@' from installation commands.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Remove '@' from installation commands.
- Format tabs.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Format tabs.
Approved by: garga (mentor)
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- Fix OPTIONS handling.
- Remove '@' from installation command.
- Bump PORTREVISION.
Approved by: garga (mentor)
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- Fix IGNORE message.
- Sort option handling code.
- Remove '@' from installation commands.
- Bump PORTREVISION.
Approved by: garga (mentor)
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